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authorGabriel Krisman Bertazi <krisman@suse.de>2022-11-05 19:10:55 -0400
committerJens Axboe <axboe@kernel.dk>2022-11-11 08:38:29 -0700
commit4f8126bb2308066b877859e4b5923ffb54143630 (patch)
tree3cb9ae77f6f5714310c068b2621befb498de8b00 /include/linux/sbitmap.h
parentee9d55210c2fe40ab6600b8009de2243b2ad1a4a (diff)
downloadlinux-4f8126bb2308066b877859e4b5923ffb54143630.tar.bz2
sbitmap: Use single per-bitmap counting to wake up queued tags
sbitmap suffers from code complexity, as demonstrated by recent fixes, and eventual lost wake ups on nested I/O completion. The later happens, from what I understand, due to the non-atomic nature of the updates to wait_cnt, which needs to be subtracted and eventually reset when equal to zero. This two step process can eventually miss an update when a nested completion happens to interrupt the CPU in between the wait_cnt updates. This is very hard to fix, as shown by the recent changes to this code. The code complexity arises mostly from the corner cases to avoid missed wakes in this scenario. In addition, the handling of wake_batch recalculation plus the synchronization with sbq_queue_wake_up is non-trivial. This patchset implements the idea originally proposed by Jan [1], which removes the need for the two-step updates of wait_cnt. This is done by tracking the number of completions and wakeups in always increasing, per-bitmap counters. Instead of having to reset the wait_cnt when it reaches zero, we simply keep counting, and attempt to wake up N threads in a single wait queue whenever there is enough space for a batch. Waking up less than batch_wake shouldn't be a problem, because we haven't changed the conditions for wake up, and the existing batch calculation guarantees at least enough remaining completions to wake up a batch for each queue at any time. Performance-wise, one should expect very similar performance to the original algorithm for the case where there is no queueing. In both the old algorithm and this implementation, the first thing is to check ws_active, which bails out if there is no queueing to be managed. In the new code, we took care to avoid accounting completions and wakeups when there is no queueing, to not pay the cost of atomic operations unnecessarily, since it doesn't skew the numbers. For more interesting cases, where there is queueing, we need to take into account the cross-communication of the atomic operations. I've been benchmarking by running parallel fio jobs against a single hctx nullb in different hardware queue depth scenarios, and verifying both IOPS and queueing. Each experiment was repeated 5 times on a 20-CPU box, with 20 parallel jobs. fio was issuing fixed-size randwrites with qd=64 against nullb, varying only the hardware queue length per test. queue size 2 4 8 16 32 64 6.1-rc2 1681.1K (1.6K) 2633.0K (12.7K) 6940.8K (16.3K) 8172.3K (617.5K) 8391.7K (367.1K) 8606.1K (351.2K) patched 1721.8K (15.1K) 3016.7K (3.8K) 7543.0K (89.4K) 8132.5K (303.4K) 8324.2K (230.6K) 8401.8K (284.7K) The following is a similar experiment, ran against a nullb with a single bitmap shared by 20 hctx spread across 2 NUMA nodes. This has 40 parallel fio jobs operating on the same device queue size 2 4 8 16 32 64 6.1-rc2 1081.0K (2.3K) 957.2K (1.5K) 1699.1K (5.7K) 6178.2K (124.6K) 12227.9K (37.7K) 13286.6K (92.9K) patched 1081.8K (2.8K) 1316.5K (5.4K) 2364.4K (1.8K) 6151.4K (20.0K) 11893.6K (17.5K) 12385.6K (18.4K) It has also survived blktests and a 12h-stress run against nullb. I also ran the code against nvme and a scsi SSD, and I didn't observe performance regression in those. If there are other tests you think I should run, please let me know and I will follow up with results. [1] https://lore.kernel.org/all/aef9de29-e9f5-259a-f8be-12d1b734e72@google.com/ Cc: Hugh Dickins <hughd@google.com> Cc: Keith Busch <kbusch@kernel.org> Cc: Liu Song <liusong@linux.alibaba.com> Suggested-by: Jan Kara <jack@suse.cz> Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de> Link: https://lore.kernel.org/r/20221105231055.25953-1-krisman@suse.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
Diffstat (limited to 'include/linux/sbitmap.h')
-rw-r--r--include/linux/sbitmap.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h
index 4d2d5205ab58..d662cf136021 100644
--- a/include/linux/sbitmap.h
+++ b/include/linux/sbitmap.h
@@ -87,11 +87,6 @@ struct sbitmap {
*/
struct sbq_wait_state {
/**
- * @wait_cnt: Number of frees remaining before we wake up.
- */
- atomic_t wait_cnt;
-
- /**
* @wait: Wait queue.
*/
wait_queue_head_t wait;
@@ -138,6 +133,17 @@ struct sbitmap_queue {
* sbitmap_queue_get_shallow()
*/
unsigned int min_shallow_depth;
+
+ /**
+ * @completion_cnt: Number of bits cleared passed to the
+ * wakeup function.
+ */
+ atomic_t completion_cnt;
+
+ /**
+ * @wakeup_cnt: Number of thread wake ups issued.
+ */
+ atomic_t wakeup_cnt;
};
/**