diff options
author | Denis Kenzior <denkenz@gmail.com> | 2010-10-25 17:44:46 -0500 |
---|---|---|
committer | Denis Kenzior <denkenz@gmail.com> | 2010-10-25 17:44:46 -0500 |
commit | 4cea42c53d6a3cb24429712a51b59d98e01c8325 (patch) | |
tree | ddeabf889e605d23ade65b74da7b8f05498931db | |
parent | d9ad66ab38b13c446f078c1ab459ad5199128a64 (diff) | |
download | ofono-4cea42c53d6a3cb24429712a51b59d98e01c8325.tar.bz2 |
TODO: Mark Play Tone task as done
-rw-r--r-- | TODO | 8 | ||||
-rw-r--r-- | doc/features.txt | 7 |
2 files changed, 7 insertions, 8 deletions
@@ -326,14 +326,6 @@ Voicecall Sim Toolkit =========== -- Support the Play Tone proactive command. This should be implemented - by making the appropriate call into the SimToolkitAgent. The sound - that will be played will be determined by the agent based on the sound - type. - - Priority: High - Complexity: C2 - - Support Refresh proactive command. The specification defines 7 types of Refresh types: - NAA Initialization diff --git a/doc/features.txt b/doc/features.txt index 12be037f..2acd352d 100644 --- a/doc/features.txt +++ b/doc/features.txt @@ -77,6 +77,13 @@ Supported Proactive Commands: modem. The appropriate terminal response is sent to the SIM once the DTMF tones have been played or the call has been disconnected. +- Play Tone proactive command. Whenever oFono receives a Play Tone proactive + command it checks whether the tone is to be continuous/looped or played once. + It then calls the SimToolkitAgent PlayTone or LoopTone method as appropriate. + The sound that will be played will be determined based on the sound type + that is passed to the agent. It is up to the system integrator to provide + the appropriate sounds. + - Sim icon support. oFono supports icons that are stored on the SIM. If the SIM notifies oFono that an icon is available for a particular proactive command, oFono passes this information to the UI. The UI is able to obtain |