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-rw-r--r--mm/slub.c14
1 files changed, 14 insertions, 0 deletions
diff --git a/mm/slub.c b/mm/slub.c
index defd76f98648..3ca89ef9b7b0 100644
--- a/mm/slub.c
+++ b/mm/slub.c
@@ -2750,6 +2750,20 @@ void kmem_cache_free(struct kmem_cache *s, void *x)
}
EXPORT_SYMBOL(kmem_cache_free);
+void kmem_cache_free_bulk(struct kmem_cache *s, size_t size, void **p)
+{
+ __kmem_cache_free_bulk(s, size, p);
+}
+EXPORT_SYMBOL(kmem_cache_free_bulk);
+
+bool kmem_cache_alloc_bulk(struct kmem_cache *s, gfp_t flags, size_t size,
+ void **p)
+{
+ return __kmem_cache_alloc_bulk(s, flags, size, p);
+}
+EXPORT_SYMBOL(kmem_cache_alloc_bulk);
+
+
/*
* Object placement in a slab is made very easy because we always start at
* offset 0. If we tune the size of the object to the alignment then we can