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path:
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/
drivers
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gpu
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drm
/
vc4
/
vc4_gem.c
Age
Commit message (
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Author
Files
Lines
2016-10-06
drm/vc4: Fix races when the CS reads from render targets.
Eric Anholt
1
-0
/
+13
2016-09-28
Merge tag 'v4.8-rc8' into drm-next
Dave Airlie
1
-9
/
+9
2016-08-19
drm/vc4: Don't force new binner overflow allocation per draw.
Eric Anholt
1
-4
/
+0
2016-08-19
drm/vc4: Fix oops when userspace hands in a bad BO.
Eric Anholt
1
-1
/
+1
2016-08-19
drm/vc4: Free hang state before destroying BO cache.
Eric Anholt
1
-2
/
+2
2016-08-19
drm/vc4: Use drm_malloc_ab to fix large rendering jobs.
Eric Anholt
1
-5
/
+5
2016-08-19
drm/vc4: Use drm_free_large() on handles to match its allocation.
Eric Anholt
1
-1
/
+1
2016-05-31
drm/vc4: Use drm_gem_object_unreference_unlocked
Daniel Vetter
1
-8
/
+3
2016-05-17
drm: Remove unused drm_device from drm_gem_object_lookup()
Chris Wilson
1
-1
/
+1
2016-03-13
drm/vc4: improve throughput by pipelining binning and rendering jobs
Varad Gautam
1
-34
/
+89
2016-02-16
drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.
Eric Anholt
1
-5
/
+21
2016-02-16
drm/vc4: Enable runtime PM.
Eric Anholt
1
-0
/
+10
2016-02-16
drm/vc4: Fix spurious GPU resets due to BO reuse.
Eric Anholt
1
-5
/
+14
2016-02-16
drm/vc4: Drop error message on seqno wait timeouts.
Eric Anholt
1
-3
/
+0
2016-02-16
drm/vc4: Fix -ERESTARTSYS error return from BO waits.
Eric Anholt
1
-4
/
+2
2016-02-16
drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
Eric Anholt
1
-2
/
+2
2016-02-16
drm/vc4: Validate that WAIT_BO padding is cleared.
Eric Anholt
1
-0
/
+3
2015-12-17
drm/vc4: fix an error code
Dan Carpenter
1
-1
/
+1
2015-12-17
drm/vc4: allocate enough memory in vc4_save_hang_state()
Dan Carpenter
1
-1
/
+1
2015-12-17
drm/vc4: copy_to_user() returns the number of bytes remaining
Dan Carpenter
1
-19
/
+18
2015-12-07
drm/vc4: Add an interface for capturing the GPU state after a hang.
Eric Anholt
1
-0
/
+185
2015-12-07
drm/vc4: Add support for async pageflips.
Eric Anholt
1
-0
/
+40
2015-12-07
drm/vc4: Add support for drawing 3D frames.
Eric Anholt
1
-0
/
+642