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-rw-r--r--include/net/sock.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/include/net/sock.h b/include/net/sock.h
index 09c26a5ecbff..ac6042d0af32 100644
--- a/include/net/sock.h
+++ b/include/net/sock.h
@@ -953,8 +953,8 @@ static inline void sk_incoming_cpu_update(struct sock *sk)
{
int cpu = raw_smp_processor_id();
- if (unlikely(sk->sk_incoming_cpu != cpu))
- sk->sk_incoming_cpu = cpu;
+ if (unlikely(READ_ONCE(sk->sk_incoming_cpu) != cpu))
+ WRITE_ONCE(sk->sk_incoming_cpu, cpu);
}
static inline void sock_rps_record_flow_hash(__u32 hash)
@@ -2241,12 +2241,17 @@ struct sk_buff *sk_stream_alloc_skb(struct sock *sk, int size, gfp_t gfp,
* sk_page_frag - return an appropriate page_frag
* @sk: socket
*
- * If socket allocation mode allows current thread to sleep, it means its
- * safe to use the per task page_frag instead of the per socket one.
+ * Use the per task page_frag instead of the per socket one for
+ * optimization when we know that we're in the normal context and owns
+ * everything that's associated with %current.
+ *
+ * gfpflags_allow_blocking() isn't enough here as direct reclaim may nest
+ * inside other socket operations and end up recursing into sk_page_frag()
+ * while it's already in use.
*/
static inline struct page_frag *sk_page_frag(struct sock *sk)
{
- if (gfpflags_allow_blocking(sk->sk_allocation))
+ if (gfpflags_normal_context(sk->sk_allocation))
return &current->task_frag;
return &sk->sk_frag;