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-rw-r--r--drivers/gpu/drm/i915/Kconfig.profile11
-rw-r--r--drivers/gpu/drm/i915/gt/intel_engine_cs.c20
-rw-r--r--drivers/gpu/drm/i915/gt/intel_engine_types.h4
3 files changed, 34 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/Kconfig.profile b/drivers/gpu/drm/i915/Kconfig.profile
index 48df8889a88a..3a3881d5e44b 100644
--- a/drivers/gpu/drm/i915/Kconfig.profile
+++ b/drivers/gpu/drm/i915/Kconfig.profile
@@ -25,3 +25,14 @@ config DRM_I915_SPIN_REQUEST
May be 0 to disable the initial spin. In practice, we estimate
the cost of enabling the interrupt (if currently disabled) to be
a few microseconds.
+
+config DRM_I915_STOP_TIMEOUT
+ int "How long to wait for an engine to quiesce gracefully before reset (ms)"
+ default 100 # milliseconds
+ help
+ By stopping submission and sleeping for a short time before resetting
+ the GPU, we allow the innocent contexts also on the system to quiesce.
+ It is then less likely for a hanging context to cause collateral
+ damage as the system is reset in order to recover. The corollary is
+ that the reset itself may take longer and so be more disruptive to
+ interactive or low latency workloads.
diff --git a/drivers/gpu/drm/i915/gt/intel_engine_cs.c b/drivers/gpu/drm/i915/gt/intel_engine_cs.c
index 0e20713603ec..e4203eb44139 100644
--- a/drivers/gpu/drm/i915/gt/intel_engine_cs.c
+++ b/drivers/gpu/drm/i915/gt/intel_engine_cs.c
@@ -308,6 +308,9 @@ static int intel_engine_setup(struct intel_gt *gt, enum intel_engine_id id)
engine->instance = info->instance;
__sprint_engine_name(engine);
+ engine->props.stop_timeout_ms =
+ CONFIG_DRM_I915_STOP_TIMEOUT;
+
/*
* To be overridden by the backend on setup. However to facilitate
* cleanup on error during setup, we always provide the destroy vfunc.
@@ -875,6 +878,21 @@ u64 intel_engine_get_last_batch_head(const struct intel_engine_cs *engine)
return bbaddr;
}
+static unsigned long stop_timeout(const struct intel_engine_cs *engine)
+{
+ if (in_atomic() || irqs_disabled()) /* inside atomic preempt-reset? */
+ return 0;
+
+ /*
+ * If we are doing a normal GPU reset, we can take our time and allow
+ * the engine to quiesce. We've stopped submission to the engine, and
+ * if we wait long enough an innocent context should complete and
+ * leave the engine idle. So they should not be caught unaware by
+ * the forthcoming GPU reset (which usually follows the stop_cs)!
+ */
+ return READ_ONCE(engine->props.stop_timeout_ms);
+}
+
int intel_engine_stop_cs(struct intel_engine_cs *engine)
{
struct intel_uncore *uncore = engine->uncore;
@@ -892,7 +910,7 @@ int intel_engine_stop_cs(struct intel_engine_cs *engine)
err = 0;
if (__intel_wait_for_register_fw(uncore,
mode, MODE_IDLE, MODE_IDLE,
- 1000, 0,
+ 1000, stop_timeout(engine),
NULL)) {
GEM_TRACE("%s: timed out on STOP_RING -> IDLE\n", engine->name);
err = -ETIMEDOUT;
diff --git a/drivers/gpu/drm/i915/gt/intel_engine_types.h b/drivers/gpu/drm/i915/gt/intel_engine_types.h
index 3451be034caf..87d5c4ef3ae7 100644
--- a/drivers/gpu/drm/i915/gt/intel_engine_types.h
+++ b/drivers/gpu/drm/i915/gt/intel_engine_types.h
@@ -542,6 +542,10 @@ struct intel_engine_cs {
*/
ktime_t total;
} stats;
+
+ struct {
+ unsigned long stop_timeout_ms;
+ } props;
};
static inline bool