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authorMauro Carvalho Chehab <mchehab+huawei@kernel.org>2021-11-17 08:38:30 +0000
committerMauro Carvalho Chehab <mchehab+huawei@kernel.org>2021-11-17 09:51:29 +0000
commit3b941c5a19680ea9d42527152b56685acd681b09 (patch)
treeff2c6096e52662c8bce0708638eda713ee7a7b98
parent50f1d9343b915a7c3480c0aff9f6a01aea034987 (diff)
downloadlinux-3b941c5a19680ea9d42527152b56685acd681b09.tar.bz2
media: atomisp: sh_css_param_shading: fix comments coding style
The comments are not following Kernel coding style. Also, there are two missing comments that are found at the Intel Aero device driver code. Add them. No functional changes. Signed-off-by: Mauro Carvalho Chehab <mchehab+huawei@kernel.org>
-rw-r--r--drivers/staging/media/atomisp/pci/sh_css_param_shading.c58
1 files changed, 37 insertions, 21 deletions
diff --git a/drivers/staging/media/atomisp/pci/sh_css_param_shading.c b/drivers/staging/media/atomisp/pci/sh_css_param_shading.c
index 0abd5bf36b7f..41a4c9162319 100644
--- a/drivers/staging/media/atomisp/pci/sh_css_param_shading.c
+++ b/drivers/staging/media/atomisp/pci/sh_css_param_shading.c
@@ -118,8 +118,10 @@ crop_and_interpolate(unsigned int cropped_width,
int ty, src_y0, src_y1;
unsigned int sy0, sy1, dy0, dy1, divy;
- /* calculate target point and make sure it falls within
- the table */
+ /*
+ * calculate target point and make sure it falls within
+ * the table
+ */
ty = out_start_row + i * out_cell_size;
/* calculate closest source points in shading table and
@@ -166,19 +168,24 @@ crop_and_interpolate(unsigned int cropped_width,
src_x1 = clamp(src_x1, 0, (int)table_width - 1);
tx = min(clamp(tx, 0, (int)sensor_width - 1),
(int)table_cell_w);
- /* calculate closest source points for distance
- computation */
+ /*
+ * calculate closest source points for distance
+ * computation
+ */
sx0 = min(src_x0 * in_cell_size, sensor_width - 1);
sx1 = min(src_x1 * in_cell_size, sensor_width - 1);
- /* calculate distances between source and target
- pixels */
+ /*
+ * calculate distances between source and target
+ * pixels
+ */
dx0 = tx - sx0;
dx1 = sx1 - tx;
divx = sx1 - sx0;
/* if we're at the edge, we just use the closest
- point still in the grid. We make up for the divider
- in this case by setting the distance to
- out_cell_size, since it's actually 0. */
+ * point still in the grid. We make up for the divider
+ * in this case by setting the distance to
+ * out_cell_size, since it's actually 0.
+ */
if (divx == 0) {
dx0 = 1;
divx = 1;
@@ -271,20 +278,26 @@ prepare_shading_table(const struct ia_css_shading_table *in_table,
bds_denominator -
binary->info->sp.pipeline.top_cropping;
- /* We take into account the binning done by the sensor. We do this
- by cropping the non-binned part of the shading table and then
- increasing the size of a grid cell with this same binning factor. */
+ /*
+ * We take into account the binning done by the sensor. We do this
+ * by cropping the non-binned part of the shading table and then
+ * increasing the size of a grid cell with this same binning factor.
+ */
input_width <<= sensor_binning;
input_height <<= sensor_binning;
- /* We also scale the padding by the same binning factor. This will
- make it much easier later on to calculate the padding of the
- shading table. */
+ /*
+ * We also scale the padding by the same binning factor. This will
+ * make it much easier later on to calculate the padding of the
+ * shading table.
+ */
left_padding <<= sensor_binning;
right_padding <<= sensor_binning;
top_padding <<= sensor_binning;
- /* during simulation, the used resolution can exceed the sensor
- resolution, so we clip it. */
+ /*
+ * during simulation, the used resolution can exceed the sensor
+ * resolution, so we clip it.
+ */
input_width = min(input_width, in_table->sensor_width);
input_height = min(input_height, in_table->sensor_height);
@@ -302,8 +315,10 @@ prepare_shading_table(const struct ia_css_shading_table *in_table,
result->sensor_height = in_table->sensor_height;
result->fraction_bits = in_table->fraction_bits;
- /* now we crop the original shading table and then interpolate to the
- requested resolution and decimation factor. */
+ /*
+ * now we crop the original shading table and then interpolate to the
+ * requested resolution and decimation factor.
+ */
for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {
crop_and_interpolate(input_width, input_height,
left_padding, right_padding, top_padding,
@@ -360,9 +375,10 @@ ia_css_shading_table_free(struct ia_css_shading_table *table)
if (!table)
return;
- /* We only output logging when the table is not NULL, otherwise
+ /*
+ * We only output logging when the table is not NULL, otherwise
* logs will give the impression that a table was freed.
- * */
+ */
IA_CSS_ENTER("");
for (i = 0; i < IA_CSS_SC_NUM_COLORS; i++) {