diff options
Diffstat (limited to 'include/uapi/drm')
-rw-r--r-- | include/uapi/drm/drm_fourcc.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h index 995c8f9c692f..55e301047b3e 100644 --- a/include/uapi/drm/drm_fourcc.h +++ b/include/uapi/drm/drm_fourcc.h @@ -306,6 +306,51 @@ extern "C" { */ #define DRM_FORMAT_MOD_VIVANTE_SPLIT_SUPER_TILED fourcc_mod_code(VIVANTE, 4) + +/* NVIDIA Tegra frame buffer modifiers */ + +/* + * Some modifiers take parameters, for example the number of vertical GOBs in + * a block. Reserve the lower 32 bits for parameters + */ +#define __fourcc_mod_tegra_mode_shift 32 +#define fourcc_mod_tegra_code(val, params) \ + fourcc_mod_code(NV, ((((__u64)val) << __fourcc_mod_tegra_mode_shift) | params)) +#define fourcc_mod_tegra_mod(m) \ + (m & ~((1ULL << __fourcc_mod_tegra_mode_shift) - 1)) +#define fourcc_mod_tegra_param(m) \ + (m & ((1ULL << __fourcc_mod_tegra_mode_shift) - 1)) + +/* + * Tegra Tiled Layout, used by Tegra 2, 3 and 4. + * + * Pixels are arranged in simple tiles of 16 x 16 bytes. + */ +#define NV_FORMAT_MOD_TEGRA_TILED fourcc_mod_tegra_code(1, 0) + +/* + * Tegra 16Bx2 Block Linear layout, used by TK1/TX1 + * + * Pixels are arranged in 64x8 Groups Of Bytes (GOBs). GOBs are then stacked + * vertically by a power of 2 (1 to 32 GOBs) to form a block. + * + * Within a GOB, data is ordered as 16B x 2 lines sectors laid in Z-shape. + * + * Parameter 'v' is the log2 encoding of the number of GOBs stacked vertically. + * Valid values are: + * + * 0 == ONE_GOB + * 1 == TWO_GOBS + * 2 == FOUR_GOBS + * 3 == EIGHT_GOBS + * 4 == SIXTEEN_GOBS + * 5 == THIRTYTWO_GOBS + * + * Chapter 20 "Pixel Memory Formats" of the Tegra X1 TRM describes this format + * in full detail. + */ +#define NV_FORMAT_MOD_TEGRA_16BX2_BLOCK(v) fourcc_mod_tegra_code(2, v) + #if defined(__cplusplus) } #endif |