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2020-03-04powercap: idle_inject: Replace zero-length array with flexible-array memberGustavo A. R. Silva1-1/+1
The current codebase makes use of the zero-length array language extension to the C90 standard, but the preferred mechanism to declare variable-length types such as these ones is a flexible array member[1][2], introduced in C99: struct foo { int stuff; struct boo array[]; }; By making use of the mechanism above, we will get a compiler warning in case the flexible array does not occur last in the structure, which will help us prevent some kind of undefined behavior bugs from being inadvertently introduced[3] to the codebase from now on. Also, notice that, dynamic memory allocations won't be affected by this change: "Flexible array members have incomplete type, and so the sizeof operator may not be applied. As a quirk of the original implementation of zero-length arrays, sizeof evaluates to zero."[1] Lastly, fix the following checkpatch warning: WARNING: Prefer 'unsigned long' over 'unsigned long int' as the int is unnecessary + unsigned long int cpumask[]; This issue was found with the help of Coccinelle. [1] https://gcc.gnu.org/onlinedocs/gcc/Zero-Length.html [2] https://github.com/KSPP/linux/issues/21 [3] commit 76497732932f ("cxgb3/l2t: Fix undefined behaviour") Signed-off-by: Gustavo A. R. Silva <gustavo@embeddedor.com> Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
2019-09-03powercap: idle_inject: Use higher resolution for idle injectionDaniel Lezcano1-26/+27
The resolution of the idle injection is limited to 1ms. If there is a need for an injection of 1.2 ms, it is not possible. The idle injection API is not yet used, so it is safe to convert the existing API to the new time unit instead of adding more functions. Convert to microsecond in order to use a finer grain time unit when injecting idle cycles. Signed-off-by: Daniel Lezcano <daniel.lezcano@linaro.org> Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
2019-09-03cpuidle: play_idle: Increase the resolution to usecDaniel Lezcano1-1/+1
The play_idle resolution is 1ms. The intel_powerclamp bases the idle duration on jiffies. The idle injection API is also using msec based duration but has no user yet. Unfortunately, msec based time does not fit well when we want to inject idle cycle precisely with shallow idle state. In order to set the scene for the incoming idle injection user, move the precision up to usec when calling play_idle. Signed-off-by: Daniel Lezcano <daniel.lezcano@linaro.org> Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
2018-07-02powercap / idle_inject: Add an idle injection frameworkDaniel Lezcano1-0/+356
Initially, the cpu_cooling device for ARM was changed by adding a new policy inserting idle cycles. The intel_powerclamp driver does a similar action. Instead of implementing idle injections privately in the cpu_cooling device, move the idle injection code in a dedicated framework and give the opportunity to other frameworks to make use of it. The framework relies on the smpboot kthreads which handles via its main loop the common code for hotplugging and [un]parking. This code was previously tested with the cpu cooling device and went through several iterations. It results now in split code and API exported in the header file. It was tested with the cpu cooling device with success. Signed-off-by: Daniel Lezcano <daniel.lezcano@linaro.org> Reviewed-by: Viresh Kumar <viresh.kumar@linaro.org> [ rjw: Rewrite of all comments ] Signed-off-by: Rafael J. Wysocki <rafael.j.wysocki@intel.com>