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path: root/drivers/gpu/drm/amd/display/dc/dcn10/dcn10_hw_sequencer.c
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Diffstat (limited to 'drivers/gpu/drm/amd/display/dc/dcn10/dcn10_hw_sequencer.c')
-rw-r--r--drivers/gpu/drm/amd/display/dc/dcn10/dcn10_hw_sequencer.c79
1 files changed, 78 insertions, 1 deletions
diff --git a/drivers/gpu/drm/amd/display/dc/dcn10/dcn10_hw_sequencer.c b/drivers/gpu/drm/amd/display/dc/dcn10/dcn10_hw_sequencer.c
index b0357546471b..82fc3d5b3b2a 100644
--- a/drivers/gpu/drm/amd/display/dc/dcn10/dcn10_hw_sequencer.c
+++ b/drivers/gpu/drm/amd/display/dc/dcn10/dcn10_hw_sequencer.c
@@ -1625,6 +1625,83 @@ void dcn10_pipe_control_lock(
hws->funcs.verify_allow_pstate_change_high(dc);
}
+/**
+ * delay_cursor_until_vupdate() - Delay cursor update if too close to VUPDATE.
+ *
+ * Software keepout workaround to prevent cursor update locking from stalling
+ * out cursor updates indefinitely or from old values from being retained in
+ * the case where the viewport changes in the same frame as the cursor.
+ *
+ * The idea is to calculate the remaining time from VPOS to VUPDATE. If it's
+ * too close to VUPDATE, then stall out until VUPDATE finishes.
+ *
+ * TODO: Optimize cursor programming to be once per frame before VUPDATE
+ * to avoid the need for this workaround.
+ */
+static void delay_cursor_until_vupdate(struct dc *dc, struct pipe_ctx *pipe_ctx)
+{
+ struct dc_stream_state *stream = pipe_ctx->stream;
+ struct crtc_position position;
+ uint32_t vupdate_start, vupdate_end;
+ unsigned int lines_to_vupdate, us_to_vupdate, vpos;
+ unsigned int us_per_line, us_vupdate;
+
+ if (!dc->hwss.calc_vupdate_position || !dc->hwss.get_position)
+ return;
+
+ if (!pipe_ctx->stream_res.stream_enc || !pipe_ctx->stream_res.tg)
+ return;
+
+ dc->hwss.calc_vupdate_position(dc, pipe_ctx, &vupdate_start,
+ &vupdate_end);
+
+ dc->hwss.get_position(&pipe_ctx, 1, &position);
+ vpos = position.vertical_count;
+
+ /* Avoid wraparound calculation issues */
+ vupdate_start += stream->timing.v_total;
+ vupdate_end += stream->timing.v_total;
+ vpos += stream->timing.v_total;
+
+ if (vpos <= vupdate_start) {
+ /* VPOS is in VACTIVE or back porch. */
+ lines_to_vupdate = vupdate_start - vpos;
+ } else if (vpos > vupdate_end) {
+ /* VPOS is in the front porch. */
+ return;
+ } else {
+ /* VPOS is in VUPDATE. */
+ lines_to_vupdate = 0;
+ }
+
+ /* Calculate time until VUPDATE in microseconds. */
+ us_per_line =
+ stream->timing.h_total * 10000u / stream->timing.pix_clk_100hz;
+ us_to_vupdate = lines_to_vupdate * us_per_line;
+
+ /* 70 us is a conservative estimate of cursor update time*/
+ if (us_to_vupdate > 70)
+ return;
+
+ /* Stall out until the cursor update completes. */
+ us_vupdate = (vupdate_end - vupdate_start + 1) * us_per_line;
+ udelay(us_to_vupdate + us_vupdate);
+}
+
+void dcn10_cursor_lock(struct dc *dc, struct pipe_ctx *pipe, bool lock)
+{
+ /* cursor lock is per MPCC tree, so only need to lock one pipe per stream */
+ if (!pipe || pipe->top_pipe)
+ return;
+
+ /* Prevent cursor lock from stalling out cursor updates. */
+ if (lock)
+ delay_cursor_until_vupdate(dc, pipe);
+
+ dc->res_pool->mpc->funcs->cursor_lock(dc->res_pool->mpc,
+ pipe->stream_res.opp->inst, lock);
+}
+
static bool wait_for_reset_trigger_to_occur(
struct dc_context *dc_ctx,
struct timing_generator *tg)
@@ -3226,7 +3303,7 @@ int dcn10_get_vupdate_offset_from_vsync(struct pipe_ctx *pipe_ctx)
return vertical_line_start;
}
-static void dcn10_calc_vupdate_position(
+void dcn10_calc_vupdate_position(
struct dc *dc,
struct pipe_ctx *pipe_ctx,
uint32_t *start_line,