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path: root/drivers/gpu/drm/vc4/vc4_v3d.c
AgeCommit message (Expand)AuthorFilesLines
2020-11-18drm/vc4/vc4_v3d: Demote non-conformant kernel-doc headersLee Jones1-2/+2
2020-11-02drm/vc4: Use devm_drm_dev_allocMaxime Ripard1-6/+6
2020-05-19drm/vc4: remove _unlocked suffix in drm_gem_object_put_unlockedEmil Velikov1-2/+2
2019-07-22Merge v5.3-rc1 into drm-misc-nextMaxime Ripard1-12/+1
2019-07-17drm/vc4: drop use of drmP.hSam Ravnborg1-0/+4
2019-07-15Merge tag 'drm-next-2019-07-16' of git://anongit.freedesktop.org/drm/drmLinus Torvalds1-17/+55
2019-06-19treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 234Thomas Gleixner1-12/+1
2019-05-23drm/vc4: Allocate binner bo when starting to use the V3DPaul Kocialkowski1-13/+49
2019-05-23drm/vc4: Check for V3D before binner bo allocPaul Kocialkowski1-0/+3
2019-05-23drm/vc4: Reformat and the binner bo allocation helperPaul Kocialkowski1-6/+5
2019-04-03drm/vc4: Disable V3D interactions if the v3d component didn't probe.Eric Anholt1-1/+1
2019-04-03drm/vc4: Use common helpers for debugfs setup by the driver components.Eric Anholt1-15/+4
2019-04-01drm/vc4: Make sure that the v3d ident debugfs has vc4's power on.Eric Anholt1-12/+17
2019-04-01drm/vc4: Add helpers for pm get/put.Eric Anholt1-0/+33
2019-04-01drm/vc4: Use drm_print_regset32() for our debug register dumping.Eric Anholt1-89/+84
2018-04-30drm/vc4: make function vc4_allocate_bin_bo staticVaishali Thakkar1-2/+1
2018-02-10drm/vc4: Expose performance counters to userspaceBoris Brezillon1-32/+32
2018-01-03drm/vc4: Move IRQ enable to PM pathStefan Schake1-0/+3
2017-07-28drm/vc4: Add an ioctl for labeling GEM BOs for summary statsEric Anholt1-1/+2
2017-06-02drm/vc4: Mark the device as active when enabling runtime PM.Eric Anholt1-0/+1
2017-05-22drm/vc4: fix include notation and remove -Iinclude/drm flagMasahiro Yamada1-3/+3
2017-05-08drm/vc4: Add specific compatible strings for Cygnus.Eric Anholt1-0/+1
2017-05-08drm/vc4: Turn the V3D clock on at runtime.Eric Anholt1-1/+30
2017-04-18drm/vc4: Allow using more than 256MB of CMA memory.Eric Anholt1-0/+150
2016-11-04drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.Eric Anholt1-0/+2
2016-03-13drm/vc4: Recognize a more specific compatible string for V3D.Eric Anholt1-0/+1
2016-02-16drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.Eric Anholt1-12/+0
2016-02-16drm/vc4: Enable runtime PM.Eric Anholt1-0/+36
2016-01-19drm/vc4: Remove broken attempt at GPU reset using genpd.Eric Anholt1-10/+7
2015-12-07drm/vc4: Add support for drawing 3D frames.Eric Anholt1-0/+37
2015-12-07drm/vc4: Bind and initialize the V3D engine.Eric Anholt1-0/+225