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authorEric Anholt <eric@anholt.net>2018-11-30 16:57:58 -0800
committerEric Anholt <eric@anholt.net>2018-12-03 11:26:23 -0800
commit55a9b74846ed5e6219c7d81a8e1bf96f25d8ad5e (patch)
treef844e77e4e698c6a35c67dcbbe93fae7e984de80 /drivers/gpu/drm/v3d/v3d_irq.c
parentdb176f6ba1da39ad0016c77b9775a6bb3d0ce88a (diff)
downloadlinux-55a9b74846ed5e6219c7d81a8e1bf96f25d8ad5e.tar.bz2
drm/v3d: Add more tracepoints for V3D GPU rendering.
The core scheduler tells us when the job is pushed to the scheduler's queue, and I had the job_run functions saying when they actually queue the job to the hardware. By adding tracepoints for the very top of the ioctls and the IRQs signaling job completion, "perf record -a -e v3d:.\* -e gpu_scheduler:.\* <job>; perf script" gets you a pretty decent timeline. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20181201005759.28093-5-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
Diffstat (limited to 'drivers/gpu/drm/v3d/v3d_irq.c')
-rw-r--r--drivers/gpu/drm/v3d/v3d_irq.c19
1 files changed, 16 insertions, 3 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index dd7a7b0bd5a1..69338da70ddc 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -15,6 +15,7 @@
#include "v3d_drv.h"
#include "v3d_regs.h"
+#include "v3d_trace.h"
#define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM | \
V3D_INT_FLDONE | \
@@ -88,12 +89,20 @@ v3d_irq(int irq, void *arg)
}
if (intsts & V3D_INT_FLDONE) {
- dma_fence_signal(v3d->bin_job->bin.done_fence);
+ struct v3d_fence *fence =
+ to_v3d_fence(v3d->bin_job->bin.done_fence);
+
+ trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
+ dma_fence_signal(&fence->base);
status = IRQ_HANDLED;
}
if (intsts & V3D_INT_FRDONE) {
- dma_fence_signal(v3d->render_job->render.done_fence);
+ struct v3d_fence *fence =
+ to_v3d_fence(v3d->render_job->render.done_fence);
+
+ trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
+ dma_fence_signal(&fence->base);
status = IRQ_HANDLED;
}
@@ -119,7 +128,11 @@ v3d_hub_irq(int irq, void *arg)
V3D_WRITE(V3D_HUB_INT_CLR, intsts);
if (intsts & V3D_HUB_INT_TFUC) {
- dma_fence_signal(v3d->tfu_job->done_fence);
+ struct v3d_fence *fence =
+ to_v3d_fence(v3d->tfu_job->done_fence);
+
+ trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
+ dma_fence_signal(&fence->base);
status = IRQ_HANDLED;
}