diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_gem.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_gem.c | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c index b262c5c26f10..47a095f392f8 100644 --- a/drivers/gpu/drm/vc4/vc4_gem.c +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -419,10 +419,6 @@ again: vc4_flush_caches(dev); - /* Disable the binner's pre-loaded overflow memory address */ - V3D_WRITE(V3D_BPOA, 0); - V3D_WRITE(V3D_BPOS, 0); - /* Either put the job in the binner if it uses the binner, or * immediately move it to the to-be-rendered queue. */ @@ -471,6 +467,11 @@ vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) list_for_each_entry(bo, &exec->unref_list, unref_head) { bo->seqno = seqno; } + + for (i = 0; i < exec->rcl_write_bo_count; i++) { + bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); + bo->write_seqno = seqno; + } } /* Queues a struct vc4_exec_info for execution. If no job is @@ -673,6 +674,14 @@ vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec) goto fail; ret = vc4_validate_shader_recs(dev, exec); + if (ret) + goto fail; + + /* Block waiting on any previous rendering into the CS's VBO, + * IB, or textures, so that pixels are actually written by the + * time we try to read them. + */ + ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true); fail: drm_free_large(temp); |