diff options
author | Dave Airlie <airlied@redhat.com> | 2021-07-21 11:58:26 +1000 |
---|---|---|
committer | Dave Airlie <airlied@redhat.com> | 2021-07-21 11:58:28 +1000 |
commit | 588b3eee528873d73bf777f329d35b2e65e24777 (patch) | |
tree | 5c93b3d1c08f208fb959bfbffa584b00175e3910 /drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h | |
parent | b4d7049acebf959e80d11611cd104bc5360fd13b (diff) | |
parent | 17a1837d07be38d957af453e08788edbe1f9343a (diff) | |
download | linux-588b3eee528873d73bf777f329d35b2e65e24777.tar.bz2 |
Merge tag 'drm-misc-next-2021-07-16' of git://anongit.freedesktop.org/drm/drm-misc into drm-next
drm-misc-next for v5.15:
UAPI Changes:
Cross-subsystem Changes:
- udmabuf: Add support for mapping hugepages
- Add dma-buf stats to sysfs.
- Assorted fixes to fbdev/omap2.
- dma-buf: Document DMA_BUF_IOCTL_SYNC
- Improve dma-buf non-dynamic exporter expectations better.
- Add module parameters for dma-buf size and list limit.
- Add HDMI codec support to vc4, to replace vc4's own codec.
- Document dma-buf implicit fencing rules.
- dma_resv_test_signaled test_all handling.
Core Changes:
- Extract i915's eDP backlight code into DRM helpers.
- Assorted docbook updates.
- Rework drm_dp_aux documentation.
- Add support for the DP aux bus.
- Shrink dma-fence-chain slightly.
- Add alloc/free helpers for dma-fence-chain.
- Assorted fixes to TTM., drm/of, bridge
- drm_gem_plane_helper_prepare/cleanup_fb is now the default for gem drivers.
- Small fix for scheduler completion.
- Remove use of drm_device.irq_enabled.
- Print the driver name to dmesg when registering framebuffer.
- Export drm/gem's shadow plane handling, and use it in vkms.
- Assorted small fixes.
Driver Changes:
- Add eDP backlight to nouveau.
- Assorted fixes and cleanups to nouveau, panfrost, vmwgfx, anx7625,
amdgpu, gma500, radeon, mgag200, vgem, vc4, vkms, omapdrm.
- Add support for Samsung DB7430, Samsung ATNA33XC20, EDT ETMV570G2DHU,
EDT ETM0350G0DH6, Innolux EJ030NA panels.
- Fix some simple pannels missing bus_format and connector types.
- Add mks-guest-stats instrumentation support to vmwgfx.
- Merge i915-ttm topic branch.
- Make s6e63m0 panel use Mipi-DBI helpers.
- Add detect() supoprt for AST.
- Use interrupts for hotplug on vc4.
- vmwgfx is now moved to drm-misc-next, as sroland is no longer a maintainer for now.
- vmwgfx now uses copies of vmware's internal device headers.
- Slowly convert ti-sn65dsi83 over to atomic.
- Rework amdgpu dma-resv handling.
- Fix virtio fencing for planes.
- Ensure amdgpu can always evict to SYSTEM.
- Many drivers fixed for implicit fencing rules.
- Set default prepare/cleanup fb for tiny, vram and simple helpers too.
- Rework panfrost gpu reset and related serialization.
- Update VKMS todo list.
- Make bochs a tiny gpu driver, and use vram helper.
- Use linux irq interfaces instead of drm_irq in some drivers.
- Add support for Raspberry Pi Pico to GUD.
Signed-off-by: Dave Airlie <airlied@redhat.com>
# gpg: Signature made Fri 16 Jul 2021 21:06:04 AEST
# gpg: using RSA key B97BD6A80CAC4981091AE547FE558C72A67013C3
# gpg: Good signature from "Maarten Lankhorst <maarten.lankhorst@linux.intel.com>" [expired]
# gpg: aka "Maarten Lankhorst <maarten@debian.org>" [expired]
# gpg: aka "Maarten Lankhorst <maarten.lankhorst@canonical.com>" [expired]
# gpg: Note: This key has expired!
# Primary key fingerprint: B97B D6A8 0CAC 4981 091A E547 FE55 8C72 A670 13C3
From: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/444811c3-cbec-e9d5-9a6b-9632eda7962a@linux.intel.com
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h | 3680 |
1 files changed, 1459 insertions, 2221 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h index 799bc0963f7a..945c84b27e81 100644 --- a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h @@ -1,6 +1,6 @@ -/* SPDX-License-Identifier: GPL-2.0 OR MIT */ /********************************************************** - * Copyright 1998-2020 VMware, Inc. + * Copyright 2012-2021 VMware, Inc. + * SPDX-License-Identifier: GPL-2.0 OR MIT * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation @@ -27,2249 +27,1487 @@ /* * svga3d_cmd.h -- * - * SVGA 3d hardware cmd definitions + * SVGA 3d hardware cmd definitions */ + + #ifndef _SVGA3D_CMD_H_ #define _SVGA3D_CMD_H_ -#define INCLUDE_ALLOW_MODULE -#define INCLUDE_ALLOW_USERLEVEL -#define INCLUDE_ALLOW_VMCORE - -#include "includeCheck.h" #include "svga3d_types.h" - -/* - * Identifiers for commands in the command FIFO. - * - * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of - * the SVGA3D protocol and remain reserved; they should not be used in the - * future. - * - * IDs between 1040 and 2999 (inclusive) are available for use by the - * current SVGA3D protocol. - * - * FIFO clients other than SVGA3D should stay below 1000, or at 3000 - * and up. - */ - -typedef enum { - SVGA_3D_CMD_LEGACY_BASE = 1000, - SVGA_3D_CMD_BASE = 1040, - - SVGA_3D_CMD_SURFACE_DEFINE = 1040, - SVGA_3D_CMD_SURFACE_DESTROY = 1041, - SVGA_3D_CMD_SURFACE_COPY = 1042, - SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043, - SVGA_3D_CMD_SURFACE_DMA = 1044, - SVGA_3D_CMD_CONTEXT_DEFINE = 1045, - SVGA_3D_CMD_CONTEXT_DESTROY = 1046, - SVGA_3D_CMD_SETTRANSFORM = 1047, - SVGA_3D_CMD_SETZRANGE = 1048, - SVGA_3D_CMD_SETRENDERSTATE = 1049, - SVGA_3D_CMD_SETRENDERTARGET = 1050, - SVGA_3D_CMD_SETTEXTURESTATE = 1051, - SVGA_3D_CMD_SETMATERIAL = 1052, - SVGA_3D_CMD_SETLIGHTDATA = 1053, - SVGA_3D_CMD_SETLIGHTENABLED = 1054, - SVGA_3D_CMD_SETVIEWPORT = 1055, - SVGA_3D_CMD_SETCLIPPLANE = 1056, - SVGA_3D_CMD_CLEAR = 1057, - SVGA_3D_CMD_PRESENT = 1058, - SVGA_3D_CMD_SHADER_DEFINE = 1059, - SVGA_3D_CMD_SHADER_DESTROY = 1060, - SVGA_3D_CMD_SET_SHADER = 1061, - SVGA_3D_CMD_SET_SHADER_CONST = 1062, - SVGA_3D_CMD_DRAW_PRIMITIVES = 1063, - SVGA_3D_CMD_SETSCISSORRECT = 1064, - SVGA_3D_CMD_BEGIN_QUERY = 1065, - SVGA_3D_CMD_END_QUERY = 1066, - SVGA_3D_CMD_WAIT_FOR_QUERY = 1067, - SVGA_3D_CMD_PRESENT_READBACK = 1068, - SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069, - SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070, - SVGA_3D_CMD_GENERATE_MIPMAPS = 1071, - SVGA_3D_CMD_DEAD4 = 1072, - SVGA_3D_CMD_DEAD5 = 1073, - SVGA_3D_CMD_DEAD6 = 1074, - SVGA_3D_CMD_DEAD7 = 1075, - SVGA_3D_CMD_DEAD8 = 1076, - SVGA_3D_CMD_DEAD9 = 1077, - SVGA_3D_CMD_DEAD10 = 1078, - SVGA_3D_CMD_DEAD11 = 1079, - SVGA_3D_CMD_ACTIVATE_SURFACE = 1080, - SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081, - SVGA_3D_CMD_SCREEN_DMA = 1082, - SVGA_3D_CMD_DEAD1 = 1083, - SVGA_3D_CMD_DEAD2 = 1084, - - SVGA_3D_CMD_DEAD12 = 1085, - SVGA_3D_CMD_DEAD13 = 1086, - SVGA_3D_CMD_DEAD14 = 1087, - SVGA_3D_CMD_DEAD15 = 1088, - SVGA_3D_CMD_DEAD16 = 1089, - SVGA_3D_CMD_DEAD17 = 1090, - - SVGA_3D_CMD_SET_OTABLE_BASE = 1091, - SVGA_3D_CMD_READBACK_OTABLE = 1092, - - SVGA_3D_CMD_DEFINE_GB_MOB = 1093, - SVGA_3D_CMD_DESTROY_GB_MOB = 1094, - SVGA_3D_CMD_DEAD3 = 1095, - SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096, - - SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097, - SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098, - SVGA_3D_CMD_BIND_GB_SURFACE = 1099, - SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100, - SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101, - SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102, - SVGA_3D_CMD_READBACK_GB_IMAGE = 1103, - SVGA_3D_CMD_READBACK_GB_SURFACE = 1104, - SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105, - SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106, - - SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107, - SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108, - SVGA_3D_CMD_BIND_GB_CONTEXT = 1109, - SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110, - SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111, - - SVGA_3D_CMD_DEFINE_GB_SHADER = 1112, - SVGA_3D_CMD_DESTROY_GB_SHADER = 1113, - SVGA_3D_CMD_BIND_GB_SHADER = 1114, - - SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115, - - SVGA_3D_CMD_BEGIN_GB_QUERY = 1116, - SVGA_3D_CMD_END_GB_QUERY = 1117, - SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118, - - SVGA_3D_CMD_NOP = 1119, - - SVGA_3D_CMD_ENABLE_GART = 1120, - SVGA_3D_CMD_DISABLE_GART = 1121, - SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122, - SVGA_3D_CMD_UNMAP_GART_RANGE = 1123, - - SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124, - SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125, - SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126, - SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127, - - SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128, - SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129, - - SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130, - - SVGA_3D_CMD_GB_SCREEN_DMA = 1131, - SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132, - SVGA_3D_CMD_GB_MOB_FENCE = 1133, - SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134, - SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135, - SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136, - SVGA_3D_CMD_NOP_ERROR = 1137, - - SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138, - SVGA_3D_CMD_SET_VERTEX_DECLS = 1139, - SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140, - SVGA_3D_CMD_DRAW = 1141, - SVGA_3D_CMD_DRAW_INDEXED = 1142, - - /* - * DX10 Commands - */ - SVGA_3D_CMD_DX_MIN = 1143, - SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143, - SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144, - SVGA_3D_CMD_DX_BIND_CONTEXT = 1145, - SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146, - SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147, - SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148, - SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149, - SVGA_3D_CMD_DX_SET_SHADER = 1150, - SVGA_3D_CMD_DX_SET_SAMPLERS = 1151, - SVGA_3D_CMD_DX_DRAW = 1152, - SVGA_3D_CMD_DX_DRAW_INDEXED = 1153, - SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154, - SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155, - SVGA_3D_CMD_DX_DRAW_AUTO = 1156, - SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157, - SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158, - SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159, - SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160, - SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161, - SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162, - SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163, - SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164, - SVGA_3D_CMD_DX_DEFINE_QUERY = 1165, - SVGA_3D_CMD_DX_DESTROY_QUERY = 1166, - SVGA_3D_CMD_DX_BIND_QUERY = 1167, - SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168, - SVGA_3D_CMD_DX_BEGIN_QUERY = 1169, - SVGA_3D_CMD_DX_END_QUERY = 1170, - SVGA_3D_CMD_DX_READBACK_QUERY = 1171, - SVGA_3D_CMD_DX_SET_PREDICATION = 1172, - SVGA_3D_CMD_DX_SET_SOTARGETS = 1173, - SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174, - SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175, - SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176, - SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177, - SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178, - SVGA_3D_CMD_DX_PRED_COPY = 1179, - SVGA_3D_CMD_DX_PRESENTBLT = 1180, - SVGA_3D_CMD_DX_GENMIPS = 1181, - SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182, - SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183, - SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184, - SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185, - SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186, - SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187, - SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188, - SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189, - SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190, - SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191, - SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192, - SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193, - SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194, - SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195, - SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196, - SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197, - SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198, - SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199, - SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200, - SVGA_3D_CMD_DX_DEFINE_SHADER = 1201, - SVGA_3D_CMD_DX_DESTROY_SHADER = 1202, - SVGA_3D_CMD_DX_BIND_SHADER = 1203, - SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204, - SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205, - SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206, - SVGA_3D_CMD_DX_SET_COTABLE = 1207, - SVGA_3D_CMD_DX_READBACK_COTABLE = 1208, - SVGA_3D_CMD_DX_BUFFER_COPY = 1209, - SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210, - SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211, - SVGA_3D_CMD_DX_MOVE_QUERY = 1212, - SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213, - SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214, - SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215, - SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216, - SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217, - SVGA_3D_CMD_DX_HINT = 1218, - SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219, - SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220, - SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221, - SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222, - SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223, - SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224, - SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225, - - SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226, - SVGA_3D_CMD_DX_MAX = 1227, - - SVGA_3D_CMD_SCREEN_COPY = 1227, - - SVGA_3D_CMD_RESERVED1 = 1228, - SVGA_3D_CMD_RESERVED2 = 1229, - SVGA_3D_CMD_RESERVED3 = 1230, - SVGA_3D_CMD_RESERVED4 = 1231, - SVGA_3D_CMD_RESERVED5 = 1232, - SVGA_3D_CMD_RESERVED6 = 1233, - SVGA_3D_CMD_RESERVED7 = 1234, - SVGA_3D_CMD_RESERVED8 = 1235, - - SVGA_3D_CMD_GROW_OTABLE = 1236, - SVGA_3D_CMD_DX_GROW_COTABLE = 1237, - SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238, - - SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239, - - SVGA_3D_CMD_DX_RESOLVE_COPY = 1240, - SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241, - SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242, - SVGA_3D_CMD_DX_PRED_CONVERT = 1243, - SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244, - - SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245, - SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246, - SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247, - SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248, - SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249, - SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250, - - SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251, - SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252, - SVGA_3D_CMD_DX_DISPATCH = 1253, - SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254, - - SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255, - SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256, - SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257, - SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258, - - SVGA_3D_CMD_LOGICOPS_BITBLT = 1259, - SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260, - SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261, - SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262, - SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263, - SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264, - - SVGA_3D_CMD_RESERVED2_1 = 1265, - - SVGA_3D_CMD_RESERVED2_2 = 1266, - SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267, - SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268, - SVGA_3D_CMD_DX_SET_MIN_LOD = 1269, - SVGA_3D_CMD_RESERVED2_3 = 1270, - SVGA_3D_CMD_RESERVED2_4 = 1271, - SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272, - SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273, - SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274, - SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275, - SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276, - SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277, - - SVGA_3D_CMD_MAX = 1278, - SVGA_3D_CMD_FUTURE_MAX = 3000 +#include "svga3d_limits.h" +#include "svga_reg.h" + +typedef enum SVGAFifo3dCmdId { + SVGA_3D_CMD_LEGACY_BASE = 1000, + SVGA_3D_CMD_BASE = 1040, + + SVGA_3D_CMD_SURFACE_DEFINE = 1040, + SVGA_3D_CMD_SURFACE_DESTROY = 1041, + SVGA_3D_CMD_SURFACE_COPY = 1042, + SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043, + SVGA_3D_CMD_SURFACE_DMA = 1044, + SVGA_3D_CMD_CONTEXT_DEFINE = 1045, + SVGA_3D_CMD_CONTEXT_DESTROY = 1046, + SVGA_3D_CMD_SETTRANSFORM = 1047, + SVGA_3D_CMD_SETZRANGE = 1048, + SVGA_3D_CMD_SETRENDERSTATE = 1049, + SVGA_3D_CMD_SETRENDERTARGET = 1050, + SVGA_3D_CMD_SETTEXTURESTATE = 1051, + SVGA_3D_CMD_SETMATERIAL = 1052, + SVGA_3D_CMD_SETLIGHTDATA = 1053, + SVGA_3D_CMD_SETLIGHTENABLED = 1054, + SVGA_3D_CMD_SETVIEWPORT = 1055, + SVGA_3D_CMD_SETCLIPPLANE = 1056, + SVGA_3D_CMD_CLEAR = 1057, + SVGA_3D_CMD_PRESENT = 1058, + SVGA_3D_CMD_SHADER_DEFINE = 1059, + SVGA_3D_CMD_SHADER_DESTROY = 1060, + SVGA_3D_CMD_SET_SHADER = 1061, + SVGA_3D_CMD_SET_SHADER_CONST = 1062, + SVGA_3D_CMD_DRAW_PRIMITIVES = 1063, + SVGA_3D_CMD_SETSCISSORRECT = 1064, + SVGA_3D_CMD_BEGIN_QUERY = 1065, + SVGA_3D_CMD_END_QUERY = 1066, + SVGA_3D_CMD_WAIT_FOR_QUERY = 1067, + SVGA_3D_CMD_PRESENT_READBACK = 1068, + SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069, + SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070, + SVGA_3D_CMD_GENERATE_MIPMAPS = 1071, + SVGA_3D_CMD_DEAD4 = 1072, + SVGA_3D_CMD_DEAD5 = 1073, + SVGA_3D_CMD_DEAD6 = 1074, + SVGA_3D_CMD_DEAD7 = 1075, + SVGA_3D_CMD_DEAD8 = 1076, + SVGA_3D_CMD_DEAD9 = 1077, + SVGA_3D_CMD_DEAD10 = 1078, + SVGA_3D_CMD_DEAD11 = 1079, + SVGA_3D_CMD_ACTIVATE_SURFACE = 1080, + SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081, + SVGA_3D_CMD_SCREEN_DMA = 1082, + SVGA_3D_CMD_DEAD1 = 1083, + SVGA_3D_CMD_DEAD2 = 1084, + + SVGA_3D_CMD_DEAD12 = 1085, + SVGA_3D_CMD_DEAD13 = 1086, + SVGA_3D_CMD_DEAD14 = 1087, + SVGA_3D_CMD_DEAD15 = 1088, + SVGA_3D_CMD_DEAD16 = 1089, + SVGA_3D_CMD_DEAD17 = 1090, + + SVGA_3D_CMD_SET_OTABLE_BASE = 1091, + SVGA_3D_CMD_READBACK_OTABLE = 1092, + + SVGA_3D_CMD_DEFINE_GB_MOB = 1093, + SVGA_3D_CMD_DESTROY_GB_MOB = 1094, + SVGA_3D_CMD_DEAD3 = 1095, + SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096, + + SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097, + SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098, + SVGA_3D_CMD_BIND_GB_SURFACE = 1099, + SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100, + SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101, + SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102, + SVGA_3D_CMD_READBACK_GB_IMAGE = 1103, + SVGA_3D_CMD_READBACK_GB_SURFACE = 1104, + SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105, + SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106, + + SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107, + SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108, + SVGA_3D_CMD_BIND_GB_CONTEXT = 1109, + SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110, + SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111, + + SVGA_3D_CMD_DEFINE_GB_SHADER = 1112, + SVGA_3D_CMD_DESTROY_GB_SHADER = 1113, + SVGA_3D_CMD_BIND_GB_SHADER = 1114, + + SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115, + + SVGA_3D_CMD_BEGIN_GB_QUERY = 1116, + SVGA_3D_CMD_END_GB_QUERY = 1117, + SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118, + + SVGA_3D_CMD_NOP = 1119, + + SVGA_3D_CMD_ENABLE_GART = 1120, + SVGA_3D_CMD_DISABLE_GART = 1121, + SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122, + SVGA_3D_CMD_UNMAP_GART_RANGE = 1123, + + SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124, + SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125, + SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126, + SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127, + + SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128, + SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129, + + SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130, + + SVGA_3D_CMD_GB_SCREEN_DMA = 1131, + SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132, + SVGA_3D_CMD_GB_MOB_FENCE = 1133, + SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134, + SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135, + SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136, + SVGA_3D_CMD_NOP_ERROR = 1137, + + SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138, + SVGA_3D_CMD_SET_VERTEX_DECLS = 1139, + SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140, + SVGA_3D_CMD_DRAW = 1141, + SVGA_3D_CMD_DRAW_INDEXED = 1142, + + SVGA_3D_CMD_DX_MIN = 1143, + SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143, + SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144, + SVGA_3D_CMD_DX_BIND_CONTEXT = 1145, + SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146, + SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147, + SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148, + SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149, + SVGA_3D_CMD_DX_SET_SHADER = 1150, + SVGA_3D_CMD_DX_SET_SAMPLERS = 1151, + SVGA_3D_CMD_DX_DRAW = 1152, + SVGA_3D_CMD_DX_DRAW_INDEXED = 1153, + SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154, + SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155, + SVGA_3D_CMD_DX_DRAW_AUTO = 1156, + SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157, + SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158, + SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159, + SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160, + SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161, + SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162, + SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163, + SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164, + SVGA_3D_CMD_DX_DEFINE_QUERY = 1165, + SVGA_3D_CMD_DX_DESTROY_QUERY = 1166, + SVGA_3D_CMD_DX_BIND_QUERY = 1167, + SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168, + SVGA_3D_CMD_DX_BEGIN_QUERY = 1169, + SVGA_3D_CMD_DX_END_QUERY = 1170, + SVGA_3D_CMD_DX_READBACK_QUERY = 1171, + SVGA_3D_CMD_DX_SET_PREDICATION = 1172, + SVGA_3D_CMD_DX_SET_SOTARGETS = 1173, + SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174, + SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175, + SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176, + SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177, + SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178, + SVGA_3D_CMD_DX_PRED_COPY = 1179, + SVGA_3D_CMD_DX_PRESENTBLT = 1180, + SVGA_3D_CMD_DX_GENMIPS = 1181, + SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182, + SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183, + SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184, + SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185, + SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186, + SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187, + SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188, + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189, + SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190, + SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191, + SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192, + SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193, + SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194, + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195, + SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196, + SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197, + SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198, + SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199, + SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200, + SVGA_3D_CMD_DX_DEFINE_SHADER = 1201, + SVGA_3D_CMD_DX_DESTROY_SHADER = 1202, + SVGA_3D_CMD_DX_BIND_SHADER = 1203, + SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204, + SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205, + SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206, + SVGA_3D_CMD_DX_SET_COTABLE = 1207, + SVGA_3D_CMD_DX_READBACK_COTABLE = 1208, + SVGA_3D_CMD_DX_BUFFER_COPY = 1209, + SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210, + SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211, + SVGA_3D_CMD_DX_MOVE_QUERY = 1212, + SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213, + SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214, + SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215, + SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216, + SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217, + SVGA_3D_CMD_DX_HINT = 1218, + SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219, + SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220, + SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221, + SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222, + SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223, + SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224, + SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225, + + SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226, + SVGA_3D_CMD_DX_MAX = 1227, + + SVGA_3D_CMD_SCREEN_COPY = 1227, + + SVGA_3D_CMD_RESERVED1 = 1228, + SVGA_3D_CMD_RESERVED2 = 1229, + SVGA_3D_CMD_RESERVED3 = 1230, + SVGA_3D_CMD_RESERVED4 = 1231, + SVGA_3D_CMD_RESERVED5 = 1232, + SVGA_3D_CMD_RESERVED6 = 1233, + SVGA_3D_CMD_RESERVED7 = 1234, + SVGA_3D_CMD_RESERVED8 = 1235, + + SVGA_3D_CMD_GROW_OTABLE = 1236, + SVGA_3D_CMD_DX_GROW_COTABLE = 1237, + SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238, + + SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239, + + SVGA_3D_CMD_DX_RESOLVE_COPY = 1240, + SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241, + SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242, + SVGA_3D_CMD_DX_PRED_CONVERT = 1243, + SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244, + + SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245, + SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246, + SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247, + SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248, + SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249, + SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250, + + SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251, + SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252, + SVGA_3D_CMD_DX_DISPATCH = 1253, + SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254, + + SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255, + SVGA_3D_CMD_UPDATE_ZERO_SURFACE = 1256, + SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257, + SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258, + + SVGA_3D_CMD_LOGICOPS_BITBLT = 1259, + SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260, + SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261, + SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262, + SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263, + SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264, + + SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265, + + SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266, + + SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267, + SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268, + SVGA_3D_CMD_DX_SET_MIN_LOD = 1269, + + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272, + SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273, + SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274, + SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275, + SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276, + SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277, + + SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278, + + SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281, + SVGA_3D_CMD_DX_STAGING_COPY = 1282, + SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283, + SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284, + SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285, + SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286, + SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287, + SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288, + SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289, + SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290, + SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291, + + SVGA_3D_CMD_MAX = 1303, + SVGA_3D_CMD_FUTURE_MAX = 3000 } SVGAFifo3dCmdId; #define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE) -/* - * FIFO command format definitions: - */ - -/* - * The data size header following cmdNum for every 3d command - */ -typedef -#include "vmware_pack_begin.h" -struct { - uint32 id; - uint32 size; -} -#include "vmware_pack_end.h" -SVGA3dCmdHeader; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 numMipLevels; -} -#include "vmware_pack_end.h" -SVGA3dSurfaceFace; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 sid; - SVGA3dSurface1Flags surfaceFlags; - SVGA3dSurfaceFormat format; - - /* - * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace - * structures must have the same value of numMipLevels field. - * Otherwise, all but the first SVGA3dSurfaceFace structures must have the - * numMipLevels set to 0. - */ - SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; - - /* - * Followed by an SVGA3dSize structure for each mip level in each face. - * - * A note on surface sizes: Sizes are always specified in pixels, - * even if the true surface size is not a multiple of the minimum - * block size of the surface's format. For example, a 3x3x1 DXT1 - * compressed texture would actually be stored as a 4x4x1 image in - * memory. - */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 sid; - SVGA3dSurface1Flags surfaceFlags; - SVGA3dSurfaceFormat format; - - /* - * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace - * structures must have the same value of numMipLevels field. - * Otherwise, all but the first SVGA3dSurfaceFace structures must have the - * numMipLevels set to 0. - */ - SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; - uint32 multisampleCount; - SVGA3dTextureFilter autogenFilter; - - /* - * Followed by an SVGA3dSize structure for each mip level in each face. - * - * A note on surface sizes: Sizes are always specified in pixels, - * even if the true surface size is not a multiple of the minimum - * block size of the surface's format. For example, a 3x3x1 DXT1 - * compressed texture would actually be stored as a 4x4x1 image in - * memory. - */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 sid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dClearFlag clearFlag; - uint32 color; - float depth; - uint32 stencil; - /* Followed by variable number of SVGA3dRect structures */ -} -#include "vmware_pack_end.h" -SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dLightType type; - SVGA3dBool inWorldSpace; - float diffuse[4]; - float specular[4]; - float ambient[4]; - float position[4]; - float direction[4]; - float range; - float falloff; - float attenuation0; - float attenuation1; - float attenuation2; - float theta; - float phi; -} -#include "vmware_pack_end.h" -SVGA3dLightData; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 sid; - /* Followed by variable number of SVGA3dCopyRect structures */ -} -#include "vmware_pack_end.h" -SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dRenderStateName state; - union { - uint32 uintValue; - float floatValue; - }; -} -#include "vmware_pack_end.h" -SVGA3dRenderState; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - /* Followed by variable number of SVGA3dRenderState structures */ -} -#include "vmware_pack_end.h" -SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dRenderTargetType type; - SVGA3dSurfaceImageId target; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dest; - /* Followed by variable number of SVGA3dCopyBox structures */ -} -#include "vmware_pack_end.h" -SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ +#pragma pack(push, 1) +typedef struct { + uint32 id; + uint32 size; +} SVGA3dCmdHeader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 numMipLevels; +} SVGA3dSurfaceFace; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + + SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; + +} SVGA3dCmdDefineSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + + SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + +} SVGA3dCmdDefineSurface_v2; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; +} SVGA3dCmdDestroySurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; +} SVGA3dCmdDefineContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; +} SVGA3dCmdDestroyContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dClearFlag clearFlag; + uint32 color; + float depth; + uint32 stencil; + +} SVGA3dCmdClear; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dLightType type; + SVGA3dBool inWorldSpace; + float diffuse[4]; + float specular[4]; + float ambient[4]; + float position[4]; + float direction[4]; + float range; + float falloff; + float attenuation0; + float attenuation1; + float attenuation2; + float theta; + float phi; +} SVGA3dLightData; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + +} SVGA3dCmdPresent; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dRenderStateName state; + union { + uint32 uintValue; + float floatValue; + }; +} SVGA3dRenderState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + +} SVGA3dCmdSetRenderState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dRenderTargetType type; + SVGA3dSurfaceImageId target; +} SVGA3dCmdSetRenderTarget; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + +} SVGA3dCmdSurfaceCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId surface; + SVGA3dCopyBox box; +} SVGA3dCmdIntraSurfaceCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 srcSid; + uint32 destSid; +} SVGA3dCmdWholeSurfaceCopy; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; +} SVGA3dCmdSurfaceStretchBltNonMSToMS; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; + SVGA3dStretchBltMode mode; +} SVGA3dCmdSurfaceStretchBlt; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 discard : 1; + + uint32 unsynchronized : 1; + + uint32 reserved : 30; +} SVGA3dSurfaceDMAFlags; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAGuestImage guest; + SVGA3dSurfaceImageId host; + SVGA3dTransferType transfer; + +} SVGA3dCmdSurfaceDMA; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 suffixSize; + + uint32 maximumOffset; + + SVGA3dSurfaceDMAFlags flags; +} SVGA3dCmdSurfaceDMASuffix; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 first; + uint32 last; +} SVGA3dArrayRangeHint; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 surfaceId; + uint32 offset; + uint32 stride; +} SVGA3dArray; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dDeclType type; + SVGA3dDeclMethod method; + SVGA3dDeclUsage usage; + uint32 usageIndex; +} SVGA3dVertexArrayIdentity; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dVertexDecl { + SVGA3dVertexArrayIdentity identity; + SVGA3dArray array; + SVGA3dArrayRangeHint rangeHint; +} SVGA3dVertexDecl; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dPrimitiveRange { + SVGA3dPrimitiveType primType; + uint32 primitiveCount; + + SVGA3dArray indexArray; + uint32 indexWidth; + + int32 indexBias; +} SVGA3dPrimitiveRange; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 numVertexDecls; + uint32 numRanges; + +} SVGA3dCmdDrawPrimitives; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + + uint32 primitiveCount; + uint32 startVertexLocation; + + uint8 primitiveType; + uint8 padding[3]; +} SVGA3dCmdDraw; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + + uint8 primitiveType; + + uint32 indexBufferSid; + uint32 indexBufferOffset; + + uint8 indexBufferStride; + + int32 baseVertexLocation; + + uint32 primitiveCount; + uint32 pad0; + uint16 pad1; +} SVGA3dCmdDrawIndexed; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint16 streamOffset; + uint8 stream; + uint8 type; + uint8 method; + uint8 usage; + uint8 usageIndex; + uint8 padding; + +} SVGA3dVertexElement; +#pragma pack(pop) -/* - * Perform a surface copy within the same image. - * The src/dest boxes are allowed to overlap. - */ -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceImageId surface; - SVGA3dCopyBox box; -} -#include "vmware_pack_end.h" -SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 srcSid; - uint32 destSid; -} -#include "vmware_pack_end.h" -SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dest; - SVGA3dBox boxSrc; - SVGA3dBox boxDest; -} -#include "vmware_pack_end.h" -SVGA3dCmdSurfaceStretchBltNonMSToMS; -/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dest; - SVGA3dBox boxSrc; - SVGA3dBox boxDest; - SVGA3dStretchBltMode mode; -} -#include "vmware_pack_end.h" -SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ - -typedef -#include "vmware_pack_begin.h" -struct { - /* - * If the discard flag is present in a surface DMA operation, the host may - * discard the contents of the current mipmap level and face of the target - * surface before applying the surface DMA contents. - */ - uint32 discard : 1; - - /* - * If the unsynchronized flag is present, the host may perform this upload - * without syncing to pending reads on this surface. - */ - uint32 unsynchronized : 1; - - /* - * Guests *MUST* set the reserved bits to 0 before submitting the command - * suffix as future flags may occupy these bits. - */ - uint32 reserved : 30; -} -#include "vmware_pack_end.h" -SVGA3dSurfaceDMAFlags; - -typedef -#include "vmware_pack_begin.h" -struct { - SVGAGuestImage guest; - SVGA3dSurfaceImageId host; - SVGA3dTransferType transfer; - - /* - * Followed by variable number of SVGA3dCopyBox structures. For consistency - * in all clipping logic and coordinate translation, we define the - * "source" in each copyBox as the guest image and the - * "destination" as the host image, regardless of transfer - * direction. - * - * For efficiency, the SVGA3D device is free to copy more data than - * specified. For example, it may round copy boxes outwards such - * that they lie on particular alignment boundaries. - */ -} -#include "vmware_pack_end.h" -SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ - -/* - * SVGA3dCmdSurfaceDMASuffix -- - * - * This is a command suffix that will appear after a SurfaceDMA command in - * the FIFO. It contains some extra information that hosts may use to - * optimize performance or protect the guest. This suffix exists to preserve - * backwards compatibility while also allowing for new functionality to be - * implemented. - */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 suffixSize; - - /* - * The maximum offset is used to determine the maximum offset from the - * guestPtr base address that will be accessed or written to during this - * surfaceDMA. If the suffix is supported, the host will respect this - * boundary while performing surface DMAs. - * - * Defaults to MAX_UINT32 - */ - uint32 maximumOffset; - - /* - * A set of flags that describes optimizations that the host may perform - * while performing this surface DMA operation. The guest should never rely - * on behaviour that is different when these flags are set for correctness. - * - * Defaults to 0 - */ - SVGA3dSurfaceDMAFlags flags; -} -#include "vmware_pack_end.h" -SVGA3dCmdSurfaceDMASuffix; - -/* - * SVGA_3D_CMD_DRAW_PRIMITIVES -- - * - * This command is the SVGA3D device's generic drawing entry point. - * It can draw multiple ranges of primitives, optionally using an - * index buffer, using an arbitrary collection of vertex buffers. - * - * Each SVGA3dVertexDecl defines a distinct vertex array to bind - * during this draw call. The declarations specify which surface - * the vertex data lives in, what that vertex data is used for, - * and how to interpret it. - * - * Each SVGA3dPrimitiveRange defines a collection of primitives - * to render using the same vertex arrays. An index buffer is - * optional. - */ - -typedef -#include "vmware_pack_begin.h" -struct { - /* - * A range hint is an optional specification for the range of indices - * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed - * that the entire array will be used. - * - * These are only hints. The SVGA3D device may use them for - * performance optimization if possible, but it's also allowed to - * ignore these values. - */ - uint32 first; - uint32 last; -} -#include "vmware_pack_end.h" -SVGA3dArrayRangeHint; - -typedef -#include "vmware_pack_begin.h" -struct { - /* - * Define the origin and shape of a vertex or index array. Both - * 'offset' and 'stride' are in bytes. The provided surface will be - * reinterpreted as a flat array of bytes in the same format used - * by surface DMA operations. To avoid unnecessary conversions, the - * surface should be created with the SVGA3D_BUFFER format. - * - * Index 0 in the array starts 'offset' bytes into the surface. - * Index 1 begins at byte 'offset + stride', etc. Array indices may - * not be negative. - */ - uint32 surfaceId; - uint32 offset; - uint32 stride; -} -#include "vmware_pack_end.h" -SVGA3dArray; - -typedef -#include "vmware_pack_begin.h" -struct { - /* - * Describe a vertex array's data type, and define how it is to be - * used by the fixed function pipeline or the vertex shader. It - * isn't useful to have two VertexDecls with the same - * VertexArrayIdentity in one draw call. - */ - SVGA3dDeclType type; - SVGA3dDeclMethod method; - SVGA3dDeclUsage usage; - uint32 usageIndex; -} -#include "vmware_pack_end.h" -SVGA3dVertexArrayIdentity; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dVertexDecl { - SVGA3dVertexArrayIdentity identity; - SVGA3dArray array; - SVGA3dArrayRangeHint rangeHint; -} -#include "vmware_pack_end.h" -SVGA3dVertexDecl; - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dPrimitiveRange { - /* - * Define a group of primitives to render, from sequential indices. - * - * The value of 'primitiveType' and 'primitiveCount' imply the - * total number of vertices that will be rendered. - */ - SVGA3dPrimitiveType primType; - uint32 primitiveCount; - - /* - * Optional index buffer. If indexArray.surfaceId is - * SVGA3D_INVALID_ID, we render without an index buffer. Rendering - * without an index buffer is identical to rendering with an index - * buffer containing the sequence [0, 1, 2, 3, ...]. - * - * If an index buffer is in use, indexWidth specifies the width in - * bytes of each index value. It must be less than or equal to - * indexArray.stride. - * - * (Currently, the SVGA3D device requires index buffers to be tightly - * packed. In other words, indexWidth == indexArray.stride) - */ - SVGA3dArray indexArray; - uint32 indexWidth; - - /* - * Optional index bias. This number is added to all indices from - * indexArray before they are used as vertex array indices. This - * can be used in multiple ways: - * - * - When not using an indexArray, this bias can be used to - * specify where in the vertex arrays to begin rendering. - * - * - A positive number here is equivalent to increasing the - * offset in each vertex array. - * - * - A negative number can be used to render using a small - * vertex array and an index buffer that contains large - * values. This may be used by some applications that - * crop a vertex buffer without modifying their index - * buffer. - * - * Note that rendering with a negative bias value may be slower and - * use more memory than rendering with a positive or zero bias. - */ - int32 indexBias; -} -#include "vmware_pack_end.h" -SVGA3dPrimitiveRange; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - uint32 numVertexDecls; - uint32 numRanges; - - /* - * There are two variable size arrays after the - * SVGA3dCmdDrawPrimitives structure. In order, - * they are: - * - * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than - * SVGA3D_MAX_VERTEX_ARRAYS; - * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than - * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; - * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains - * the frequency divisor for the corresponding vertex decl). - */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - - uint32 primitiveCount; /* How many primitives to render */ - uint32 startVertexLocation; /* Which vertex do we start rendering at. */ - - uint8 primitiveType; /* SVGA3dPrimitiveType */ - uint8 padding[3]; -} -#include "vmware_pack_end.h" -SVGA3dCmdDraw; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - - uint8 primitiveType; /* SVGA3dPrimitiveType */ - - uint32 indexBufferSid; /* Valid index buffer sid. */ - uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */ - /* always 0 for pre SM guests, non-zero for OpenGL */ - /* guests. We can't represent non-multiple of */ - /* stride offsets in D3D9Renderer... */ - uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */ - - int32 baseVertexLocation; /* Bias applied to the index when selecting a */ - /* vertex from the streams, may be negative */ - - uint32 primitiveCount; /* How many primitives to render */ - uint32 pad0; - uint16 pad1; -} -#include "vmware_pack_end.h" -SVGA3dCmdDrawIndexed; - -typedef -#include "vmware_pack_begin.h" -struct { - /* - * Describe a vertex array's data type, and define how it is to be - * used by the fixed function pipeline or the vertex shader. It - * isn't useful to have two VertexDecls with the same - * VertexArrayIdentity in one draw call. - */ - uint16 streamOffset; - uint8 stream; - uint8 type; /* SVGA3dDeclType */ - uint8 method; /* SVGA3dDeclMethod */ - uint8 usage; /* SVGA3dDeclUsage */ - uint8 usageIndex; - uint8 padding; - -} -#include "vmware_pack_end.h" -SVGA3dVertexElement; - -/* - * Should the vertex element respect the stream value? The high bit of the - * stream should be set to indicate that the stream should be respected. If - * the high bit is not set, the stream will be ignored and replaced by the index - * of the position of the currently considered vertex element. - * - * All guests should set this bit and correctly specify the stream going - * forward. - */ #define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7) -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - - uint32 numElements; - - /* - * Followed by numElements SVGA3dVertexElement structures. - * - * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements - * are cleared and will not be used by following draws. - */ -} -#include "vmware_pack_end.h" -SVGA3dCmdSetVertexDecls; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 sid; - uint32 stride; - uint32 offset; -} -#include "vmware_pack_end.h" -SVGA3dVertexStream; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - - uint32 numStreams; - /* - * Followed by numStream SVGA3dVertexStream structures. - * - * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams - * are cleared and will not be used by following draws. - */ -} -#include "vmware_pack_end.h" -SVGA3dCmdSetVertexStreams; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - uint32 numDivisors; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetVertexDivisors; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 stage; - SVGA3dTextureStateName name; - union { - uint32 value; - float floatValue; - }; -} -#include "vmware_pack_end.h" -SVGA3dTextureState; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - /* Followed by variable number of SVGA3dTextureState structures */ -} -#include "vmware_pack_end.h" -SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dTransformType type; - float matrix[16]; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ - -typedef -#include "vmware_pack_begin.h" -struct { - float min; - float max; -} -#include "vmware_pack_end.h" -SVGA3dZRange; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dZRange zRange; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ - -typedef -#include "vmware_pack_begin.h" -struct { - float diffuse[4]; - float ambient[4]; - float specular[4]; - float emissive[4]; - float shininess; -} -#include "vmware_pack_end.h" -SVGA3dMaterial; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dFace face; - SVGA3dMaterial material; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - uint32 index; - SVGA3dLightData data; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - uint32 index; - uint32 enabled; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dRect rect; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dRect rect; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - uint32 index; - float plane[4]; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - uint32 shid; - SVGA3dShaderType type; - /* Followed by variable number of DWORDs for shader bycode */ -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - uint32 shid; - SVGA3dShaderType type; -} -#include "vmware_pack_end.h" -SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - uint32 reg; /* register number */ - SVGA3dShaderType type; - SVGA3dShaderConstType ctype; - uint32 values[4]; - - /* - * Followed by a variable number of additional values. - */ -} -#include "vmware_pack_end.h" -SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dShaderType type; - uint32 shid; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dQueryType type; -} -#include "vmware_pack_end.h" -SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dQueryType type; - SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ -} -#include "vmware_pack_end.h" -SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ - - -/* - * SVGA3D_CMD_WAIT_FOR_QUERY -- - * - * Will read the SVGA3dQueryResult structure pointed to by guestResult, - * and if the state member is set to anything else than - * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op. - * - * Otherwise, in addition to the query explicitly waited for, - * All queries with the same type and issued with the same cid, for which - * an SVGA_3D_CMD_END_QUERY command has previously been sent, will - * be finished after execution of this command. - * - * A query will be identified by the gmrId and offset of the guestResult - * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has - * been sent previously with an indentical gmrId and offset, it will - * effectively end all queries with an identical type issued with the - * same cid, and the SVGA3dQueryResult structure pointed to by - * guestResult will not be written to. This property can be used to - * implement a query barrier for a given cid and query type. - */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; /* Same parameters passed to END_QUERY */ - SVGA3dQueryType type; - SVGAGuestPtr guestResult; -} -#include "vmware_pack_end.h" -SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 totalSize; /* Set by guest before query is ended. */ - SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ - union { /* Set by host on exit from PENDING state */ - uint32 result32; - uint32 queryCookie; /* May be used to identify which QueryGetData this - result corresponds to. */ - }; -} -#include "vmware_pack_end.h" -SVGA3dQueryResult; - - -/* - * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- - * - * This is a blit from an SVGA3D surface to a Screen Object. - * This blit must be directed at a specific screen. - * - * The blit copies from a rectangular region of an SVGA3D surface - * image to a rectangular region of a screen. - * - * This command takes an optional variable-length list of clipping - * rectangles after the body of the command. If no rectangles are - * specified, there is no clipping region. The entire destRect is - * drawn to. If one or more rectangles are included, they describe - * a clipping region. The clip rectangle coordinates are measured - * relative to the top-left corner of destRect. - * - * The srcImage must be from mip=0 face=0. - * - * This supports scaling if the src and dest are of different sizes. - * - * Availability: - * SVGA_FIFO_CAP_SCREEN_OBJECT - */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceImageId srcImage; - SVGASignedRect srcRect; - uint32 destScreenId; /* Screen Object ID */ - SVGASignedRect destRect; - /* Clipping: zero or more SVGASignedRects follow */ -} -#include "vmware_pack_end.h" -SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 sid; - SVGA3dTextureFilter filter; -} -#include "vmware_pack_end.h" -SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 sid; -} -#include "vmware_pack_end.h" -SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 sid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */ - -/* - * Screen DMA command - * - * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device - * cap bit is not required. - * - * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could - * be different, but it is required that guest makes sure refBuffer has - * exactly the same contents that were written to when last time screen DMA - * command is received by host. - * - * - changemap is generated by lib/blit, and it has the changes from last - * received screen DMA or more. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdScreenDMA { - uint32 screenId; - SVGAGuestImage refBuffer; - SVGAGuestImage destBuffer; - SVGAGuestImage changeMap; -} -#include "vmware_pack_end.h" -SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */ - -/* - * Logic ops - */ - -#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01) -#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01) -#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02) -#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01) - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdLogicOpsBitBlt { - /* - * All LogicOps surfaces are one-level - * surfaces so mipmap & face should always - * be zero. - */ - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dst; - SVGA3dLogicOp logicOp; - SVGA3dLogicOpRop3 logicOpRop3; - /* Followed by variable number of SVGA3dCopyBox structures */ -} -#include "vmware_pack_end.h" -SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */ - - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdLogicOpsTransBlt { - /* - * All LogicOps surfaces are one-level - * surfaces so mipmap & face should always - * be zero. - */ - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dst; - uint32 color; - uint32 flags; - SVGA3dBox srcBox; - SVGA3dSignedBox dstBox; - SVGA3dBox clipBox; -} -#include "vmware_pack_end.h" -SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */ - - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdLogicOpsStretchBlt { - /* - * All LogicOps surfaces are one-level - * surfaces so mipmap & face should always - * be zero. - */ - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dst; - uint16 mode; - uint16 flags; - SVGA3dBox srcBox; - SVGA3dSignedBox dstBox; - SVGA3dBox clipBox; -} -#include "vmware_pack_end.h" -SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */ - - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdLogicOpsColorFill { - /* - * All LogicOps surfaces are one-level - * surfaces so mipmap & face should always - * be zero. - */ - SVGA3dSurfaceImageId dst; - uint32 color; - SVGA3dLogicOp logicOp; - SVGA3dLogicOpRop3 logicOpRop3; - /* Followed by variable number of SVGA3dRect structures. */ -} -#include "vmware_pack_end.h" -SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */ - - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdLogicOpsAlphaBlend { - /* - * All LogicOps surfaces are one-level - * surfaces so mipmap & face should always - * be zero. - */ - SVGA3dSurfaceImageId src; - SVGA3dSurfaceImageId dst; - uint32 alphaVal; - uint32 flags; - SVGA3dBox srcBox; - SVGA3dSignedBox dstBox; - SVGA3dBox clipBox; -} -#include "vmware_pack_end.h" -SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */ +#pragma pack(push, 1) +typedef struct { + uint32 cid; + + uint32 numElements; + +} SVGA3dCmdSetVertexDecls; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + uint32 stride; + uint32 offset; +} SVGA3dVertexStream; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + + uint32 numStreams; + +} SVGA3dCmdSetVertexStreams; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 numDivisors; +} SVGA3dCmdSetVertexDivisors; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stage; + SVGA3dTextureStateName name; + union { + uint32 value; + float floatValue; + }; +} SVGA3dTextureState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + +} SVGA3dCmdSetTextureState; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dTransformType type; + float matrix[16]; +} SVGA3dCmdSetTransform; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + float min; + float max; +} SVGA3dZRange; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dZRange zRange; +} SVGA3dCmdSetZRange; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + float diffuse[4]; + float ambient[4]; + float specular[4]; + float emissive[4]; + float shininess; +} SVGA3dMaterial; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dFace face; + SVGA3dMaterial material; +} SVGA3dCmdSetMaterial; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 index; + SVGA3dLightData data; +} SVGA3dCmdSetLightData; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 index; + uint32 enabled; +} SVGA3dCmdSetLightEnabled; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dRect rect; +} SVGA3dCmdSetViewport; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dRect rect; +} SVGA3dCmdSetScissorRect; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 index; + float plane[4]; +} SVGA3dCmdSetClipPlane; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 shid; + SVGA3dShaderType type; + +} SVGA3dCmdDefineShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 shid; + SVGA3dShaderType type; +} SVGA3dCmdDestroyShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 reg; + SVGA3dShaderType type; + SVGA3dShaderConstType ctype; + uint32 values[4]; + +} SVGA3dCmdSetShaderConst; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dShaderType type; + uint32 shid; +} SVGA3dCmdSetShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; +} SVGA3dCmdBeginQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; + SVGAGuestPtr guestResult; +} SVGA3dCmdEndQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; + SVGAGuestPtr guestResult; +} SVGA3dCmdWaitForQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 totalSize; + SVGA3dQueryState state; + union { + uint32 result32; + uint32 queryCookie; + }; +} SVGA3dQueryResult; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId srcImage; + SVGASignedRect srcRect; + uint32 destScreenId; + SVGASignedRect destRect; + +} SVGA3dCmdBlitSurfaceToScreen; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + SVGA3dTextureFilter filter; +} SVGA3dCmdGenerateMipmaps; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; +} SVGA3dCmdActivateSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; +} SVGA3dCmdDeactivateSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdScreenDMA { + uint32 screenId; + SVGAGuestImage refBuffer; + SVGAGuestImage destBuffer; + SVGAGuestImage changeMap; +} SVGA3dCmdScreenDMA; +#pragma pack(pop) + +#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01) +#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01) +#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02) +#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsBitBlt { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + SVGA3dLogicOp logicOp; + SVGA3dLogicOpRop3 logicOpRop3; + +} SVGA3dCmdLogicOpsBitBlt; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsTransBlt { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint32 color; + uint32 flags; + SVGA3dBox srcBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; +} SVGA3dCmdLogicOpsTransBlt; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsStretchBlt { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint16 mode; + uint16 flags; + SVGA3dBox srcBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; +} SVGA3dCmdLogicOpsStretchBlt; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsColorFill { + SVGA3dSurfaceImageId dst; + uint32 color; + SVGA3dLogicOp logicOp; + SVGA3dLogicOpRop3 logicOpRop3; + +} SVGA3dCmdLogicOpsColorFill; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsAlphaBlend { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint32 alphaVal; + uint32 flags; + SVGA3dBox srcBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; +} SVGA3dCmdLogicOpsAlphaBlend; +#pragma pack(pop) #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF -#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512 +#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512 #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16 -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdLogicOpsClearTypeBlend { - /* - * All LogicOps surfaces are one-level - * surfaces so mipmap & face should always - * be zero. - */ - SVGA3dSurfaceImageId tmp; - SVGA3dSurfaceImageId dst; - SVGA3dSurfaceImageId gammaSurf; - SVGA3dSurfaceImageId alphaSurf; - uint32 gamma; - uint32 color; - uint32 color2; - int32 alphaOffsetX; - int32 alphaOffsetY; - /* Followed by variable number of SVGA3dBox structures */ -} -#include "vmware_pack_end.h" -SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */ - - -/* - * Guest-backed objects definitions. - */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGAMobFormat ptDepth; - uint32 sizeInBytes; - PPN64 base; -} -#include "vmware_pack_end.h" -SVGAOTableMobEntry; -#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry)) - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceFormat format; - SVGA3dSurface1Flags surface1Flags; - uint32 numMipLevels; - uint32 multisampleCount; - SVGA3dTextureFilter autogenFilter; - SVGA3dSize size; - SVGAMobId mobid; - uint32 arraySize; - uint32 mobPitch; - SVGA3dSurface2Flags surface2Flags; - uint8 multisamplePattern; - uint8 qualityLevel; - uint16 bufferByteStride; - float minLOD; - uint32 pad0[2]; -} -#include "vmware_pack_end.h" -SVGAOTableSurfaceEntry; -#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry)) - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGAMobId mobid; -} -#include "vmware_pack_end.h" -SVGAOTableContextEntry; -#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry)) - -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dShaderType type; - uint32 sizeInBytes; - uint32 offsetInBytes; - SVGAMobId mobid; -} -#include "vmware_pack_end.h" -SVGAOTableShaderEntry; -#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry)) - -#define SVGA_STFLAG_PRIMARY (1 << 0) -#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */ +#pragma pack(push, 1) +typedef struct SVGA3dCmdLogicOpsClearTypeBlend { + SVGA3dSurfaceImageId tmp; + SVGA3dSurfaceImageId dst; + SVGA3dSurfaceImageId gammaSurf; + SVGA3dSurfaceImageId alphaSurf; + uint32 gamma; + uint32 color; + uint32 color2; + int32 alphaOffsetX; + int32 alphaOffsetY; + +} SVGA3dCmdLogicOpsClearTypeBlend; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAMobFormat ptDepth; + uint32 sizeInBytes; + PPN64 base; +} SVGAOTableMobEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceFormat format; + SVGA3dSurface1Flags surface1Flags; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + SVGAMobId mobid; + uint32 arraySize; + uint32 mobPitch; + SVGA3dSurface2Flags surface2Flags; + uint8 multisamplePattern; + uint8 qualityLevel; + uint16 bufferByteStride; + float minLOD; + uint32 pad0[2]; +} SVGAOTableSurfaceEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGAMobId mobid; +} SVGAOTableContextEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGA3dShaderType type; + uint32 sizeInBytes; + uint32 offsetInBytes; + SVGAMobId mobid; +} SVGAOTableShaderEntry; +#pragma pack(pop) + +#define SVGA_STFLAG_PRIMARY (1 << 0) +#define SVGA_STFLAG_RESERVED (1 << 1) typedef uint32 SVGAScreenTargetFlags; -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dSurfaceImageId image; - uint32 width; - uint32 height; - int32 xRoot; - int32 yRoot; - SVGAScreenTargetFlags flags; - uint32 dpi; - uint32 pad[7]; -} -#include "vmware_pack_end.h" -SVGAOTableScreenTargetEntry; -#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \ - (sizeof(SVGAOTableScreenTargetEntry)) - -typedef -#include "vmware_pack_begin.h" -struct { - float value[4]; -} -#include "vmware_pack_end.h" -SVGA3dShaderConstFloat; - -typedef -#include "vmware_pack_begin.h" -struct { - int32 value[4]; -} -#include "vmware_pack_end.h" -SVGA3dShaderConstInt; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 value; -} -#include "vmware_pack_end.h" -SVGA3dShaderConstBool; - -typedef -#include "vmware_pack_begin.h" -struct { - uint16 streamOffset; - uint8 stream; - uint8 type; - uint8 methodUsage; - uint8 usageIndex; -} -#include "vmware_pack_end.h" -SVGAGBVertexElement; - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 sid; - uint16 stride; - uint32 offset; -} -#include "vmware_pack_end.h" -SVGAGBVertexStream; -typedef -#include "vmware_pack_begin.h" -struct { - SVGA3dRect viewport; - SVGA3dRect scissorRect; - SVGA3dZRange zRange; - - SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX]; - SVGAGBVertexElement decl1[4]; - - uint32 renderStates[SVGA3D_RS_MAX]; - SVGAGBVertexElement decl2[18]; - uint32 pad0[2]; - - struct { - SVGA3dFace face; - SVGA3dMaterial material; - } material; - - float clipPlanes[SVGA3D_NUM_CLIPPLANES][4]; - float matrices[SVGA3D_TRANSFORM_MAX][16]; - - SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS]; - SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS]; - - /* - * Shaders currently bound - */ - uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; - SVGAGBVertexElement decl3[10]; - uint32 pad1[3]; - - uint32 occQueryActive; - uint32 occQueryValue; - - /* - * Int/Bool Shader constants - */ - SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX]; - SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX]; - uint16 pShaderBValues; - uint16 vShaderBValues; - - - SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS]; - SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS]; - uint32 numVertexDecls; - uint32 numVertexStreams; - uint32 numVertexDivisors; - uint32 pad2[30]; - - /* - * Texture Stages - * - * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the - * textureStages array. - * SVGA3D_TS_COLOR_KEY is in tsColorKey. - */ - uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS]; - uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1]; - uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS]; - - /* - * Float Shader constants. - */ - SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX]; - SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX]; -} -#include "vmware_pack_end.h" -SVGAGBContextData; -#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData)) - -/* - * SVGA3dCmdSetOTableBase -- - * - * This command allows the guest to specify the base PPN of the - * specified object table. - */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGAOTableType type; - PPN32 baseAddress; - uint32 sizeInBytes; - uint32 validSizeInBytes; - SVGAMobFormat ptDepth; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGAOTableType type; - PPN64 baseAddress; - uint32 sizeInBytes; - uint32 validSizeInBytes; - SVGAMobFormat ptDepth; -} -#include "vmware_pack_end.h" -SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */ - -/* - * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that - * the new OTable contains the same contents as the old one, except possibly - * for some new invalid entries at the end. - * - * (Otherwise, guests should use one of the SetOTableBase commands.) - */ -typedef -#include "vmware_pack_begin.h" -struct { - SVGAOTableType type; - PPN64 baseAddress; - uint32 sizeInBytes; - uint32 validSizeInBytes; - SVGAMobFormat ptDepth; -} -#include "vmware_pack_end.h" -SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGAOTableType type; -} -#include "vmware_pack_end.h" -SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */ - -/* - * Define a memory object (Mob) in the OTable. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDefineGBMob { - SVGAMobId mobid; - SVGAMobFormat ptDepth; - PPN32 base; - uint32 sizeInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */ - - -/* - * Destroys an object in the OTable. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDestroyGBMob { - SVGAMobId mobid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */ - -/* - * Define a memory object (Mob) in the OTable with a PPN64 base. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDefineGBMob64 { - SVGAMobId mobid; - SVGAMobFormat ptDepth; - PPN64 base; - uint32 sizeInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */ - -/* - * Redefine an object in the OTable with PPN64 base. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdRedefineGBMob64 { - SVGAMobId mobid; - SVGAMobFormat ptDepth; - PPN64 base; - uint32 sizeInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */ - -/* - * Notification that the page tables have been modified. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdUpdateGBMobMapping { - SVGAMobId mobid; -} -#include "vmware_pack_end.h" -SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */ - -/* - * Define a guest-backed surface. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDefineGBSurface { - uint32 sid; - SVGA3dSurface1Flags surfaceFlags; - SVGA3dSurfaceFormat format; - uint32 numMipLevels; - uint32 multisampleCount; - SVGA3dTextureFilter autogenFilter; - SVGA3dSize size; -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */ - -/* - * Defines a guest-backed surface, adding the arraySize field. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDefineGBSurface_v2 { - uint32 sid; - SVGA3dSurface1Flags surfaceFlags; - SVGA3dSurfaceFormat format; - uint32 numMipLevels; - uint32 multisampleCount; - SVGA3dTextureFilter autogenFilter; - SVGA3dSize size; - uint32 arraySize; - uint32 pad; -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */ - -/* - * Defines a guest-backed surface, adding the larger flags. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDefineGBSurface_v3 { - uint32 sid; - SVGA3dSurfaceAllFlags surfaceFlags; - SVGA3dSurfaceFormat format; - uint32 numMipLevels; - uint32 multisampleCount; - SVGA3dMSPattern multisamplePattern; - SVGA3dMSQualityLevel qualityLevel; - SVGA3dTextureFilter autogenFilter; - SVGA3dSize size; - uint32 arraySize; -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */ - -/* - * Defines a guest-backed surface, adding buffer byte stride. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDefineGBSurface_v4 { - uint32 sid; - SVGA3dSurfaceAllFlags surfaceFlags; - SVGA3dSurfaceFormat format; - uint32 numMipLevels; - uint32 multisampleCount; - SVGA3dMSPattern multisamplePattern; - SVGA3dMSQualityLevel qualityLevel; - SVGA3dTextureFilter autogenFilter; - SVGA3dSize size; - uint32 arraySize; - uint32 bufferByteStride; -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineGBSurface_v4; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */ - -/* - * Destroy a guest-backed surface. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDestroyGBSurface { - uint32 sid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */ - -/* - * Bind a guest-backed surface to a mob. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdBindGBSurface { - uint32 sid; - SVGAMobId mobid; -} -#include "vmware_pack_end.h" -SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdBindGBSurfaceWithPitch { - uint32 sid; - SVGAMobId mobid; - uint32 baseLevelPitch; -} -#include "vmware_pack_end.h" -SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */ - -/* - * Conditionally bind a mob to a guest-backed surface if testMobid - * matches the currently bound mob. Optionally issue a - * readback/update on the surface while it is still bound to the old - * mobid if the mobid is changed by this command. - */ +#pragma pack(push, 1) +typedef struct { + SVGA3dSurfaceImageId image; + uint32 width; + uint32 height; + int32 xRoot; + int32 yRoot; + SVGAScreenTargetFlags flags; + uint32 dpi; + uint32 pad[7]; +} SVGAOTableScreenTargetEntry; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + float value[4]; +} SVGA3dShaderConstFloat; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + int32 value[4]; +} SVGA3dShaderConstInt; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 value; +} SVGA3dShaderConstBool; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint16 streamOffset; + uint8 stream; + uint8 type; + uint8 methodUsage; + uint8 usageIndex; +} SVGAGBVertexElement; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; + uint16 stride; + uint32 offset; +} SVGAGBVertexStream; +#pragma pack(pop) +#pragma pack(push, 1) +typedef struct { + SVGA3dRect viewport; + SVGA3dRect scissorRect; + SVGA3dZRange zRange; + + SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX]; + SVGAGBVertexElement decl1[4]; + + uint32 renderStates[SVGA3D_RS_MAX]; + SVGAGBVertexElement decl2[18]; + uint32 pad0[2]; + + struct { + SVGA3dFace face; + SVGA3dMaterial material; + } material; + + float clipPlanes[SVGA3D_MAX_CLIP_PLANES][4]; + float matrices[SVGA3D_TRANSFORM_MAX][16]; + + SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS]; + SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS]; + + uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; + SVGAGBVertexElement decl3[10]; + uint32 pad1[3]; + + uint32 occQueryActive; + uint32 occQueryValue; + + SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX]; + SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX]; + uint16 pShaderBValues; + uint16 vShaderBValues; + + SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS]; + SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS]; + uint32 numVertexDecls; + uint32 numVertexStreams; + uint32 numVertexDivisors; + uint32 pad2[30]; + + uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS]; + uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1]; + uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS]; + + SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX]; + SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX]; +} SVGAGBContextData; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAOTableType type; + PPN32 baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} SVGA3dCmdSetOTableBase; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAOTableType type; + PPN64 baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} SVGA3dCmdSetOTableBase64; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAOTableType type; + PPN64 baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} SVGA3dCmdGrowOTable; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAOTableType type; +} SVGA3dCmdReadbackOTable; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBMob { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN32 base; + uint32 sizeInBytes; +} SVGA3dCmdDefineGBMob; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDestroyGBMob { + SVGAMobId mobid; +} SVGA3dCmdDestroyGBMob; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBMob64 { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN64 base; + uint32 sizeInBytes; +} SVGA3dCmdDefineGBMob64; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdRedefineGBMob64 { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN64 base; + uint32 sizeInBytes; +} SVGA3dCmdRedefineGBMob64; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdUpdateGBMobMapping { + SVGAMobId mobid; +} SVGA3dCmdUpdateGBMobMapping; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBSurface { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; +} SVGA3dCmdDefineGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBSurface_v2 { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 arraySize; + uint32 pad; +} SVGA3dCmdDefineGBSurface_v2; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBSurface_v3 { + uint32 sid; + SVGA3dSurfaceAllFlags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dMSPattern multisamplePattern; + SVGA3dMSQualityLevel qualityLevel; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 arraySize; +} SVGA3dCmdDefineGBSurface_v3; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBSurface_v4 { + uint32 sid; + SVGA3dSurfaceAllFlags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dMSPattern multisamplePattern; + SVGA3dMSQualityLevel qualityLevel; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 arraySize; + uint32 bufferByteStride; +} SVGA3dCmdDefineGBSurface_v4; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDestroyGBSurface { + uint32 sid; +} SVGA3dCmdDestroyGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdBindGBSurface { + uint32 sid; + SVGAMobId mobid; +} SVGA3dCmdBindGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdBindGBSurfaceWithPitch { + uint32 sid; + SVGAMobId mobid; + uint32 baseLevelPitch; +} SVGA3dCmdBindGBSurfaceWithPitch; +#pragma pack(pop) #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) -#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1) - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdCondBindGBSurface { - uint32 sid; - SVGAMobId testMobid; - SVGAMobId mobid; - uint32 flags; -} -#include "vmware_pack_end.h" -SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */ - -/* - * Update an image in a guest-backed surface. - * (Inform the device that the guest-contents have been updated.) - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdUpdateGBImage { - SVGA3dSurfaceImageId image; - SVGA3dBox box; -} -#include "vmware_pack_end.h" -SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */ - -/* - * Update an entire guest-backed surface. - * (Inform the device that the guest-contents have been updated.) - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdUpdateGBSurface { - uint32 sid; -} -#include "vmware_pack_end.h" -SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */ - -/* - * Readback an image in a guest-backed surface. - * (Request the device to flush the dirty contents into the guest.) - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdReadbackGBImage { - SVGA3dSurfaceImageId image; -} -#include "vmware_pack_end.h" -SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */ - -/* - * Readback an entire guest-backed surface. - * (Request the device to flush the dirty contents into the guest.) - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdReadbackGBSurface { - uint32 sid; -} -#include "vmware_pack_end.h" -SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */ - -/* - * Readback a sub rect of an image in a guest-backed surface. After - * issuing this command the driver is required to issue an update call - * of the same region before issuing any other commands that reference - * this surface or rendering is not guaranteed. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdReadbackGBImagePartial { - SVGA3dSurfaceImageId image; - SVGA3dBox box; - uint32 invertBox; -} -#include "vmware_pack_end.h" -SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */ - - -/* - * Invalidate an image in a guest-backed surface. - * (Notify the device that the contents can be lost.) - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdInvalidateGBImage { - SVGA3dSurfaceImageId image; -} -#include "vmware_pack_end.h" -SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */ - -/* - * Invalidate an entire guest-backed surface. - * (Notify the device that the contents if all images can be lost.) - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdInvalidateGBSurface { - uint32 sid; -} -#include "vmware_pack_end.h" -SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */ - -/* - * Invalidate a sub rect of an image in a guest-backed surface. After - * issuing this command the driver is required to issue an update call - * of the same region before issuing any other commands that reference - * this surface or rendering is not guaranteed. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdInvalidateGBImagePartial { - SVGA3dSurfaceImageId image; - SVGA3dBox box; - uint32 invertBox; -} -#include "vmware_pack_end.h" -SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */ - - -/* - * Define a guest-backed context. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDefineGBContext { - uint32 cid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */ - -/* - * Destroy a guest-backed context. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDestroyGBContext { - uint32 cid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */ - -/* - * Bind a guest-backed context. - * - * validContents should be set to 0 for new contexts, - * and 1 if this is an old context which is getting paged - * back on to the device. - * - * For new contexts, it is recommended that the driver - * issue commands to initialize all interesting state - * prior to rendering. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdBindGBContext { - uint32 cid; - SVGAMobId mobid; - uint32 validContents; -} -#include "vmware_pack_end.h" -SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */ - -/* - * Readback a guest-backed context. - * (Request that the device flush the contents back into guest memory.) - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdReadbackGBContext { - uint32 cid; -} -#include "vmware_pack_end.h" -SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */ - -/* - * Invalidate a guest-backed context. - */ -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdInvalidateGBContext { - uint32 cid; -} -#include "vmware_pack_end.h" -SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */ - -/* - * Define a guest-backed shader. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDefineGBShader { - uint32 shid; - SVGA3dShaderType type; - uint32 sizeInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */ - -/* - * Bind a guest-backed shader. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdBindGBShader { - uint32 shid; - SVGAMobId mobid; - uint32 offsetInBytes; -} -#include "vmware_pack_end.h" -SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */ - -/* - * Destroy a guest-backed shader. - */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdDestroyGBShader { - uint32 shid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - uint32 regStart; - SVGA3dShaderType shaderType; - SVGA3dShaderConstType constType; - - /* - * Followed by a variable number of shader constants. - * - * Note that FLOAT and INT constants are 4-dwords in length, while - * BOOL constants are 1-dword in length. - */ -} -#include "vmware_pack_end.h" -SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */ - - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dQueryType type; -} -#include "vmware_pack_end.h" -SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dQueryType type; - SVGAMobId mobid; - uint32 offset; -} -#include "vmware_pack_end.h" -SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */ - - -/* - * SVGA_3D_CMD_WAIT_FOR_GB_QUERY -- - * - * The semantics of this command are identical to the - * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written - * to a Mob instead of a GMR. - */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 cid; - SVGA3dQueryType type; - SVGAMobId mobid; - uint32 offset; -} -#include "vmware_pack_end.h" -SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */ - - -typedef -#include "vmware_pack_begin.h" -struct { - SVGAMobId mobid; - uint32 mustBeZero; - uint32 initialized; -} -#include "vmware_pack_end.h" -SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */ - -typedef -#include "vmware_pack_begin.h" -struct { - SVGAMobId mobid; - uint32 gartOffset; -} -#include "vmware_pack_end.h" -SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */ - - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 gartOffset; - uint32 numPages; -} -#include "vmware_pack_end.h" -SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */ - - -/* - * Screen Targets - */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 stid; - uint32 width; - uint32 height; - int32 xRoot; - int32 yRoot; - SVGAScreenTargetFlags flags; - - /* - * The physical DPI that the guest expects this screen displayed at. - * - * Guests which are not DPI-aware should set this to zero. - */ - uint32 dpi; -} -#include "vmware_pack_end.h" -SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 stid; -} -#include "vmware_pack_end.h" -SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 stid; - SVGA3dSurfaceImageId image; -} -#include "vmware_pack_end.h" -SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 stid; - SVGA3dRect rect; -} -#include "vmware_pack_end.h" -SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */ - -typedef -#include "vmware_pack_begin.h" -struct SVGA3dCmdGBScreenDMA { - uint32 screenId; - uint32 dead; - SVGAMobId destMobID; - uint32 destPitch; - SVGAMobId changeMapMobID; -} -#include "vmware_pack_end.h" -SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 value; - uint32 mobId; - uint32 mobOffset; -} -#include "vmware_pack_end.h" -SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 stid; - SVGA3dSurfaceImageId dest; - - uint32 statusMobId; - uint32 statusMobOffset; - - /* Reserved fields */ - uint32 mustBeInvalidId; - uint32 mustBeZero; -} -#include "vmware_pack_end.h" -SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */ +#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdCondBindGBSurface { + uint32 sid; + SVGAMobId testMobid; + SVGAMobId mobid; + uint32 flags; +} SVGA3dCmdCondBindGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdUpdateGBImage { + SVGA3dSurfaceImageId image; + SVGA3dBox box; +} SVGA3dCmdUpdateGBImage; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdUpdateGBSurface { + uint32 sid; +} SVGA3dCmdUpdateGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdReadbackGBImage { + SVGA3dSurfaceImageId image; +} SVGA3dCmdReadbackGBImage; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdReadbackGBSurface { + uint32 sid; +} SVGA3dCmdReadbackGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdReadbackGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} SVGA3dCmdReadbackGBImagePartial; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdInvalidateGBImage { + SVGA3dSurfaceImageId image; +} SVGA3dCmdInvalidateGBImage; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdInvalidateGBSurface { + uint32 sid; +} SVGA3dCmdInvalidateGBSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdInvalidateGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} SVGA3dCmdInvalidateGBImagePartial; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBContext { + uint32 cid; +} SVGA3dCmdDefineGBContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDestroyGBContext { + uint32 cid; +} SVGA3dCmdDestroyGBContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdBindGBContext { + uint32 cid; + SVGAMobId mobid; + uint32 validContents; +} SVGA3dCmdBindGBContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdReadbackGBContext { + uint32 cid; +} SVGA3dCmdReadbackGBContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdInvalidateGBContext { + uint32 cid; +} SVGA3dCmdInvalidateGBContext; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDefineGBShader { + uint32 shid; + SVGA3dShaderType type; + uint32 sizeInBytes; +} SVGA3dCmdDefineGBShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdBindGBShader { + uint32 shid; + SVGAMobId mobid; + uint32 offsetInBytes; +} SVGA3dCmdBindGBShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdDestroyGBShader { + uint32 shid; +} SVGA3dCmdDestroyGBShader; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + uint32 regStart; + SVGA3dShaderType shaderType; + SVGA3dShaderConstType constType; + +} SVGA3dCmdSetGBShaderConstInline; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; +} SVGA3dCmdBeginGBQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} SVGA3dCmdEndGBQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} SVGA3dCmdWaitForGBQuery; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAMobId mobid; + uint32 mustBeZero; + uint32 initialized; +} SVGA3dCmdEnableGart; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + SVGAMobId mobid; + uint32 gartOffset; +} SVGA3dCmdMapMobIntoGart; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 gartOffset; + uint32 numPages; +} SVGA3dCmdUnmapGartRange; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + uint32 width; + uint32 height; + int32 xRoot; + int32 yRoot; + SVGAScreenTargetFlags flags; + + uint32 dpi; +} SVGA3dCmdDefineGBScreenTarget; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; +} SVGA3dCmdDestroyGBScreenTarget; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + SVGA3dSurfaceImageId image; +} SVGA3dCmdBindGBScreenTarget; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + SVGA3dRect rect; +} SVGA3dCmdUpdateGBScreenTarget; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + SVGA3dRect rect; + SVGA3dFrameUpdateType type; +} SVGA3dCmdUpdateGBScreenTarget_v2; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + SVGA3dRect rect; + SVGA3dFrameUpdateType type; + SVGAUnsignedPoint srcPoint; +} SVGA3dCmdUpdateGBScreenTargetMove; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct SVGA3dCmdGBScreenDMA { + uint32 screenId; + uint32 dead; + SVGAMobId destMobID; + uint32 destPitch; + SVGAMobId changeMapMobID; +} SVGA3dCmdGBScreenDMA; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 value; + uint32 mobId; + uint32 mobOffset; +} SVGA3dCmdGBMobFence; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 stid; + SVGA3dSurfaceImageId dest; + + uint32 statusMobId; + uint32 statusMobOffset; + + uint32 mustBeInvalidId; + uint32 mustBeZero; +} SVGA3dCmdScreenCopy; +#pragma pack(pop) #define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00 #define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01 #define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF -typedef -#include "vmware_pack_begin.h" -struct { - uint32 sid; -} -#include "vmware_pack_end.h" -SVGA3dCmdWriteZeroSurface; /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */ - -typedef -#include "vmware_pack_begin.h" -struct { - uint32 sid; -} -#include "vmware_pack_end.h" -SVGA3dCmdHintZeroSurface; /* SVGA_3D_CMD_HINT_ZERO_SURFACE */ - -#endif /* _SVGA3D_CMD_H_ */ +#pragma pack(push, 1) +typedef struct { + uint32 sid; +} SVGA3dCmdWriteZeroSurface; +#pragma pack(pop) + +#pragma pack(push, 1) +typedef struct { + uint32 sid; +} SVGA3dCmdUpdateZeroSurface; +#pragma pack(pop) + +#endif |