summaryrefslogtreecommitdiffstats
path: root/drivers/gpu/drm/vc4/vc4_validate.c
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
-rw-r--r--drivers/gpu/drm/vc4/vc4_validate.c16
1 files changed, 16 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index eec76af49f04..2feba55bcef7 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -105,9 +105,13 @@ size_is_lt(uint32_t width, uint32_t height, int cpp)
struct drm_gem_cma_object *
vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
{
+ struct vc4_dev *vc4 = exec->dev;
struct drm_gem_cma_object *obj;
struct vc4_bo *bo;
+ if (WARN_ON_ONCE(vc4->is_vc5))
+ return NULL;
+
if (hindex >= exec->bo_count) {
DRM_DEBUG("BO index %d greater than BO count %d\n",
hindex, exec->bo_count);
@@ -160,10 +164,14 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo,
uint32_t offset, uint8_t tiling_format,
uint32_t width, uint32_t height, uint8_t cpp)
{
+ struct vc4_dev *vc4 = exec->dev;
uint32_t aligned_width, aligned_height, stride, size;
uint32_t utile_w = utile_width(cpp);
uint32_t utile_h = utile_height(cpp);
+ if (WARN_ON_ONCE(vc4->is_vc5))
+ return false;
+
/* The shaded vertex format stores signed 12.4 fixed point
* (-2048,2047) offsets from the viewport center, so we should
* never have a render target larger than 4096. The texture
@@ -482,10 +490,14 @@ vc4_validate_bin_cl(struct drm_device *dev,
void *unvalidated,
struct vc4_exec_info *exec)
{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t len = exec->args->bin_cl_size;
uint32_t dst_offset = 0;
uint32_t src_offset = 0;
+ if (WARN_ON_ONCE(vc4->is_vc5))
+ return -ENODEV;
+
while (src_offset < len) {
void *dst_pkt = validated + dst_offset;
void *src_pkt = unvalidated + src_offset;
@@ -926,9 +938,13 @@ int
vc4_validate_shader_recs(struct drm_device *dev,
struct vc4_exec_info *exec)
{
+ struct vc4_dev *vc4 = to_vc4_dev(dev);
uint32_t i;
int ret = 0;
+ if (WARN_ON_ONCE(vc4->is_vc5))
+ return -ENODEV;
+
for (i = 0; i < exec->shader_state_count; i++) {
ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
if (ret)