diff options
-rw-r--r-- | include/linux/edac.h | 38 |
1 files changed, 23 insertions, 15 deletions
diff --git a/include/linux/edac.h b/include/linux/edac.h index 0fec0f26469b..3c20d2d2686a 100644 --- a/include/linux/edac.h +++ b/include/linux/edac.h @@ -132,6 +132,8 @@ enum dev_type { * it for example, by re-trying the operation). * @HW_EVENT_ERR_FATAL: Fatal Error - Uncorrected error that could not * be recovered. + * @HW_EVENT_ERR_INFO: Informational - The CPER spec defines a forth + * type of error: informational logs. */ enum hw_event_mc_err_type { HW_EVENT_ERR_CORRECTED, @@ -162,7 +164,7 @@ static inline char *mc_event_error_type(const unsigned int err_type) * enum mem_type - memory types. For a more detailed reference, please see * http://en.wikipedia.org/wiki/DRAM * - * @MEM_EMPTY Empty csrow + * @MEM_EMPTY: Empty csrow * @MEM_RESERVED: Reserved csrow type * @MEM_UNKNOWN: Unknown csrow type * @MEM_FPM: FPM - Fast Page Mode, used on systems up to 1995. @@ -286,7 +288,7 @@ enum edac_type { /** * enum scrub_type - scrubbing capabilities - * @SCRUB_UNKNOWN Unknown if scrubber is available + * @SCRUB_UNKNOWN: Unknown if scrubber is available * @SCRUB_NONE: No scrubber * @SCRUB_SW_PROG: SW progressive (sequential) scrubbing * @SCRUB_SW_SRC: Software scrub only errors @@ -295,7 +297,7 @@ enum edac_type { * @SCRUB_HW_PROG: HW progressive (sequential) scrubbing * @SCRUB_HW_SRC: Hardware scrub only errors * @SCRUB_HW_PROG_SRC: Progressive hardware scrub from an error - * SCRUB_HW_TUNABLE: Hardware scrub frequency is tunable + * @SCRUB_HW_TUNABLE: Hardware scrub frequency is tunable */ enum scrub_type { SCRUB_UNKNOWN = 0, @@ -460,7 +462,7 @@ enum edac_mc_layer_type { /** * struct edac_mc_layer - describes the memory controller hierarchy - * @layer: layer type + * @type: layer type * @size: number of components per layer. For example, * if the channel layer has two channels, size = 2 * @is_virt_csrow: This layer is part of the "csrow" when old API @@ -483,24 +485,28 @@ struct edac_mc_layer { #define EDAC_MAX_LAYERS 3 /** - * EDAC_DIMM_OFF - Macro responsible to get a pointer offset inside a pointer array - * for the element given by [layer0,layer1,layer2] position + * EDAC_DIMM_OFF - Macro responsible to get a pointer offset inside a pointer + * array for the element given by [layer0,layer1,layer2] + * position * * @layers: a struct edac_mc_layer array, describing how many elements * were allocated for each layer - * @n_layers: Number of layers at the @layers array + * @nlayers: Number of layers at the @layers array * @layer0: layer0 position * @layer1: layer1 position. Unused if n_layers < 2 * @layer2: layer2 position. Unused if n_layers < 3 * - * For 1 layer, this macro returns &var[layer0] - &var + * For 1 layer, this macro returns "var[layer0] - var"; + * * For 2 layers, this macro is similar to allocate a bi-dimensional array - * and to return "&var[layer0][layer1] - &var" + * and to return "var[layer0][layer1] - var"; + * * For 3 layers, this macro is similar to allocate a tri-dimensional array - * and to return "&var[layer0][layer1][layer2] - &var" + * and to return "var[layer0][layer1][layer2] - var". * * A loop could be used here to make it more generic, but, as we only have * 3 layers, this is a little faster. + * * By design, layers can never be 0 or more than 3. If that ever happens, * a NULL is returned, causing an OOPS during the memory allocation routine, * with would point to the developer that he's doing something wrong. @@ -527,16 +533,18 @@ struct edac_mc_layer { * were allocated for each layer * @var: name of the var where we want to get the pointer * (like mci->dimms) - * @n_layers: Number of layers at the @layers array + * @nlayers: Number of layers at the @layers array * @layer0: layer0 position * @layer1: layer1 position. Unused if n_layers < 2 * @layer2: layer2 position. Unused if n_layers < 3 * - * For 1 layer, this macro returns &var[layer0] + * For 1 layer, this macro returns "var[layer0]"; + * * For 2 layers, this macro is similar to allocate a bi-dimensional array - * and to return "&var[layer0][layer1]" + * and to return "var[layer0][layer1]"; + * * For 3 layers, this macro is similar to allocate a tri-dimensional array - * and to return "&var[layer0][layer1][layer2]" + * and to return "var[layer0][layer1][layer2]"; */ #define EDAC_DIMM_PTR(layers, var, nlayers, layer0, layer1, layer2) ({ \ typeof(*var) __p; \ @@ -622,7 +630,7 @@ struct errcount_attribute_data { }; /** - * edac_raw_error_desc - Raw error report structure + * struct edac_raw_error_desc - Raw error report structure * @grain: minimum granularity for an error report, in bytes * @error_count: number of errors of the same type * @top_layer: top layer of the error (layer[0]) |