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authorDenis Kenzior <denkenz@gmail.com>2010-10-25 17:44:46 -0500
committerDenis Kenzior <denkenz@gmail.com>2010-10-25 17:44:46 -0500
commit4cea42c53d6a3cb24429712a51b59d98e01c8325 (patch)
treeddeabf889e605d23ade65b74da7b8f05498931db
parentd9ad66ab38b13c446f078c1ab459ad5199128a64 (diff)
downloadofono-4cea42c53d6a3cb24429712a51b59d98e01c8325.tar.bz2
TODO: Mark Play Tone task as done
-rw-r--r--TODO8
-rw-r--r--doc/features.txt7
2 files changed, 7 insertions, 8 deletions
diff --git a/TODO b/TODO
index ad962413..239bab04 100644
--- a/TODO
+++ b/TODO
@@ -326,14 +326,6 @@ Voicecall
Sim Toolkit
===========
-- Support the Play Tone proactive command. This should be implemented
- by making the appropriate call into the SimToolkitAgent. The sound
- that will be played will be determined by the agent based on the sound
- type.
-
- Priority: High
- Complexity: C2
-
- Support Refresh proactive command. The specification defines 7 types
of Refresh types:
- NAA Initialization
diff --git a/doc/features.txt b/doc/features.txt
index 12be037f..2acd352d 100644
--- a/doc/features.txt
+++ b/doc/features.txt
@@ -77,6 +77,13 @@ Supported Proactive Commands:
modem. The appropriate terminal response is sent to the SIM once the DTMF
tones have been played or the call has been disconnected.
+- Play Tone proactive command. Whenever oFono receives a Play Tone proactive
+ command it checks whether the tone is to be continuous/looped or played once.
+ It then calls the SimToolkitAgent PlayTone or LoopTone method as appropriate.
+ The sound that will be played will be determined based on the sound type
+ that is passed to the agent. It is up to the system integrator to provide
+ the appropriate sounds.
+
- Sim icon support. oFono supports icons that are stored on the SIM. If the
SIM notifies oFono that an icon is available for a particular proactive
command, oFono passes this information to the UI. The UI is able to obtain