diff options
Diffstat (limited to 'lib/sbitmap.c')
-rw-r--r-- | lib/sbitmap.c | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/lib/sbitmap.c b/lib/sbitmap.c new file mode 100644 index 000000000000..dfc084ac6937 --- /dev/null +++ b/lib/sbitmap.c @@ -0,0 +1,301 @@ +/* + * Copyright (C) 2016 Facebook + * Copyright (C) 2013-2014 Jens Axboe + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public + * License v2 as published by the Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <https://www.gnu.org/licenses/>. + */ + +#include <linux/sbitmap.h> + +int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, + gfp_t flags, int node) +{ + unsigned int bits_per_word; + unsigned int i; + + if (shift < 0) { + shift = ilog2(BITS_PER_LONG); + /* + * If the bitmap is small, shrink the number of bits per word so + * we spread over a few cachelines, at least. If less than 4 + * bits, just forget about it, it's not going to work optimally + * anyway. + */ + if (depth >= 4) { + while ((4U << shift) > depth) + shift--; + } + } + bits_per_word = 1U << shift; + if (bits_per_word > BITS_PER_LONG) + return -EINVAL; + + sb->shift = shift; + sb->depth = depth; + sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); + + if (depth == 0) { + sb->map = NULL; + return 0; + } + + sb->map = kzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node); + if (!sb->map) + return -ENOMEM; + + for (i = 0; i < sb->map_nr; i++) { + sb->map[i].depth = min(depth, bits_per_word); + depth -= sb->map[i].depth; + } + return 0; +} +EXPORT_SYMBOL_GPL(sbitmap_init_node); + +void sbitmap_resize(struct sbitmap *sb, unsigned int depth) +{ + unsigned int bits_per_word = 1U << sb->shift; + unsigned int i; + + sb->depth = depth; + sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word); + + for (i = 0; i < sb->map_nr; i++) { + sb->map[i].depth = min(depth, bits_per_word); + depth -= sb->map[i].depth; + } +} +EXPORT_SYMBOL_GPL(sbitmap_resize); + +static int __sbitmap_get_word(struct sbitmap_word *word, unsigned int hint, + bool wrap) +{ + unsigned int orig_hint = hint; + int nr; + + while (1) { + nr = find_next_zero_bit(&word->word, word->depth, hint); + if (unlikely(nr >= word->depth)) { + /* + * We started with an offset, and we didn't reset the + * offset to 0 in a failure case, so start from 0 to + * exhaust the map. + */ + if (orig_hint && hint && wrap) { + hint = orig_hint = 0; + continue; + } + return -1; + } + + if (!test_and_set_bit(nr, &word->word)) + break; + + hint = nr + 1; + if (hint >= word->depth - 1) + hint = 0; + } + + return nr; +} + +int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin) +{ + unsigned int i, index; + int nr = -1; + + index = SB_NR_TO_INDEX(sb, alloc_hint); + + for (i = 0; i < sb->map_nr; i++) { + nr = __sbitmap_get_word(&sb->map[index], + SB_NR_TO_BIT(sb, alloc_hint), + !round_robin); + if (nr != -1) { + nr += index << sb->shift; + break; + } + + /* Jump to next index. */ + index++; + alloc_hint = index << sb->shift; + + if (index >= sb->map_nr) { + index = 0; + alloc_hint = 0; + } + } + + return nr; +} +EXPORT_SYMBOL_GPL(sbitmap_get); + +bool sbitmap_any_bit_set(const struct sbitmap *sb) +{ + unsigned int i; + + for (i = 0; i < sb->map_nr; i++) { + if (sb->map[i].word) + return true; + } + return false; +} +EXPORT_SYMBOL_GPL(sbitmap_any_bit_set); + +bool sbitmap_any_bit_clear(const struct sbitmap *sb) +{ + unsigned int i; + + for (i = 0; i < sb->map_nr; i++) { + const struct sbitmap_word *word = &sb->map[i]; + unsigned long ret; + + ret = find_first_zero_bit(&word->word, word->depth); + if (ret < word->depth) + return true; + } + return false; +} +EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear); + +unsigned int sbitmap_weight(const struct sbitmap *sb) +{ + unsigned int i, weight; + + for (i = 0; i < sb->map_nr; i++) { + const struct sbitmap_word *word = &sb->map[i]; + + weight += bitmap_weight(&word->word, word->depth); + } + return weight; +} +EXPORT_SYMBOL_GPL(sbitmap_weight); + +static unsigned int sbq_calc_wake_batch(unsigned int depth) +{ + unsigned int wake_batch; + + /* + * For each batch, we wake up one queue. We need to make sure that our + * batch size is small enough that the full depth of the bitmap is + * enough to wake up all of the queues. + */ + wake_batch = SBQ_WAKE_BATCH; + if (wake_batch > depth / SBQ_WAIT_QUEUES) + wake_batch = max(1U, depth / SBQ_WAIT_QUEUES); + + return wake_batch; +} + +int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, + int shift, gfp_t flags, int node) +{ + int ret; + int i; + + ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node); + if (ret) + return ret; + + sbq->wake_batch = sbq_calc_wake_batch(depth); + atomic_set(&sbq->wake_index, 0); + + sbq->ws = kzalloc(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags); + if (!sbq->ws) { + sbitmap_free(&sbq->sb); + return -ENOMEM; + } + + for (i = 0; i < SBQ_WAIT_QUEUES; i++) { + init_waitqueue_head(&sbq->ws[i].wait); + atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch); + } + return 0; +} +EXPORT_SYMBOL_GPL(sbitmap_queue_init_node); + +void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth) +{ + sbq->wake_batch = sbq_calc_wake_batch(depth); + sbitmap_resize(&sbq->sb, depth); +} +EXPORT_SYMBOL_GPL(sbitmap_queue_resize); + +static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq) +{ + int i, wake_index; + + wake_index = atomic_read(&sbq->wake_index); + for (i = 0; i < SBQ_WAIT_QUEUES; i++) { + struct sbq_wait_state *ws = &sbq->ws[wake_index]; + + if (waitqueue_active(&ws->wait)) { + int o = atomic_read(&sbq->wake_index); + + if (wake_index != o) + atomic_cmpxchg(&sbq->wake_index, o, wake_index); + return ws; + } + + wake_index = sbq_index_inc(wake_index); + } + + return NULL; +} + +static void sbq_wake_up(struct sbitmap_queue *sbq) +{ + struct sbq_wait_state *ws; + int wait_cnt; + + /* Ensure that the wait list checks occur after clear_bit(). */ + smp_mb(); + + ws = sbq_wake_ptr(sbq); + if (!ws) + return; + + wait_cnt = atomic_dec_return(&ws->wait_cnt); + if (unlikely(wait_cnt < 0)) + wait_cnt = atomic_inc_return(&ws->wait_cnt); + if (wait_cnt == 0) { + atomic_add(sbq->wake_batch, &ws->wait_cnt); + sbq_index_atomic_inc(&sbq->wake_index); + wake_up(&ws->wait); + } +} + +void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr) +{ + sbitmap_clear_bit(&sbq->sb, nr); + sbq_wake_up(sbq); +} +EXPORT_SYMBOL_GPL(sbitmap_queue_clear); + +void sbitmap_queue_wake_all(struct sbitmap_queue *sbq) +{ + int i, wake_index; + + /* + * Make sure all changes prior to this are visible from other CPUs. + */ + smp_mb(); + wake_index = atomic_read(&sbq->wake_index); + for (i = 0; i < SBQ_WAIT_QUEUES; i++) { + struct sbq_wait_state *ws = &sbq->ws[wake_index]; + + if (waitqueue_active(&ws->wait)) + wake_up(&ws->wait); + + wake_index = sbq_index_inc(wake_index); + } +} +EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all); |