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authorThomas Zimmermann <tzimmermann@suse.de>2020-11-03 10:30:11 +0100
committerThomas Zimmermann <tzimmermann@suse.de>2020-11-09 09:19:24 +0100
commit49a3f51dfeeecb52c5aa28c5cb9592fe5e39bf95 (patch)
tree60399216163b2213ccd45bdddc2dde62f6e0002d /drivers/gpu/drm/vc4/vc4_bo.c
parent43676605f890b218e551f396a55dbaea7799acb4 (diff)
downloadlinux-49a3f51dfeeecb52c5aa28c5cb9592fe5e39bf95.tar.bz2
drm/gem: Use struct dma_buf_map in GEM vmap ops and convert GEM backends
This patch replaces the vmap/vunmap's use of raw pointers in GEM object functions with instances of struct dma_buf_map. GEM backends are converted as well. For most of them, this simply changes the returned type. TTM-based drivers now return information about the location of the memory, either system or I/O memory. GEM VRAM helpers and qxl now use ttm_bo_vmap() et al. Amdgpu, nouveau and radeon use drm_gem_ttm_vmap() et al instead of implementing their own vmap callbacks. v7: * init QXL cursor to mapped BO buffer (kernel test robot) v5: * update vkms after switch to shmem v4: * use ttm_bo_vmap(), drm_gem_ttm_vmap(), et al. (Daniel, Christian) * fix a trailing { in drm_gem_vmap() * remove several empty functions instead of converting them (Daniel) * comment uses of raw pointers with a TODO (Daniel) * TODO list: convert more helpers to use struct dma_buf_map Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Acked-by: Christian König <christian.koenig@amd.com> Tested-by: Sam Ravnborg <sam@ravnborg.org> Link: https://patchwork.freedesktop.org/patch/msgid/20201103093015.1063-7-tzimmermann@suse.de
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_bo.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_bo.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index 557f0d1e6437..f290a9a942dc 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -785,16 +785,16 @@ int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma)
return drm_gem_cma_prime_mmap(obj, vma);
}
-void *vc4_prime_vmap(struct drm_gem_object *obj)
+int vc4_prime_vmap(struct drm_gem_object *obj, struct dma_buf_map *map)
{
struct vc4_bo *bo = to_vc4_bo(obj);
if (bo->validated_shader) {
DRM_DEBUG("mmaping of shader BOs not allowed.\n");
- return ERR_PTR(-EINVAL);
+ return -EINVAL;
}
- return drm_gem_cma_prime_vmap(obj);
+ return drm_gem_cma_prime_vmap(obj, map);
}
struct drm_gem_object *