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author | Takashi Sakamoto <o-takashi@sakamocchi.jp> | 2015-12-31 13:58:14 +0900 |
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committer | Takashi Iwai <tiwai@suse.de> | 2016-01-06 10:18:54 +0100 |
commit | 2eb65d67afbf9364b525b657f1475d1a2cbc27de (patch) | |
tree | 306bd6942c5d4ac1d83dd390942c6a54c955ce7d | |
parent | a2875a92b8413b4d7eacf96802c9718aeeb0363f (diff) | |
download | linux-2eb65d67afbf9364b525b657f1475d1a2cbc27de.tar.bz2 |
ALSA: dice: expand timeout to wait for Dice notification
Some users have reported that their Dice based models generate ETIMEDOUT
when starting PCM playback. It means that current timeout (=100msec) is
not enough for their models to transfer notifications.
This commit expands the timeout up to 2 sec. As a result, in a worst case,
any operations to start AMDTP streams takes 2 sec or more. Then, in
userspace, snd_pcm_hw_params(), snd_pcm_prepare(), snd_pcm_recover(),
snd_rawmidi_open(), snd_seq_connect_from() and snd_seq_connect_to() may
take the time.
Signed-off-by: Takashi Sakamoto <o-takashi@sakamocchi.jp>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
-rw-r--r-- | sound/firewire/dice/dice-transaction.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/firewire/dice/dice-transaction.c b/sound/firewire/dice/dice-transaction.c index 55c1fbf31626..a4ff4e0bc0af 100644 --- a/sound/firewire/dice/dice-transaction.c +++ b/sound/firewire/dice/dice-transaction.c @@ -9,7 +9,7 @@ #include "dice.h" -#define NOTIFICATION_TIMEOUT_MS 100 +#define NOTIFICATION_TIMEOUT_MS (2 * MSEC_PER_SEC) static u64 get_subaddr(struct snd_dice *dice, enum snd_dice_addr_type type, u64 offset) |