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authorGerd Hoffmann <kraxel@redhat.com>2019-08-30 08:01:16 +0200
committerGerd Hoffmann <kraxel@redhat.com>2019-09-04 06:54:12 +0200
commitf0c6cef7e7174bdb11bbf972cded48bbb33bfba4 (patch)
tree67ce19d823f0b8423176425fd2a0f0342e388909 /drivers/gpu/drm/virtio/virtgpu_gem.c
parent12afce08ed51a67aafcc678f4b6e428d71b1f6fb (diff)
downloadlinux-f0c6cef7e7174bdb11bbf972cded48bbb33bfba4.tar.bz2
drm/virtio: add worker for object release
Move object release into a separate worker. Releasing objects requires sending commands to the host. Doing that in the dequeue worker will cause deadlocks in case the command queue gets filled up, because the dequeue worker is also the one which will free up slots in the command queue. Reported-by: Chia-I Wu <olvaffe@gmail.com> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Chia-I Wu <olvaffe@gmail.com> Tested-by: Chia-I Wu <olvaffe@gmail.com> Link: http://patchwork.freedesktop.org/patch/msgid/20190830060116.10476-1-kraxel@redhat.com
Diffstat (limited to 'drivers/gpu/drm/virtio/virtgpu_gem.c')
-rw-r--r--drivers/gpu/drm/virtio/virtgpu_gem.c27
1 files changed, 27 insertions, 0 deletions
diff --git a/drivers/gpu/drm/virtio/virtgpu_gem.c b/drivers/gpu/drm/virtio/virtgpu_gem.c
index b812094ae916..4c1f579edfb3 100644
--- a/drivers/gpu/drm/virtio/virtgpu_gem.c
+++ b/drivers/gpu/drm/virtio/virtgpu_gem.c
@@ -239,3 +239,30 @@ void virtio_gpu_array_put_free(struct virtio_gpu_object_array *objs)
drm_gem_object_put_unlocked(objs->objs[i]);
virtio_gpu_array_free(objs);
}
+
+void virtio_gpu_array_put_free_delayed(struct virtio_gpu_device *vgdev,
+ struct virtio_gpu_object_array *objs)
+{
+ spin_lock(&vgdev->obj_free_lock);
+ list_add_tail(&objs->next, &vgdev->obj_free_list);
+ spin_unlock(&vgdev->obj_free_lock);
+ schedule_work(&vgdev->obj_free_work);
+}
+
+void virtio_gpu_array_put_free_work(struct work_struct *work)
+{
+ struct virtio_gpu_device *vgdev =
+ container_of(work, struct virtio_gpu_device, obj_free_work);
+ struct virtio_gpu_object_array *objs;
+
+ spin_lock(&vgdev->obj_free_lock);
+ while (!list_empty(&vgdev->obj_free_list)) {
+ objs = list_first_entry(&vgdev->obj_free_list,
+ struct virtio_gpu_object_array, next);
+ list_del(&objs->next);
+ spin_unlock(&vgdev->obj_free_lock);
+ virtio_gpu_array_put_free(objs);
+ spin_lock(&vgdev->obj_free_lock);
+ }
+ spin_unlock(&vgdev->obj_free_lock);
+}