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-rw-r--r--lib/sbitmap.c301
1 files changed, 301 insertions, 0 deletions
diff --git a/lib/sbitmap.c b/lib/sbitmap.c
new file mode 100644
index 000000000000..dfc084ac6937
--- /dev/null
+++ b/lib/sbitmap.c
@@ -0,0 +1,301 @@
+/*
+ * Copyright (C) 2016 Facebook
+ * Copyright (C) 2013-2014 Jens Axboe
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public
+ * License v2 as published by the Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include <linux/sbitmap.h>
+
+int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
+ gfp_t flags, int node)
+{
+ unsigned int bits_per_word;
+ unsigned int i;
+
+ if (shift < 0) {
+ shift = ilog2(BITS_PER_LONG);
+ /*
+ * If the bitmap is small, shrink the number of bits per word so
+ * we spread over a few cachelines, at least. If less than 4
+ * bits, just forget about it, it's not going to work optimally
+ * anyway.
+ */
+ if (depth >= 4) {
+ while ((4U << shift) > depth)
+ shift--;
+ }
+ }
+ bits_per_word = 1U << shift;
+ if (bits_per_word > BITS_PER_LONG)
+ return -EINVAL;
+
+ sb->shift = shift;
+ sb->depth = depth;
+ sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
+
+ if (depth == 0) {
+ sb->map = NULL;
+ return 0;
+ }
+
+ sb->map = kzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node);
+ if (!sb->map)
+ return -ENOMEM;
+
+ for (i = 0; i < sb->map_nr; i++) {
+ sb->map[i].depth = min(depth, bits_per_word);
+ depth -= sb->map[i].depth;
+ }
+ return 0;
+}
+EXPORT_SYMBOL_GPL(sbitmap_init_node);
+
+void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
+{
+ unsigned int bits_per_word = 1U << sb->shift;
+ unsigned int i;
+
+ sb->depth = depth;
+ sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
+
+ for (i = 0; i < sb->map_nr; i++) {
+ sb->map[i].depth = min(depth, bits_per_word);
+ depth -= sb->map[i].depth;
+ }
+}
+EXPORT_SYMBOL_GPL(sbitmap_resize);
+
+static int __sbitmap_get_word(struct sbitmap_word *word, unsigned int hint,
+ bool wrap)
+{
+ unsigned int orig_hint = hint;
+ int nr;
+
+ while (1) {
+ nr = find_next_zero_bit(&word->word, word->depth, hint);
+ if (unlikely(nr >= word->depth)) {
+ /*
+ * We started with an offset, and we didn't reset the
+ * offset to 0 in a failure case, so start from 0 to
+ * exhaust the map.
+ */
+ if (orig_hint && hint && wrap) {
+ hint = orig_hint = 0;
+ continue;
+ }
+ return -1;
+ }
+
+ if (!test_and_set_bit(nr, &word->word))
+ break;
+
+ hint = nr + 1;
+ if (hint >= word->depth - 1)
+ hint = 0;
+ }
+
+ return nr;
+}
+
+int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
+{
+ unsigned int i, index;
+ int nr = -1;
+
+ index = SB_NR_TO_INDEX(sb, alloc_hint);
+
+ for (i = 0; i < sb->map_nr; i++) {
+ nr = __sbitmap_get_word(&sb->map[index],
+ SB_NR_TO_BIT(sb, alloc_hint),
+ !round_robin);
+ if (nr != -1) {
+ nr += index << sb->shift;
+ break;
+ }
+
+ /* Jump to next index. */
+ index++;
+ alloc_hint = index << sb->shift;
+
+ if (index >= sb->map_nr) {
+ index = 0;
+ alloc_hint = 0;
+ }
+ }
+
+ return nr;
+}
+EXPORT_SYMBOL_GPL(sbitmap_get);
+
+bool sbitmap_any_bit_set(const struct sbitmap *sb)
+{
+ unsigned int i;
+
+ for (i = 0; i < sb->map_nr; i++) {
+ if (sb->map[i].word)
+ return true;
+ }
+ return false;
+}
+EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);
+
+bool sbitmap_any_bit_clear(const struct sbitmap *sb)
+{
+ unsigned int i;
+
+ for (i = 0; i < sb->map_nr; i++) {
+ const struct sbitmap_word *word = &sb->map[i];
+ unsigned long ret;
+
+ ret = find_first_zero_bit(&word->word, word->depth);
+ if (ret < word->depth)
+ return true;
+ }
+ return false;
+}
+EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);
+
+unsigned int sbitmap_weight(const struct sbitmap *sb)
+{
+ unsigned int i, weight;
+
+ for (i = 0; i < sb->map_nr; i++) {
+ const struct sbitmap_word *word = &sb->map[i];
+
+ weight += bitmap_weight(&word->word, word->depth);
+ }
+ return weight;
+}
+EXPORT_SYMBOL_GPL(sbitmap_weight);
+
+static unsigned int sbq_calc_wake_batch(unsigned int depth)
+{
+ unsigned int wake_batch;
+
+ /*
+ * For each batch, we wake up one queue. We need to make sure that our
+ * batch size is small enough that the full depth of the bitmap is
+ * enough to wake up all of the queues.
+ */
+ wake_batch = SBQ_WAKE_BATCH;
+ if (wake_batch > depth / SBQ_WAIT_QUEUES)
+ wake_batch = max(1U, depth / SBQ_WAIT_QUEUES);
+
+ return wake_batch;
+}
+
+int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
+ int shift, gfp_t flags, int node)
+{
+ int ret;
+ int i;
+
+ ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node);
+ if (ret)
+ return ret;
+
+ sbq->wake_batch = sbq_calc_wake_batch(depth);
+ atomic_set(&sbq->wake_index, 0);
+
+ sbq->ws = kzalloc(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags);
+ if (!sbq->ws) {
+ sbitmap_free(&sbq->sb);
+ return -ENOMEM;
+ }
+
+ for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
+ init_waitqueue_head(&sbq->ws[i].wait);
+ atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
+ }
+ return 0;
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
+
+void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
+{
+ sbq->wake_batch = sbq_calc_wake_batch(depth);
+ sbitmap_resize(&sbq->sb, depth);
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_resize);
+
+static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
+{
+ int i, wake_index;
+
+ wake_index = atomic_read(&sbq->wake_index);
+ for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
+ struct sbq_wait_state *ws = &sbq->ws[wake_index];
+
+ if (waitqueue_active(&ws->wait)) {
+ int o = atomic_read(&sbq->wake_index);
+
+ if (wake_index != o)
+ atomic_cmpxchg(&sbq->wake_index, o, wake_index);
+ return ws;
+ }
+
+ wake_index = sbq_index_inc(wake_index);
+ }
+
+ return NULL;
+}
+
+static void sbq_wake_up(struct sbitmap_queue *sbq)
+{
+ struct sbq_wait_state *ws;
+ int wait_cnt;
+
+ /* Ensure that the wait list checks occur after clear_bit(). */
+ smp_mb();
+
+ ws = sbq_wake_ptr(sbq);
+ if (!ws)
+ return;
+
+ wait_cnt = atomic_dec_return(&ws->wait_cnt);
+ if (unlikely(wait_cnt < 0))
+ wait_cnt = atomic_inc_return(&ws->wait_cnt);
+ if (wait_cnt == 0) {
+ atomic_add(sbq->wake_batch, &ws->wait_cnt);
+ sbq_index_atomic_inc(&sbq->wake_index);
+ wake_up(&ws->wait);
+ }
+}
+
+void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr)
+{
+ sbitmap_clear_bit(&sbq->sb, nr);
+ sbq_wake_up(sbq);
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
+
+void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
+{
+ int i, wake_index;
+
+ /*
+ * Make sure all changes prior to this are visible from other CPUs.
+ */
+ smp_mb();
+ wake_index = atomic_read(&sbq->wake_index);
+ for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
+ struct sbq_wait_state *ws = &sbq->ws[wake_index];
+
+ if (waitqueue_active(&ws->wait))
+ wake_up(&ws->wait);
+
+ wake_index = sbq_index_inc(wake_index);
+ }
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all);