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/* System call table for ia32 emulation. */
#include <linux/linkage.h>
#include <linux/sys.h>
#include <linux/cache.h>
#include <asm/asm-offsets.h>
#define __SYSCALL_I386(nr, sym, compat) extern asmlinkage void compat(void) ;
#include <asm/syscalls_32.h>
#undef __SYSCALL_I386
#define __SYSCALL_I386(nr, sym, compat) [nr] = compat,
typedef void (*sys_call_ptr_t)(void);
extern void compat_ni_syscall(void);
const sys_call_ptr_t ia32_sys_call_table[__NR_ia32_syscall_max+1] = {
/*
* Smells like a compiler bug -- it doesn't work
* when the & below is removed.
*/
[0 ... __NR_ia32_syscall_max] = &compat_ni_syscall,
#include <asm/syscalls_32.h>
};
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