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drivers
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gpu
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drm
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vc4
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vc4_v3d.c
Age
Commit message (
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Author
Files
Lines
2020-05-19
drm/vc4: remove _unlocked suffix in drm_gem_object_put_unlocked
Emil Velikov
1
-2
/
+2
2019-07-22
Merge v5.3-rc1 into drm-misc-next
Maxime Ripard
1
-12
/
+1
2019-07-17
drm/vc4: drop use of drmP.h
Sam Ravnborg
1
-0
/
+4
2019-07-15
Merge tag 'drm-next-2019-07-16' of git://anongit.freedesktop.org/drm/drm
Linus Torvalds
1
-17
/
+55
2019-06-19
treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 234
Thomas Gleixner
1
-12
/
+1
2019-05-23
drm/vc4: Allocate binner bo when starting to use the V3D
Paul Kocialkowski
1
-13
/
+49
2019-05-23
drm/vc4: Check for V3D before binner bo alloc
Paul Kocialkowski
1
-0
/
+3
2019-05-23
drm/vc4: Reformat and the binner bo allocation helper
Paul Kocialkowski
1
-6
/
+5
2019-04-03
drm/vc4: Disable V3D interactions if the v3d component didn't probe.
Eric Anholt
1
-1
/
+1
2019-04-03
drm/vc4: Use common helpers for debugfs setup by the driver components.
Eric Anholt
1
-15
/
+4
2019-04-01
drm/vc4: Make sure that the v3d ident debugfs has vc4's power on.
Eric Anholt
1
-12
/
+17
2019-04-01
drm/vc4: Add helpers for pm get/put.
Eric Anholt
1
-0
/
+33
2019-04-01
drm/vc4: Use drm_print_regset32() for our debug register dumping.
Eric Anholt
1
-89
/
+84
2018-04-30
drm/vc4: make function vc4_allocate_bin_bo static
Vaishali Thakkar
1
-2
/
+1
2018-02-10
drm/vc4: Expose performance counters to userspace
Boris Brezillon
1
-32
/
+32
2018-01-03
drm/vc4: Move IRQ enable to PM path
Stefan Schake
1
-0
/
+3
2017-07-28
drm/vc4: Add an ioctl for labeling GEM BOs for summary stats
Eric Anholt
1
-1
/
+2
2017-06-02
drm/vc4: Mark the device as active when enabling runtime PM.
Eric Anholt
1
-0
/
+1
2017-05-22
drm/vc4: fix include notation and remove -Iinclude/drm flag
Masahiro Yamada
1
-3
/
+3
2017-05-08
drm/vc4: Add specific compatible strings for Cygnus.
Eric Anholt
1
-0
/
+1
2017-05-08
drm/vc4: Turn the V3D clock on at runtime.
Eric Anholt
1
-1
/
+30
2017-04-18
drm/vc4: Allow using more than 256MB of CMA memory.
Eric Anholt
1
-0
/
+150
2016-11-04
drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.
Eric Anholt
1
-0
/
+2
2016-03-13
drm/vc4: Recognize a more specific compatible string for V3D.
Eric Anholt
1
-0
/
+1
2016-02-16
drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
Eric Anholt
1
-12
/
+0
2016-02-16
drm/vc4: Enable runtime PM.
Eric Anholt
1
-0
/
+36
2016-01-19
drm/vc4: Remove broken attempt at GPU reset using genpd.
Eric Anholt
1
-10
/
+7
2015-12-07
drm/vc4: Add support for drawing 3D frames.
Eric Anholt
1
-0
/
+37
2015-12-07
drm/vc4: Bind and initialize the V3D engine.
Eric Anholt
1
-0
/
+225