diff options
Diffstat (limited to 'drivers/gpu/drm/vc4')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_bo.c | 31 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_drv.c | 6 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_drv.h | 14 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_gem.c | 11 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_irq.c | 21 | ||||
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_v3d.c | 62 |
6 files changed, 125 insertions, 20 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c index 88ebd681d7eb..1434bb829267 100644 --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -799,13 +799,36 @@ vc4_prime_import_sg_table(struct drm_device *dev, return obj; } +static int vc4_grab_bin_bo(struct vc4_dev *vc4, struct vc4_file *vc4file) +{ + int ret; + + if (!vc4->v3d) + return -ENODEV; + + if (vc4file->bin_bo_used) + return 0; + + ret = vc4_v3d_bin_bo_get(vc4, &vc4file->bin_bo_used); + if (ret) + return ret; + + return 0; +} + int vc4_create_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct drm_vc4_create_bo *args = data; + struct vc4_file *vc4file = file_priv->driver_priv; + struct vc4_dev *vc4 = to_vc4_dev(dev); struct vc4_bo *bo = NULL; int ret; + ret = vc4_grab_bin_bo(vc4, vc4file); + if (ret) + return ret; + /* * We can't allocate from the BO cache, because the BOs don't * get zeroed, and that might leak data between users. @@ -846,6 +869,8 @@ vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, struct drm_file *file_priv) { struct drm_vc4_create_shader_bo *args = data; + struct vc4_file *vc4file = file_priv->driver_priv; + struct vc4_dev *vc4 = to_vc4_dev(dev); struct vc4_bo *bo = NULL; int ret; @@ -865,6 +890,10 @@ vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, return -EINVAL; } + ret = vc4_grab_bin_bo(vc4, vc4file); + if (ret) + return ret; + bo = vc4_bo_create(dev, args->size, true, VC4_BO_TYPE_V3D_SHADER); if (IS_ERR(bo)) return PTR_ERR(bo); @@ -894,7 +923,7 @@ vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, */ ret = drm_gem_handle_create(file_priv, &bo->base.base, &args->handle); - fail: +fail: drm_gem_object_put_unlocked(&bo->base.base); return ret; diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c index 6d9be20a32be..0f99ad03614e 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.c +++ b/drivers/gpu/drm/vc4/vc4_drv.c @@ -128,8 +128,12 @@ static int vc4_open(struct drm_device *dev, struct drm_file *file) static void vc4_close(struct drm_device *dev, struct drm_file *file) { + struct vc4_dev *vc4 = to_vc4_dev(dev); struct vc4_file *vc4file = file->driver_priv; + if (vc4file->bin_bo_used) + vc4_v3d_bin_bo_put(vc4); + vc4_perfmon_close_file(vc4file); kfree(vc4file); } @@ -274,6 +278,8 @@ static int vc4_drm_bind(struct device *dev) drm->dev_private = vc4; INIT_LIST_HEAD(&vc4->debugfs_list); + mutex_init(&vc4->bin_bo_lock); + ret = vc4_bo_cache_init(drm); if (ret) goto dev_put; diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h index 4f13f6262491..9170a24ec5f5 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.h +++ b/drivers/gpu/drm/vc4/vc4_drv.h @@ -216,6 +216,11 @@ struct vc4_dev { * the minor is available (after drm_dev_register()). */ struct list_head debugfs_list; + + /* Mutex for binner bo allocation. */ + struct mutex bin_bo_lock; + /* Reference count for our binner bo. */ + struct kref bin_bo_kref; }; static inline struct vc4_dev * @@ -584,6 +589,11 @@ struct vc4_exec_info { * NULL otherwise. */ struct vc4_perfmon *perfmon; + + /* Whether the exec has taken a reference to the binner BO, which should + * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet. + */ + bool bin_bo_used; }; /* Per-open file private data. Any driver-specific resource that has to be @@ -594,6 +604,8 @@ struct vc4_file { struct idr idr; struct mutex lock; } perfmon; + + bool bin_bo_used; }; static inline struct vc4_exec_info * @@ -833,6 +845,8 @@ void vc4_plane_async_set_fb(struct drm_plane *plane, extern struct platform_driver vc4_v3d_driver; extern const struct of_device_id vc4_v3d_dt_match[]; int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); +int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used); +void vc4_v3d_bin_bo_put(struct vc4_dev *vc4); int vc4_v3d_pm_get(struct vc4_dev *vc4); void vc4_v3d_pm_put(struct vc4_dev *vc4); diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c index d9311be32a4f..84795d928f20 100644 --- a/drivers/gpu/drm/vc4/vc4_gem.c +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -820,6 +820,7 @@ static int vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) { struct drm_vc4_submit_cl *args = exec->args; + struct vc4_dev *vc4 = to_vc4_dev(dev); void *temp = NULL; void *bin; int ret = 0; @@ -918,6 +919,12 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) if (ret) goto fail; + if (exec->found_tile_binning_mode_config_packet) { + ret = vc4_v3d_bin_bo_get(vc4, &exec->bin_bo_used); + if (ret) + goto fail; + } + /* Block waiting on any previous rendering into the CS's VBO, * IB, or textures, so that pixels are actually written by the * time we try to read them. @@ -966,6 +973,10 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec) vc4->bin_alloc_used &= ~exec->bin_slots; spin_unlock_irqrestore(&vc4->job_lock, irqflags); + /* Release the reference on the binner BO if needed. */ + if (exec->bin_bo_used) + vc4_v3d_bin_bo_put(vc4); + /* Release the reference we had on the perf monitor. */ vc4_perfmon_put(exec->perfmon); diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c index 723dc86b4511..e226c24e543f 100644 --- a/drivers/gpu/drm/vc4/vc4_irq.c +++ b/drivers/gpu/drm/vc4/vc4_irq.c @@ -59,18 +59,22 @@ vc4_overflow_mem_work(struct work_struct *work) { struct vc4_dev *vc4 = container_of(work, struct vc4_dev, overflow_mem_work); - struct vc4_bo *bo = vc4->bin_bo; + struct vc4_bo *bo; int bin_bo_slot; struct vc4_exec_info *exec; unsigned long irqflags; - if (!bo) - return; + mutex_lock(&vc4->bin_bo_lock); + + if (!vc4->bin_bo) + goto complete; + + bo = vc4->bin_bo; bin_bo_slot = vc4_v3d_get_bin_slot(vc4); if (bin_bo_slot < 0) { DRM_ERROR("Couldn't allocate binner overflow mem\n"); - return; + goto complete; } spin_lock_irqsave(&vc4->job_lock, irqflags); @@ -101,6 +105,9 @@ vc4_overflow_mem_work(struct work_struct *work) V3D_WRITE(V3D_INTCTL, V3D_INT_OUTOMEM); V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM); spin_unlock_irqrestore(&vc4->job_lock, irqflags); + +complete: + mutex_unlock(&vc4->bin_bo_lock); } static void @@ -252,8 +259,10 @@ vc4_irq_postinstall(struct drm_device *dev) if (!vc4->v3d) return 0; - /* Enable both the render done and out of memory interrupts. */ - V3D_WRITE(V3D_INTENA, V3D_DRIVER_IRQS); + /* Enable the render done interrupts. The out-of-memory interrupt is + * enabled as soon as we have a binner BO allocated. + */ + V3D_WRITE(V3D_INTENA, V3D_INT_FLDONE | V3D_INT_FRDONE); return 0; } diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index c16db4665af6..0533646a4d13 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -294,6 +294,14 @@ static int bin_bo_alloc(struct vc4_dev *vc4) WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 != bo->base.base.size / vc4->bin_alloc_size); + kref_init(&vc4->bin_bo_kref); + + /* Enable the out-of-memory interrupt to set our + * newly-allocated binner BO, potentially from an + * already-pending-but-masked interrupt. + */ + V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM); + break; } @@ -313,6 +321,47 @@ static int bin_bo_alloc(struct vc4_dev *vc4) return ret; } +int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used) +{ + int ret = 0; + + mutex_lock(&vc4->bin_bo_lock); + + if (used && *used) + goto complete; + + if (vc4->bin_bo) + kref_get(&vc4->bin_bo_kref); + else + ret = bin_bo_alloc(vc4); + + if (ret == 0 && used) + *used = true; + +complete: + mutex_unlock(&vc4->bin_bo_lock); + + return ret; +} + +static void bin_bo_release(struct kref *ref) +{ + struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref); + + if (WARN_ON_ONCE(!vc4->bin_bo)) + return; + + drm_gem_object_put_unlocked(&vc4->bin_bo->base.base); + vc4->bin_bo = NULL; +} + +void vc4_v3d_bin_bo_put(struct vc4_dev *vc4) +{ + mutex_lock(&vc4->bin_bo_lock); + kref_put(&vc4->bin_bo_kref, bin_bo_release); + mutex_unlock(&vc4->bin_bo_lock); +} + #ifdef CONFIG_PM static int vc4_v3d_runtime_suspend(struct device *dev) { @@ -321,9 +370,6 @@ static int vc4_v3d_runtime_suspend(struct device *dev) vc4_irq_uninstall(vc4->dev); - drm_gem_object_put_unlocked(&vc4->bin_bo->base.base); - vc4->bin_bo = NULL; - clk_disable_unprepare(v3d->clk); return 0; @@ -335,10 +381,6 @@ static int vc4_v3d_runtime_resume(struct device *dev) struct vc4_dev *vc4 = v3d->vc4; int ret; - ret = bin_bo_alloc(vc4); - if (ret) - return ret; - ret = clk_prepare_enable(v3d->clk); if (ret != 0) return ret; @@ -405,12 +447,6 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) if (ret != 0) return ret; - ret = bin_bo_alloc(vc4); - if (ret) { - clk_disable_unprepare(v3d->clk); - return ret; - } - /* Reset the binner overflow address/size at setup, to be sure * we don't reuse an old one. */ |