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Diffstat (limited to 'drivers/gpu/drm/i915/i915_request.c')
-rw-r--r--drivers/gpu/drm/i915/i915_request.c59
1 files changed, 58 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/i915_request.c b/drivers/gpu/drm/i915/i915_request.c
index b836721d3b13..ce342f7f7ddb 100644
--- a/drivers/gpu/drm/i915/i915_request.c
+++ b/drivers/gpu/drm/i915/i915_request.c
@@ -425,6 +425,26 @@ void __i915_request_submit(struct i915_request *request)
if (i915_gem_context_is_banned(request->gem_context))
i915_request_skip(request, -EIO);
+ /*
+ * Are we using semaphores when the gpu is already saturated?
+ *
+ * Using semaphores incurs a cost in having the GPU poll a
+ * memory location, busywaiting for it to change. The continual
+ * memory reads can have a noticeable impact on the rest of the
+ * system with the extra bus traffic, stalling the cpu as it too
+ * tries to access memory across the bus (perf stat -e bus-cycles).
+ *
+ * If we installed a semaphore on this request and we only submit
+ * the request after the signaler completed, that indicates the
+ * system is overloaded and using semaphores at this time only
+ * increases the amount of work we are doing. If so, we disable
+ * further use of semaphores until we are idle again, whence we
+ * optimistically try again.
+ */
+ if (request->sched.semaphores &&
+ i915_sw_fence_signaled(&request->semaphore))
+ request->hw_context->saturated |= request->sched.semaphores;
+
/* We may be recursing from the signal callback of another i915 fence */
spin_lock_nested(&request->lock, SINGLE_DEPTH_NESTING);
@@ -799,6 +819,39 @@ err_unreserve:
}
static int
+i915_request_await_start(struct i915_request *rq, struct i915_request *signal)
+{
+ if (list_is_first(&signal->ring_link, &signal->ring->request_list))
+ return 0;
+
+ signal = list_prev_entry(signal, ring_link);
+ if (i915_timeline_sync_is_later(rq->timeline, &signal->fence))
+ return 0;
+
+ return i915_sw_fence_await_dma_fence(&rq->submit,
+ &signal->fence, 0,
+ I915_FENCE_GFP);
+}
+
+static intel_engine_mask_t
+already_busywaiting(struct i915_request *rq)
+{
+ /*
+ * Polling a semaphore causes bus traffic, delaying other users of
+ * both the GPU and CPU. We want to limit the impact on others,
+ * while taking advantage of early submission to reduce GPU
+ * latency. Therefore we restrict ourselves to not using more
+ * than one semaphore from each source, and not using a semaphore
+ * if we have detected the engine is saturated (i.e. would not be
+ * submitted early and cause bus traffic reading an already passed
+ * semaphore).
+ *
+ * See the are-we-too-late? check in __i915_request_submit().
+ */
+ return rq->sched.semaphores | rq->hw_context->saturated;
+}
+
+static int
emit_semaphore_wait(struct i915_request *to,
struct i915_request *from,
gfp_t gfp)
@@ -811,11 +864,15 @@ emit_semaphore_wait(struct i915_request *to,
GEM_BUG_ON(INTEL_GEN(to->i915) < 8);
/* Just emit the first semaphore we see as request space is limited. */
- if (to->sched.semaphores & from->engine->mask)
+ if (already_busywaiting(to) & from->engine->mask)
return i915_sw_fence_await_dma_fence(&to->submit,
&from->fence, 0,
I915_FENCE_GFP);
+ err = i915_request_await_start(to, from);
+ if (err < 0)
+ return err;
+
err = i915_sw_fence_await_dma_fence(&to->semaphore,
&from->fence, 0,
I915_FENCE_GFP);