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author | Mario Kleiner <mario.kleiner.de@gmail.com> | 2019-02-09 07:52:55 +0100 |
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committer | Dave Airlie <airlied@redhat.com> | 2019-03-05 08:13:39 +1000 |
commit | 634092b1b9f67bea23a87b77880df5e8012a411a (patch) | |
tree | d52e553af7dfd622458639aef852ecfa6533d7b4 /drivers/gpu/drm/msm/msm_debugfs.c | |
parent | 2c3cd66f4c66b169c18a2dbebbc894681d282278 (diff) | |
download | linux-634092b1b9f67bea23a87b77880df5e8012a411a.tar.bz2 |
drm/amd/display: Use vrr friendly pageflip throttling in DC.
In VRR mode, keep track of the vblank count of the last
completed pageflip in amdgpu_crtc->last_flip_vblank, as
recorded in the pageflip completion handler after each
completed flip.
Use that count to prevent mmio programming a new pageflip
within the same vblank in which the last pageflip completed,
iow. to throttle pageflips to at most one flip per video
frame, while at the same time allowing to request a flip
not only before start of vblank, but also anywhere within
vblank.
The old logic did the same, and made sense for regular fixed
refresh rate flipping, but in vrr mode it prevents requesting
a flip anywhere inside the possibly huge vblank, thereby
reducing framerate in vrr mode instead of improving it, by
delaying a slightly delayed flip requests up to a maximum
vblank duration + 1 scanout duration. This would limit VRR
usefulness to only help applications with a very high GPU
demand, which can submit the flip request before start of
vblank, but then have to wait long for fences to complete.
With this method a flip can be both requested and - after
fences have completed - executed, ie. it doesn't matter if
the request (amdgpu_dm_do_flip()) gets delayed until deep
into the extended vblank due to cpu execution delays. This
also allows clients which want to regulate framerate within
the vrr range a much more fine-grained control of flip timing,
a feature that might be useful for video playback, and is
very useful for neuroscience/vision research applications.
In regular non-VRR mode, retain the old flip submission
behavior. This to keep flip scheduling for fullscreen X11/GLX
OpenGL clients intact, if they use the GLX_OML_sync_control
extensions glXSwapBufferMscOML(, ..., target_msc,...) function
with a specific target_msc target vblank count.
glXSwapBuffersMscOML() or DRI3/Present PresentPixmap() will
not flip at the proper target_msc for a non-zero target_msc
if VRR mode is active with this patch. They'd often flip one
frame too early. However, this limitation should not matter
much in VRR mode, as scheduling based on vblank counts is
pretty futile/unusable under variable refresh duration
anyway, so no real extra harm is done.
According to some testing already done with this patch by
Nicholas on top of my tests, IGT tests didn't report any
problems. If fixes stuttering and flickering when flipping
at rates below the minimum vrr refresh rate.
Fixes: bb47de736661 ("drm/amdgpu: Set FreeSync state using drm VRR
properties")
Signed-off-by: Mario Kleiner <mario.kleiner.de@gmail.com>
Cc: <stable@vger.kernel.org>
Cc: Harry Wentland <harry.wentland@amd.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Cc: Michel Dänzer <michel@daenzer.net>
Tested-by: Bruno Filipe <bmilreu@gmail.com>
Reviewed-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'drivers/gpu/drm/msm/msm_debugfs.c')
0 files changed, 0 insertions, 0 deletions