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authorImre Deak <imre.deak@intel.com>2019-12-25 21:03:36 +0200
committerImre Deak <imre.deak@intel.com>2020-01-07 13:15:21 +0200
commitd156135e6a546e4aada969282a21065a15c5f643 (patch)
treec4a3ed965316d193ff01948f14edda33620d21a7 /sound/hda
parent7361bdb26c2ca6714a7a5a3d9dfe3b9db8acf985 (diff)
downloadlinux-d156135e6a546e4aada969282a21065a15c5f643.tar.bz2
drm/i915/tgl: Make sure a semiplanar UV plane is tile row size aligned
Currently the GGTT offset of a UV plane in a semiplanar YUV FB is tile size (4kB) aligned. I noticed, that enforcing only this alignment leads oddly to random memory corruptions on TGL while scanning out Y-tiled FBs. This issue can be easily reproduced with a UV plane offset that is not aligned to the plane's tile row size. Some experiments showed the correct alignment to be tile row size indeed. This also makes sense, since the de-tiling fence created for the object - with its own stride and so "left" and "right" edge - applies to all the planes in the FB, so each tile row of all planes should be tile row aligned. In fact BSpec requires this alignment since SKL. On SKL we may enforce this due to the AUX plane x,y coords check, but on ICL and TGL we don't. For now enforce this only on TGL; I can follow up with any necessary change for ICL after more tests. BSpec requires a stricter alignment for linear UV planes too (kind of a tile row alignment), but it's unclear whether that's really needed (couldn't be explained with the de-tiling fence as above) and enforcing that could break existing user space; so avoid that too for now until more tests. v2: - Clarify the commit log wrt. the address space the alignment applies to. (Chris) Cc: Chris Wilson <chris@chris-wilson.co.uk> Cc: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Imre Deak <imre.deak@intel.com> Acked-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Mika Kahola <mika.kahola@intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20191231233756.18753-3-imre.deak@intel.com
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