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path: root/drivers/hid/hid-steam.c
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2018-06-20HID: steam: use hid_device.driver_data instead of hid_set_drvdata()Rodrigo Rivas Costa1-5/+5
When creating the low-level hidraw device, the reference to steam_device was stored using hid_set_drvdata(). But this value is not guaranteed to be kept when set before calling probe. If this pointer is reset, it crashes when opening the emulated hidraw device. It looks like hid_set_drvdata() is for users "avobe" this hid_device, while hid_device.driver_data it for users "below" this one. In this case, we are creating a virtual hidraw device, so we must use hid_device.driver_data. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Tested-by: Mariusz Ceier <mceier+kernel@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2018-05-15HID: steam: add missing fields in client initializationJiri Kosina1-0/+3
->product, ->version and ->type fields in the client struct were left out unitialized from the hid device fields; fix that. Reported-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2018-05-15HID: steam: add battery device.Rodrigo Rivas Costa1-1/+140
The wireless Steam Controller is battery operated, so add the battery device and power information. Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2018-05-15HID: add driver for Valve Steam ControllerRodrigo Rivas Costa1-0/+973
There are two ways to connect the Steam Controller: directly to the USB or with the USB wireless adapter. Both methods are similar, but the wireless adapter can connect up to 4 devices at the same time. The wired device will appear as 3 interfaces: a virtual mouse, a virtual keyboard and a custom HID device. The wireless device will appear as 5 interfaces: a virtual keyboard and 4 custom HID devices, that will remain silent until a device is actually connected. The custom HID device has a report descriptor with all vendor specific usages, so the hid-generic is not very useful. In a PC/SteamBox Valve Steam Client provices a software translation by using hidraw and a creates a uinput virtual gamepad and XTest keyboard/mouse. This driver intercepts the hidraw usage, so it can get out of the way when the Steam Client is in use. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>