summaryrefslogtreecommitdiffstats
path: root/drivers/input/joystick/sidewinder.c
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/input/joystick/sidewinder.c')
-rw-r--r--drivers/input/joystick/sidewinder.c15
1 files changed, 9 insertions, 6 deletions
diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c
index 95c0de7964a0..e58b22c018e4 100644
--- a/drivers/input/joystick/sidewinder.c
+++ b/drivers/input/joystick/sidewinder.c
@@ -541,7 +541,7 @@ static void sw_print_packet(char *name, int length, unsigned char *buf, char bit
* Unfortunately I don't know how to do this for the other SW types.
*/
-static void sw_3dp_id(unsigned char *buf, char *comment)
+static void sw_3dp_id(unsigned char *buf, char *comment, size_t size)
{
int i;
char pnp[8], rev[9];
@@ -554,7 +554,7 @@ static void sw_3dp_id(unsigned char *buf, char *comment)
pnp[7] = rev[8] = 0;
- sprintf(comment, " [PnP %d.%02d id %s rev %s]",
+ snprintf(comment, size, " [PnP %d.%02d id %s rev %s]",
(int) ((sw_get_bits(buf, 8, 6, 1) << 6) | /* Two 6-bit values */
sw_get_bits(buf, 16, 6, 1)) / 100,
(int) ((sw_get_bits(buf, 8, 6, 1) << 6) |
@@ -695,7 +695,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
sw->type = SW_ID_FFP;
sprintf(comment, " [AC %s]", sw_get_bits(idbuf,38,1,3) ? "off" : "on");
} else
- sw->type = SW_ID_PP;
+ sw->type = SW_ID_PP;
break;
case 66:
sw->bits = 3;
@@ -703,7 +703,8 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
sw->length = 22;
case 64:
sw->type = SW_ID_3DP;
- if (j == 160) sw_3dp_id(idbuf, comment);
+ if (j == 160)
+ sw_3dp_id(idbuf, comment, sizeof(comment));
break;
}
}
@@ -733,8 +734,10 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
for (i = 0; i < sw->number; i++) {
int bits, code;
- sprintf(sw->name, "Microsoft SideWinder %s", sw_name[sw->type]);
- sprintf(sw->phys[i], "%s/input%d", gameport->phys, i);
+ snprintf(sw->name, sizeof(sw->name),
+ "Microsoft SideWinder %s", sw_name[sw->type]);
+ snprintf(sw->phys[i], sizeof(sw->phys[i]),
+ "%s/input%d", gameport->phys, i);
sw->dev[i] = input_dev = input_allocate_device();
if (!input_dev) {