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path: root/include/uapi/drm/vc4_drm.h
AgeCommit message (Expand)AuthorFilesLines
2018-05-03drm/vc4: Add a pad field to align drm_vc4_submit_cl to 64 bits.Eric Anholt1-0/+2
2018-04-30drm/vc4: Export fence through syncobjStefan Schake1-0/+6
2018-04-30drm/vc4: Syncobj import supportStefan Schake1-4/+3
2018-02-10drm/vc4: Expose performance counters to userspaceBoris Brezillon1-0/+76
2017-10-19drm/vc4: Add the DRM_IOCTL_VC4_GEM_MADVISE ioctlBoris Brezillon1-0/+19
2017-08-08drm/vc4: Add exec flags to allow forcing a specific X/Y tile walk order.Eric Anholt1-0/+11
2017-07-28drm/vc4: Add an ioctl for labeling GEM BOs for summary statsEric Anholt1-0/+11
2017-06-15drm/vc4: Add get/set tiling ioctls.Eric Anholt1-0/+16
2016-11-16drm/vc4: Add fragment shader threading supportJonas Pfeil1-0/+1
2016-11-03drm/vc4: Add support for rendering with ETC1 textures.Eric Anholt1-0/+1
2016-07-15drm/vc4: Add a getparam to signal support for branches.Eric Anholt1-0/+1
2016-07-14drm/vc4: Add a getparam ioctl for getting the V3D identity regs.Eric Anholt1-0/+12
2016-05-13drm/vc4: add extern C guard for the UAPI headerEmil Velikov1-0/+8
2015-12-07drm/vc4: Add an interface for capturing the GPU state after a hang.Eric Anholt1-0/+45
2015-12-07drm/vc4: Add support for drawing 3D frames.Eric Anholt1-0/+141
2015-12-07drm/vc4: Add an API for creating GPU shaders in GEM BOs.Eric Anholt1-0/+25
2015-12-07drm/vc4: Add create and map BO ioctls.Eric Anholt1-0/+68