diff options
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_bo.c | 14 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_gem.c | 10 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_kms.c | 2 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_render_cl.c | 40 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate.c | 78 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate_shaders.c | 72 |
6 files changed, 108 insertions, 108 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c index 48c10a5ad6a2..facee39747da 100644 --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -482,7 +482,7 @@ vc4_prime_export(struct drm_device *dev, struct drm_gem_object *obj, int flags) struct vc4_bo *bo = to_vc4_bo(obj); if (bo->validated_shader) { - DRM_ERROR("Attempting to export shader BO\n"); + DRM_DEBUG("Attempting to export shader BO\n"); return ERR_PTR(-EINVAL); } @@ -503,7 +503,7 @@ int vc4_mmap(struct file *filp, struct vm_area_struct *vma) bo = to_vc4_bo(gem_obj); if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) { - DRM_ERROR("mmaping of shader BOs for writing not allowed.\n"); + DRM_DEBUG("mmaping of shader BOs for writing not allowed.\n"); return -EINVAL; } @@ -528,7 +528,7 @@ int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma) struct vc4_bo *bo = to_vc4_bo(obj); if (bo->validated_shader && (vma->vm_flags & VM_WRITE)) { - DRM_ERROR("mmaping of shader BOs for writing not allowed.\n"); + DRM_DEBUG("mmaping of shader BOs for writing not allowed.\n"); return -EINVAL; } @@ -540,7 +540,7 @@ void *vc4_prime_vmap(struct drm_gem_object *obj) struct vc4_bo *bo = to_vc4_bo(obj); if (bo->validated_shader) { - DRM_ERROR("mmaping of shader BOs not allowed.\n"); + DRM_DEBUG("mmaping of shader BOs not allowed.\n"); return ERR_PTR(-EINVAL); } @@ -594,7 +594,7 @@ int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, gem_obj = drm_gem_object_lookup(file_priv, args->handle); if (!gem_obj) { - DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); return -EINVAL; } @@ -698,7 +698,7 @@ int vc4_set_tiling_ioctl(struct drm_device *dev, void *data, gem_obj = drm_gem_object_lookup(file_priv, args->handle); if (!gem_obj) { - DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); return -ENOENT; } bo = to_vc4_bo(gem_obj); @@ -729,7 +729,7 @@ int vc4_get_tiling_ioctl(struct drm_device *dev, void *data, gem_obj = drm_gem_object_lookup(file_priv, args->handle); if (!gem_obj) { - DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); return -ENOENT; } bo = to_vc4_bo(gem_obj); diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c index ae8ce6d884a1..22a55cff7e64 100644 --- a/drivers/gpu/drm/vc4/vc4_gem.c +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -659,7 +659,7 @@ vc4_cl_lookup_bos(struct drm_device *dev, /* See comment on bo_index for why we have to check * this. */ - DRM_ERROR("Rendering requires BOs to validate\n"); + DRM_DEBUG("Rendering requires BOs to validate\n"); return -EINVAL; } @@ -690,7 +690,7 @@ vc4_cl_lookup_bos(struct drm_device *dev, struct drm_gem_object *bo = idr_find(&file_priv->object_idr, handles[i]); if (!bo) { - DRM_ERROR("Failed to look up GEM BO %d: %d\n", + DRM_DEBUG("Failed to look up GEM BO %d: %d\n", i, handles[i]); ret = -EINVAL; spin_unlock(&file_priv->table_lock); @@ -728,7 +728,7 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) args->shader_rec_count >= (UINT_MAX / sizeof(struct vc4_shader_state)) || temp_size < exec_size) { - DRM_ERROR("overflow in exec arguments\n"); + DRM_DEBUG("overflow in exec arguments\n"); ret = -EINVAL; goto fail; } @@ -973,7 +973,7 @@ vc4_wait_bo_ioctl(struct drm_device *dev, void *data, gem_obj = drm_gem_object_lookup(file_priv, args->handle); if (!gem_obj) { - DRM_ERROR("Failed to look up GEM BO %d\n", args->handle); + DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle); return -EINVAL; } bo = to_vc4_bo(gem_obj); @@ -1008,7 +1008,7 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data, int ret = 0; if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) { - DRM_ERROR("Unknown flags: 0x%02x\n", args->flags); + DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags); return -EINVAL; } diff --git a/drivers/gpu/drm/vc4/vc4_kms.c b/drivers/gpu/drm/vc4/vc4_kms.c index 8b31f177d462..dfe7554268f0 100644 --- a/drivers/gpu/drm/vc4/vc4_kms.c +++ b/drivers/gpu/drm/vc4/vc4_kms.c @@ -169,7 +169,7 @@ static struct drm_framebuffer *vc4_fb_create(struct drm_device *dev, gem_obj = drm_gem_object_lookup(file_priv, mode_cmd->handles[0]); if (!gem_obj) { - DRM_ERROR("Failed to look up GEM BO %d\n", + DRM_DEBUG("Failed to look up GEM BO %d\n", mode_cmd->handles[0]); return ERR_PTR(-ENOENT); } diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c index 4a8051532f00..e0539731130b 100644 --- a/drivers/gpu/drm/vc4/vc4_render_cl.c +++ b/drivers/gpu/drm/vc4/vc4_render_cl.c @@ -378,14 +378,14 @@ static int vc4_full_res_bounds_check(struct vc4_exec_info *exec, u32 render_tiles_stride = DIV_ROUND_UP(exec->args->width, 32); if (surf->offset > obj->base.size) { - DRM_ERROR("surface offset %d > BO size %zd\n", + DRM_DEBUG("surface offset %d > BO size %zd\n", surf->offset, obj->base.size); return -EINVAL; } if ((obj->base.size - surf->offset) / VC4_TILE_BUFFER_SIZE < render_tiles_stride * args->max_y_tile + args->max_x_tile) { - DRM_ERROR("MSAA tile %d, %d out of bounds " + DRM_DEBUG("MSAA tile %d, %d out of bounds " "(bo size %zd, offset %d).\n", args->max_x_tile, args->max_y_tile, obj->base.size, @@ -401,7 +401,7 @@ static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec, struct drm_vc4_submit_rcl_surface *surf) { if (surf->flags != 0 || surf->bits != 0) { - DRM_ERROR("MSAA surface had nonzero flags/bits\n"); + DRM_DEBUG("MSAA surface had nonzero flags/bits\n"); return -EINVAL; } @@ -415,7 +415,7 @@ static int vc4_rcl_msaa_surface_setup(struct vc4_exec_info *exec, exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj; if (surf->offset & 0xf) { - DRM_ERROR("MSAA write must be 16b aligned.\n"); + DRM_DEBUG("MSAA write must be 16b aligned.\n"); return -EINVAL; } @@ -437,7 +437,7 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec, int ret; if (surf->flags & ~VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { - DRM_ERROR("Extra flags set\n"); + DRM_DEBUG("Extra flags set\n"); return -EINVAL; } @@ -453,12 +453,12 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec, if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) { if (surf == &exec->args->zs_write) { - DRM_ERROR("general zs write may not be a full-res.\n"); + DRM_DEBUG("general zs write may not be a full-res.\n"); return -EINVAL; } if (surf->bits != 0) { - DRM_ERROR("load/store general bits set with " + DRM_DEBUG("load/store general bits set with " "full res load/store.\n"); return -EINVAL; } @@ -473,19 +473,19 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec, if (surf->bits & ~(VC4_LOADSTORE_TILE_BUFFER_TILING_MASK | VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK | VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK)) { - DRM_ERROR("Unknown bits in load/store: 0x%04x\n", + DRM_DEBUG("Unknown bits in load/store: 0x%04x\n", surf->bits); return -EINVAL; } if (tiling > VC4_TILING_FORMAT_LT) { - DRM_ERROR("Bad tiling format\n"); + DRM_DEBUG("Bad tiling format\n"); return -EINVAL; } if (buffer == VC4_LOADSTORE_TILE_BUFFER_ZS) { if (format != 0) { - DRM_ERROR("No color format should be set for ZS\n"); + DRM_DEBUG("No color format should be set for ZS\n"); return -EINVAL; } cpp = 4; @@ -499,16 +499,16 @@ static int vc4_rcl_surface_setup(struct vc4_exec_info *exec, cpp = 4; break; default: - DRM_ERROR("Bad tile buffer format\n"); + DRM_DEBUG("Bad tile buffer format\n"); return -EINVAL; } } else { - DRM_ERROR("Bad load/store buffer %d.\n", buffer); + DRM_DEBUG("Bad load/store buffer %d.\n", buffer); return -EINVAL; } if (surf->offset & 0xf) { - DRM_ERROR("load/store buffer must be 16b aligned.\n"); + DRM_DEBUG("load/store buffer must be 16b aligned.\n"); return -EINVAL; } @@ -533,7 +533,7 @@ vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec, int cpp; if (surf->flags != 0) { - DRM_ERROR("No flags supported on render config.\n"); + DRM_DEBUG("No flags supported on render config.\n"); return -EINVAL; } @@ -541,7 +541,7 @@ vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec, VC4_RENDER_CONFIG_FORMAT_MASK | VC4_RENDER_CONFIG_MS_MODE_4X | VC4_RENDER_CONFIG_DECIMATE_MODE_4X)) { - DRM_ERROR("Unknown bits in render config: 0x%04x\n", + DRM_DEBUG("Unknown bits in render config: 0x%04x\n", surf->bits); return -EINVAL; } @@ -556,7 +556,7 @@ vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec, exec->rcl_write_bo[exec->rcl_write_bo_count++] = *obj; if (tiling > VC4_TILING_FORMAT_LT) { - DRM_ERROR("Bad tiling format\n"); + DRM_DEBUG("Bad tiling format\n"); return -EINVAL; } @@ -569,7 +569,7 @@ vc4_rcl_render_config_surface_setup(struct vc4_exec_info *exec, cpp = 4; break; default: - DRM_ERROR("Bad tile buffer format\n"); + DRM_DEBUG("Bad tile buffer format\n"); return -EINVAL; } @@ -590,7 +590,7 @@ int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec) if (args->min_x_tile > args->max_x_tile || args->min_y_tile > args->max_y_tile) { - DRM_ERROR("Bad render tile set (%d,%d)-(%d,%d)\n", + DRM_DEBUG("Bad render tile set (%d,%d)-(%d,%d)\n", args->min_x_tile, args->min_y_tile, args->max_x_tile, args->max_y_tile); return -EINVAL; @@ -599,7 +599,7 @@ int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec) if (has_bin && (args->max_x_tile > exec->bin_tiles_x || args->max_y_tile > exec->bin_tiles_y)) { - DRM_ERROR("Render tiles (%d,%d) outside of bin config " + DRM_DEBUG("Render tiles (%d,%d) outside of bin config " "(%d,%d)\n", args->max_x_tile, args->max_y_tile, exec->bin_tiles_x, exec->bin_tiles_y); @@ -642,7 +642,7 @@ int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec) */ if (!setup.color_write && !setup.zs_write && !setup.msaa_color_write && !setup.msaa_zs_write) { - DRM_ERROR("RCL requires color or Z/S write\n"); + DRM_DEBUG("RCL requires color or Z/S write\n"); return -EINVAL; } diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index 814b512c6b9a..2db485abb186 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -109,7 +109,7 @@ vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) struct vc4_bo *bo; if (hindex >= exec->bo_count) { - DRM_ERROR("BO index %d greater than BO count %d\n", + DRM_DEBUG("BO index %d greater than BO count %d\n", hindex, exec->bo_count); return NULL; } @@ -117,7 +117,7 @@ vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) bo = to_vc4_bo(&obj->base); if (bo->validated_shader) { - DRM_ERROR("Trying to use shader BO as something other than " + DRM_DEBUG("Trying to use shader BO as something other than " "a shader\n"); return NULL; } @@ -172,7 +172,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, * our math. */ if (width > 4096 || height > 4096) { - DRM_ERROR("Surface dimensions (%d,%d) too large", + DRM_DEBUG("Surface dimensions (%d,%d) too large", width, height); return false; } @@ -191,7 +191,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, aligned_height = round_up(height, utile_h); break; default: - DRM_ERROR("buffer tiling %d unsupported\n", tiling_format); + DRM_DEBUG("buffer tiling %d unsupported\n", tiling_format); return false; } @@ -200,7 +200,7 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, if (size + offset < size || size + offset > fbo->base.size) { - DRM_ERROR("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n", + DRM_DEBUG("Overflow in %dx%d (%dx%d) fbo size (%d + %d > %zd)\n", width, height, aligned_width, aligned_height, size, offset, fbo->base.size); @@ -214,7 +214,7 @@ static int validate_flush(VALIDATE_ARGS) { if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) { - DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n"); + DRM_DEBUG("Bin CL must end with VC4_PACKET_FLUSH\n"); return -EINVAL; } exec->found_flush = true; @@ -226,13 +226,13 @@ static int validate_start_tile_binning(VALIDATE_ARGS) { if (exec->found_start_tile_binning_packet) { - DRM_ERROR("Duplicate VC4_PACKET_START_TILE_BINNING\n"); + DRM_DEBUG("Duplicate VC4_PACKET_START_TILE_BINNING\n"); return -EINVAL; } exec->found_start_tile_binning_packet = true; if (!exec->found_tile_binning_mode_config_packet) { - DRM_ERROR("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); + DRM_DEBUG("missing VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); return -EINVAL; } @@ -243,7 +243,7 @@ static int validate_increment_semaphore(VALIDATE_ARGS) { if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) { - DRM_ERROR("Bin CL must end with " + DRM_DEBUG("Bin CL must end with " "VC4_PACKET_INCREMENT_SEMAPHORE\n"); return -EINVAL; } @@ -264,7 +264,7 @@ validate_indexed_prim_list(VALIDATE_ARGS) /* Check overflow condition */ if (exec->shader_state_count == 0) { - DRM_ERROR("shader state must precede primitives\n"); + DRM_DEBUG("shader state must precede primitives\n"); return -EINVAL; } shader_state = &exec->shader_state[exec->shader_state_count - 1]; @@ -281,7 +281,7 @@ validate_indexed_prim_list(VALIDATE_ARGS) if (offset > ib->base.size || (ib->base.size - offset) / index_size < length) { - DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n", + DRM_DEBUG("IB access overflow (%d + %d*%d > %zd)\n", offset, length, index_size, ib->base.size); return -EINVAL; } @@ -301,13 +301,13 @@ validate_gl_array_primitive(VALIDATE_ARGS) /* Check overflow condition */ if (exec->shader_state_count == 0) { - DRM_ERROR("shader state must precede primitives\n"); + DRM_DEBUG("shader state must precede primitives\n"); return -EINVAL; } shader_state = &exec->shader_state[exec->shader_state_count - 1]; if (length + base_index < length) { - DRM_ERROR("primitive vertex count overflow\n"); + DRM_DEBUG("primitive vertex count overflow\n"); return -EINVAL; } max_index = length + base_index - 1; @@ -324,7 +324,7 @@ validate_gl_shader_state(VALIDATE_ARGS) uint32_t i = exec->shader_state_count++; if (i >= exec->shader_state_size) { - DRM_ERROR("More requests for shader states than declared\n"); + DRM_DEBUG("More requests for shader states than declared\n"); return -EINVAL; } @@ -332,7 +332,7 @@ validate_gl_shader_state(VALIDATE_ARGS) exec->shader_state[i].max_index = 0; if (exec->shader_state[i].addr & ~0xf) { - DRM_ERROR("high bits set in GL shader rec reference\n"); + DRM_DEBUG("high bits set in GL shader rec reference\n"); return -EINVAL; } @@ -356,7 +356,7 @@ validate_tile_binning_config(VALIDATE_ARGS) int bin_slot; if (exec->found_tile_binning_mode_config_packet) { - DRM_ERROR("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); + DRM_DEBUG("Duplicate VC4_PACKET_TILE_BINNING_MODE_CONFIG\n"); return -EINVAL; } exec->found_tile_binning_mode_config_packet = true; @@ -368,14 +368,14 @@ validate_tile_binning_config(VALIDATE_ARGS) if (exec->bin_tiles_x == 0 || exec->bin_tiles_y == 0) { - DRM_ERROR("Tile binning config of %dx%d too small\n", + DRM_DEBUG("Tile binning config of %dx%d too small\n", exec->bin_tiles_x, exec->bin_tiles_y); return -EINVAL; } if (flags & (VC4_BIN_CONFIG_DB_NON_MS | VC4_BIN_CONFIG_TILE_BUFFER_64BIT)) { - DRM_ERROR("unsupported binning config flags 0x%02x\n", flags); + DRM_DEBUG("unsupported binning config flags 0x%02x\n", flags); return -EINVAL; } @@ -493,20 +493,20 @@ vc4_validate_bin_cl(struct drm_device *dev, const struct cmd_info *info; if (cmd >= ARRAY_SIZE(cmd_info)) { - DRM_ERROR("0x%08x: packet %d out of bounds\n", + DRM_DEBUG("0x%08x: packet %d out of bounds\n", src_offset, cmd); return -EINVAL; } info = &cmd_info[cmd]; if (!info->name) { - DRM_ERROR("0x%08x: packet %d invalid\n", + DRM_DEBUG("0x%08x: packet %d invalid\n", src_offset, cmd); return -EINVAL; } if (src_offset + info->len > len) { - DRM_ERROR("0x%08x: packet %d (%s) length 0x%08x " + DRM_DEBUG("0x%08x: packet %d (%s) length 0x%08x " "exceeds bounds (0x%08x)\n", src_offset, cmd, info->name, info->len, src_offset + len); @@ -519,7 +519,7 @@ vc4_validate_bin_cl(struct drm_device *dev, if (info->func && info->func(exec, dst_pkt + 1, src_pkt + 1)) { - DRM_ERROR("0x%08x: packet %d (%s) failed to validate\n", + DRM_DEBUG("0x%08x: packet %d (%s) failed to validate\n", src_offset, cmd, info->name); return -EINVAL; } @@ -537,7 +537,7 @@ vc4_validate_bin_cl(struct drm_device *dev, exec->ct0ea = exec->ct0ca + dst_offset; if (!exec->found_start_tile_binning_packet) { - DRM_ERROR("Bin CL missing VC4_PACKET_START_TILE_BINNING\n"); + DRM_DEBUG("Bin CL missing VC4_PACKET_START_TILE_BINNING\n"); return -EINVAL; } @@ -549,7 +549,7 @@ vc4_validate_bin_cl(struct drm_device *dev, * semaphore increment. */ if (!exec->found_increment_semaphore_packet || !exec->found_flush) { - DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + " + DRM_DEBUG("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + " "VC4_PACKET_FLUSH\n"); return -EINVAL; } @@ -588,11 +588,11 @@ reloc_tex(struct vc4_exec_info *exec, uint32_t remaining_size = tex->base.size - p0; if (p0 > tex->base.size - 4) { - DRM_ERROR("UBO offset greater than UBO size\n"); + DRM_DEBUG("UBO offset greater than UBO size\n"); goto fail; } if (p1 > remaining_size - 4) { - DRM_ERROR("UBO clamp would allow reads " + DRM_DEBUG("UBO clamp would allow reads " "outside of UBO\n"); goto fail; } @@ -612,14 +612,14 @@ reloc_tex(struct vc4_exec_info *exec, if (VC4_GET_FIELD(p3, VC4_TEX_P2_PTYPE) == VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE) { if (cube_map_stride) { - DRM_ERROR("Cube map stride set twice\n"); + DRM_DEBUG("Cube map stride set twice\n"); goto fail; } cube_map_stride = p3 & VC4_TEX_P2_CMST_MASK; } if (!cube_map_stride) { - DRM_ERROR("Cube map stride not set\n"); + DRM_DEBUG("Cube map stride not set\n"); goto fail; } } @@ -660,7 +660,7 @@ reloc_tex(struct vc4_exec_info *exec, case VC4_TEXTURE_TYPE_RGBA64: case VC4_TEXTURE_TYPE_YUV422R: default: - DRM_ERROR("Texture format %d unsupported\n", type); + DRM_DEBUG("Texture format %d unsupported\n", type); goto fail; } utile_w = utile_width(cpp); @@ -713,7 +713,7 @@ reloc_tex(struct vc4_exec_info *exec, level_size = aligned_width * cpp * aligned_height; if (offset < level_size) { - DRM_ERROR("Level %d (%dx%d -> %dx%d) size %db " + DRM_DEBUG("Level %d (%dx%d -> %dx%d) size %db " "overflowed buffer bounds (offset %d)\n", i, level_width, level_height, aligned_width, aligned_height, @@ -764,7 +764,7 @@ validate_gl_shader_rec(struct drm_device *dev, nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes; if (nr_relocs * 4 > exec->shader_rec_size) { - DRM_ERROR("overflowed shader recs reading %d handles " + DRM_DEBUG("overflowed shader recs reading %d handles " "from %d bytes left\n", nr_relocs, exec->shader_rec_size); return -EINVAL; @@ -774,7 +774,7 @@ validate_gl_shader_rec(struct drm_device *dev, exec->shader_rec_size -= nr_relocs * 4; if (packet_size > exec->shader_rec_size) { - DRM_ERROR("overflowed shader recs copying %db packet " + DRM_DEBUG("overflowed shader recs copying %db packet " "from %d bytes left\n", packet_size, exec->shader_rec_size); return -EINVAL; @@ -794,7 +794,7 @@ validate_gl_shader_rec(struct drm_device *dev, for (i = 0; i < shader_reloc_count; i++) { if (src_handles[i] > exec->bo_count) { - DRM_ERROR("Shader handle %d too big\n", src_handles[i]); + DRM_DEBUG("Shader handle %d too big\n", src_handles[i]); return -EINVAL; } @@ -810,13 +810,13 @@ validate_gl_shader_rec(struct drm_device *dev, if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) != to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { - DRM_ERROR("Thread mode of CL and FS do not match\n"); + DRM_DEBUG("Thread mode of CL and FS do not match\n"); return -EINVAL; } if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { - DRM_ERROR("cs and vs cannot be threaded\n"); + DRM_DEBUG("cs and vs cannot be threaded\n"); return -EINVAL; } @@ -831,7 +831,7 @@ validate_gl_shader_rec(struct drm_device *dev, *(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset; if (src_offset != 0) { - DRM_ERROR("Shaders must be at offset 0 of " + DRM_DEBUG("Shaders must be at offset 0 of " "the BO.\n"); return -EINVAL; } @@ -842,7 +842,7 @@ validate_gl_shader_rec(struct drm_device *dev, if (validated_shader->uniforms_src_size > exec->uniforms_size) { - DRM_ERROR("Uniforms src buffer overflow\n"); + DRM_DEBUG("Uniforms src buffer overflow\n"); return -EINVAL; } @@ -900,7 +900,7 @@ validate_gl_shader_rec(struct drm_device *dev, if (vbo->base.size < offset || vbo->base.size - offset < attr_size) { - DRM_ERROR("BO offset overflow (%d + %d > %zu)\n", + DRM_DEBUG("BO offset overflow (%d + %d > %zu)\n", offset, attr_size, vbo->base.size); return -EINVAL; } @@ -909,7 +909,7 @@ validate_gl_shader_rec(struct drm_device *dev, max_index = ((vbo->base.size - offset - attr_size) / stride); if (state->max_index > max_index) { - DRM_ERROR("primitives use index %d out of " + DRM_DEBUG("primitives use index %d out of " "supplied %d\n", state->max_index, max_index); return -EINVAL; diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c index 0b2df5c6efb4..d3f15bf60900 100644 --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -200,7 +200,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, uint32_t clamp_reg, clamp_offset; if (sig == QPU_SIG_SMALL_IMM) { - DRM_ERROR("direct TMU read used small immediate\n"); + DRM_DEBUG("direct TMU read used small immediate\n"); return false; } @@ -209,7 +209,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, */ if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { - DRM_ERROR("direct TMU load wasn't an add\n"); + DRM_DEBUG("direct TMU load wasn't an add\n"); return false; } @@ -220,13 +220,13 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, */ clamp_reg = raddr_add_a_to_live_reg_index(inst); if (clamp_reg == ~0) { - DRM_ERROR("direct TMU load wasn't clamped\n"); + DRM_DEBUG("direct TMU load wasn't clamped\n"); return false; } clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg]; if (clamp_offset == ~0) { - DRM_ERROR("direct TMU load wasn't clamped\n"); + DRM_DEBUG("direct TMU load wasn't clamped\n"); return false; } @@ -238,7 +238,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { - DRM_ERROR("direct TMU load didn't add to a uniform\n"); + DRM_DEBUG("direct TMU load didn't add to a uniform\n"); return false; } @@ -246,14 +246,14 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, } else { if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM && raddr_b == QPU_R_UNIF)) { - DRM_ERROR("uniform read in the same instruction as " + DRM_DEBUG("uniform read in the same instruction as " "texture setup.\n"); return false; } } if (validation_state->tmu_write_count[tmu] >= 4) { - DRM_ERROR("TMU%d got too many parameters before dispatch\n", + DRM_DEBUG("TMU%d got too many parameters before dispatch\n", tmu); return false; } @@ -265,7 +265,7 @@ check_tmu_write(struct vc4_validated_shader_info *validated_shader, */ if (!is_direct) { if (validation_state->needs_uniform_address_update) { - DRM_ERROR("Texturing with undefined uniform address\n"); + DRM_DEBUG("Texturing with undefined uniform address\n"); return false; } @@ -336,35 +336,35 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade case QPU_SIG_LOAD_TMU1: break; default: - DRM_ERROR("uniforms address change must be " + DRM_DEBUG("uniforms address change must be " "normal math\n"); return false; } if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) { - DRM_ERROR("Uniform address reset must be an ADD.\n"); + DRM_DEBUG("Uniform address reset must be an ADD.\n"); return false; } if (QPU_GET_FIELD(inst, QPU_COND_ADD) != QPU_COND_ALWAYS) { - DRM_ERROR("Uniform address reset must be unconditional.\n"); + DRM_DEBUG("Uniform address reset must be unconditional.\n"); return false; } if (QPU_GET_FIELD(inst, QPU_PACK) != QPU_PACK_A_NOP && !(inst & QPU_PM)) { - DRM_ERROR("No packing allowed on uniforms reset\n"); + DRM_DEBUG("No packing allowed on uniforms reset\n"); return false; } if (add_lri == -1) { - DRM_ERROR("First argument of uniform address write must be " + DRM_DEBUG("First argument of uniform address write must be " "an immediate value.\n"); return false; } if (validation_state->live_immediates[add_lri] != expected_offset) { - DRM_ERROR("Resetting uniforms with offset %db instead of %db\n", + DRM_DEBUG("Resetting uniforms with offset %db instead of %db\n", validation_state->live_immediates[add_lri], expected_offset); return false; @@ -372,7 +372,7 @@ validate_uniform_address_write(struct vc4_validated_shader_info *validated_shade if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) && !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) { - DRM_ERROR("Second argument of uniform address write must be " + DRM_DEBUG("Second argument of uniform address write must be " "a uniform.\n"); return false; } @@ -417,7 +417,7 @@ check_reg_write(struct vc4_validated_shader_info *validated_shader, switch (waddr) { case QPU_W_UNIFORMS_ADDRESS: if (is_b) { - DRM_ERROR("relative uniforms address change " + DRM_DEBUG("relative uniforms address change " "unsupported\n"); return false; } @@ -452,11 +452,11 @@ check_reg_write(struct vc4_validated_shader_info *validated_shader, /* XXX: I haven't thought about these, so don't support them * for now. */ - DRM_ERROR("Unsupported waddr %d\n", waddr); + DRM_DEBUG("Unsupported waddr %d\n", waddr); return false; case QPU_W_VPM_ADDR: - DRM_ERROR("General VPM DMA unsupported\n"); + DRM_DEBUG("General VPM DMA unsupported\n"); return false; case QPU_W_VPM: @@ -559,7 +559,7 @@ check_instruction_writes(struct vc4_validated_shader_info *validated_shader, bool ok; if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) { - DRM_ERROR("ADD and MUL both set up textures\n"); + DRM_DEBUG("ADD and MUL both set up textures\n"); return false; } @@ -588,7 +588,7 @@ check_branch(uint64_t inst, * there's no need for it. */ if (waddr_add != QPU_W_NOP || waddr_mul != QPU_W_NOP) { - DRM_ERROR("branch instruction at %d wrote a register.\n", + DRM_DEBUG("branch instruction at %d wrote a register.\n", validation_state->ip); return false; } @@ -614,7 +614,7 @@ check_instruction_reads(struct vc4_validated_shader_info *validated_shader, validated_shader->uniforms_size += 4; if (validation_state->needs_uniform_address_update) { - DRM_ERROR("Uniform read with undefined uniform " + DRM_DEBUG("Uniform read with undefined uniform " "address\n"); return false; } @@ -660,19 +660,19 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state) continue; if (ip - last_branch < 4) { - DRM_ERROR("Branch at %d during delay slots\n", ip); + DRM_DEBUG("Branch at %d during delay slots\n", ip); return false; } last_branch = ip; if (inst & QPU_BRANCH_REG) { - DRM_ERROR("branching from register relative " + DRM_DEBUG("branching from register relative " "not supported\n"); return false; } if (!(inst & QPU_BRANCH_REL)) { - DRM_ERROR("relative branching required\n"); + DRM_DEBUG("relative branching required\n"); return false; } @@ -682,13 +682,13 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state) * end of the shader object. */ if (branch_imm % sizeof(inst) != 0) { - DRM_ERROR("branch target not aligned\n"); + DRM_DEBUG("branch target not aligned\n"); return false; } branch_target_ip = after_delay_ip + (branch_imm >> 3); if (branch_target_ip >= validation_state->max_ip) { - DRM_ERROR("Branch at %d outside of shader (ip %d/%d)\n", + DRM_DEBUG("Branch at %d outside of shader (ip %d/%d)\n", ip, branch_target_ip, validation_state->max_ip); return false; @@ -699,7 +699,7 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state) * the shader. */ if (after_delay_ip >= validation_state->max_ip) { - DRM_ERROR("Branch at %d continues past shader end " + DRM_DEBUG("Branch at %d continues past shader end " "(%d/%d)\n", ip, after_delay_ip, validation_state->max_ip); return false; @@ -709,7 +709,7 @@ vc4_validate_branches(struct vc4_shader_validation_state *validation_state) } if (max_branch_target > validation_state->max_ip - 3) { - DRM_ERROR("Branch landed after QPU_SIG_PROG_END"); + DRM_DEBUG("Branch landed after QPU_SIG_PROG_END"); return false; } @@ -750,7 +750,7 @@ vc4_handle_branch_target(struct vc4_shader_validation_state *validation_state) return true; if (texturing_in_progress(validation_state)) { - DRM_ERROR("Branch target landed during TMU setup\n"); + DRM_DEBUG("Branch target landed during TMU setup\n"); return false; } @@ -837,7 +837,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) case QPU_SIG_LAST_THREAD_SWITCH: if (!check_instruction_writes(validated_shader, &validation_state)) { - DRM_ERROR("Bad write at ip %d\n", ip); + DRM_DEBUG("Bad write at ip %d\n", ip); goto fail; } @@ -855,7 +855,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) validated_shader->is_threaded = true; if (ip < last_thread_switch_ip + 3) { - DRM_ERROR("Thread switch too soon after " + DRM_DEBUG("Thread switch too soon after " "last switch at ip %d\n", ip); goto fail; } @@ -867,7 +867,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) case QPU_SIG_LOAD_IMM: if (!check_instruction_writes(validated_shader, &validation_state)) { - DRM_ERROR("Bad LOAD_IMM write at ip %d\n", ip); + DRM_DEBUG("Bad LOAD_IMM write at ip %d\n", ip); goto fail; } break; @@ -878,14 +878,14 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) goto fail; if (ip < last_thread_switch_ip + 3) { - DRM_ERROR("Branch in thread switch at ip %d", + DRM_DEBUG("Branch in thread switch at ip %d", ip); goto fail; } break; default: - DRM_ERROR("Unsupported QPU signal %d at " + DRM_DEBUG("Unsupported QPU signal %d at " "instruction %d\n", sig, ip); goto fail; } @@ -898,7 +898,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) } if (ip == validation_state.max_ip) { - DRM_ERROR("shader failed to terminate before " + DRM_DEBUG("shader failed to terminate before " "shader BO end at %zd\n", shader_obj->base.size); goto fail; @@ -907,7 +907,7 @@ vc4_validate_shader(struct drm_gem_cma_object *shader_obj) /* Might corrupt other thread */ if (validated_shader->is_threaded && validation_state.all_registers_used) { - DRM_ERROR("Shader uses threading, but uses the upper " + DRM_DEBUG("Shader uses threading, but uses the upper " "half of the registers, too\n"); goto fail; } |