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authorTakashi Iwai <tiwai@suse.de>2019-02-08 14:20:32 +0100
committerTakashi Iwai <tiwai@suse.de>2019-02-08 14:20:32 +0100
commitd02cac152c97dffcb0cdd91e09b54fd6e2cca63d (patch)
tree68e4c6bd842703009f3edbf8f0e0e9326e4b2fad /tools/testing/selftests/net/ip_defrag.c
parent36e4617c01153757cde9e5fcd375a75a8f8425c3 (diff)
parenta50e32694fbcdbf55875095258b9398e2eabd71f (diff)
downloadlinux-d02cac152c97dffcb0cdd91e09b54fd6e2cca63d.tar.bz2
Merge tag 'asoc-v5.1' of https://git.kernel.org/pub/scm/linux/kernel/git/broonie/sound into for-next
ASoC: Updates for v5.1 Lots and lots of new drivers so far, a highlight being the MediaTek BTCVSD which is a driver for a Bluetooth radio chip - the first such driver we've had upstream. Hopefully we will soon also see a baseband with an upstream driver! - Support for only powering up channels that are actively being used. - Quite a few improvements to simplify the generic card drivers, especially the merge of the SCU cards into the main generic drivers. - Lots of fixes for probing on Intel systems, trying to rationalize things to look more standard from a framework point of view. - New drivers for Asahi Kasei Microdevices AK4497, Cirrus Logic CS4341, Google ChromeOS embedded controllers, Ingenic JZ4725B, MediaTek BTCVSD, MT8183 and MT6358, NXP MICFIL, Rockchip RK3328, Spreadtrum DMA controllers, Qualcomm WCD9335, Xilinx S/PDIF and PCM formatters.
Diffstat (limited to 'tools/testing/selftests/net/ip_defrag.c')
-rw-r--r--tools/testing/selftests/net/ip_defrag.c96
1 files changed, 87 insertions, 9 deletions
diff --git a/tools/testing/selftests/net/ip_defrag.c b/tools/testing/selftests/net/ip_defrag.c
index 61ae2782388e..5d56cc0838f6 100644
--- a/tools/testing/selftests/net/ip_defrag.c
+++ b/tools/testing/selftests/net/ip_defrag.c
@@ -203,6 +203,7 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
{
struct ip *iphdr = (struct ip *)ip_frame;
struct ip6_hdr *ip6hdr = (struct ip6_hdr *)ip_frame;
+ const bool ipv4 = !ipv6;
int res;
int offset;
int frag_len;
@@ -239,19 +240,53 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
iphdr->ip_sum = 0;
}
+ /* Occasionally test in-order fragments. */
+ if (!cfg_overlap && (rand() % 100 < 15)) {
+ offset = 0;
+ while (offset < (UDP_HLEN + payload_len)) {
+ send_fragment(fd_raw, addr, alen, offset, ipv6);
+ offset += max_frag_len;
+ }
+ return;
+ }
+
+ /* Occasionally test IPv4 "runs" (see net/ipv4/ip_fragment.c) */
+ if (ipv4 && !cfg_overlap && (rand() % 100 < 20) &&
+ (payload_len > 9 * max_frag_len)) {
+ offset = 6 * max_frag_len;
+ while (offset < (UDP_HLEN + payload_len)) {
+ send_fragment(fd_raw, addr, alen, offset, ipv6);
+ offset += max_frag_len;
+ }
+ offset = 3 * max_frag_len;
+ while (offset < 6 * max_frag_len) {
+ send_fragment(fd_raw, addr, alen, offset, ipv6);
+ offset += max_frag_len;
+ }
+ offset = 0;
+ while (offset < 3 * max_frag_len) {
+ send_fragment(fd_raw, addr, alen, offset, ipv6);
+ offset += max_frag_len;
+ }
+ return;
+ }
+
/* Odd fragments. */
offset = max_frag_len;
while (offset < (UDP_HLEN + payload_len)) {
send_fragment(fd_raw, addr, alen, offset, ipv6);
+ /* IPv4 ignores duplicates, so randomly send a duplicate. */
+ if (ipv4 && (1 == rand() % 100))
+ send_fragment(fd_raw, addr, alen, offset, ipv6);
offset += 2 * max_frag_len;
}
if (cfg_overlap) {
/* Send an extra random fragment. */
- offset = rand() % (UDP_HLEN + payload_len - 1);
- /* sendto() returns EINVAL if offset + frag_len is too small. */
if (ipv6) {
struct ip6_frag *fraghdr = (struct ip6_frag *)(ip_frame + IP6_HLEN);
+ /* sendto() returns EINVAL if offset + frag_len is too small. */
+ offset = rand() % (UDP_HLEN + payload_len - 1);
frag_len = max_frag_len + rand() % 256;
/* In IPv6 if !!(frag_len % 8), the fragment is dropped. */
frag_len &= ~0x7;
@@ -259,13 +294,29 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
ip6hdr->ip6_plen = htons(frag_len);
frag_len += IP6_HLEN;
} else {
- frag_len = IP4_HLEN + UDP_HLEN + rand() % 256;
+ /* In IPv4, duplicates and some fragments completely inside
+ * previously sent fragments are dropped/ignored. So
+ * random offset and frag_len can result in a dropped
+ * fragment instead of a dropped queue/packet. So we
+ * hard-code offset and frag_len.
+ *
+ * See ade446403bfb ("net: ipv4: do not handle duplicate
+ * fragments as overlapping").
+ */
+ if (max_frag_len * 4 < payload_len || max_frag_len < 16) {
+ /* not enough payload to play with random offset and frag_len. */
+ offset = 8;
+ frag_len = IP4_HLEN + UDP_HLEN + max_frag_len;
+ } else {
+ offset = rand() % (payload_len / 2);
+ frag_len = 2 * max_frag_len + 1 + rand() % 256;
+ }
iphdr->ip_off = htons(offset / 8 | IP4_MF);
iphdr->ip_len = htons(frag_len);
}
res = sendto(fd_raw, ip_frame, frag_len, 0, addr, alen);
if (res < 0)
- error(1, errno, "sendto overlap");
+ error(1, errno, "sendto overlap: %d", frag_len);
if (res != frag_len)
error(1, 0, "sendto overlap: %d vs %d", (int)res, frag_len);
frag_counter++;
@@ -275,6 +326,9 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
offset = 0;
while (offset < (UDP_HLEN + payload_len)) {
send_fragment(fd_raw, addr, alen, offset, ipv6);
+ /* IPv4 ignores duplicates, so randomly send a duplicate. */
+ if (ipv4 && (1 == rand() % 100))
+ send_fragment(fd_raw, addr, alen, offset, ipv6);
offset += 2 * max_frag_len;
}
}
@@ -282,7 +336,11 @@ static void send_udp_frags(int fd_raw, struct sockaddr *addr,
static void run_test(struct sockaddr *addr, socklen_t alen, bool ipv6)
{
int fd_tx_raw, fd_rx_udp;
- struct timeval tv = { .tv_sec = 0, .tv_usec = 10 * 1000 };
+ /* Frag queue timeout is set to one second in the calling script;
+ * socket timeout should be just a bit longer to avoid tests interfering
+ * with each other.
+ */
+ struct timeval tv = { .tv_sec = 1, .tv_usec = 10 };
int idx;
int min_frag_len = ipv6 ? 1280 : 8;
@@ -308,12 +366,32 @@ static void run_test(struct sockaddr *addr, socklen_t alen, bool ipv6)
payload_len += (rand() % 4096)) {
if (cfg_verbose)
printf("payload_len: %d\n", payload_len);
- max_frag_len = min_frag_len;
- do {
+
+ if (cfg_overlap) {
+ /* With overlaps, one send/receive pair below takes
+ * at least one second (== timeout) to run, so there
+ * is not enough test time to run a nested loop:
+ * the full overlap test takes 20-30 seconds.
+ */
+ max_frag_len = min_frag_len +
+ rand() % (1500 - FRAG_HLEN - min_frag_len);
send_udp_frags(fd_tx_raw, addr, alen, ipv6);
recv_validate_udp(fd_rx_udp);
- max_frag_len += 8 * (rand() % 8);
- } while (max_frag_len < (1500 - FRAG_HLEN) && max_frag_len <= payload_len);
+ } else {
+ /* Without overlaps, each packet reassembly (== one
+ * send/receive pair below) takes very little time to
+ * run, so we can easily afford more thourough testing
+ * with a nested loop: the full non-overlap test takes
+ * less than one second).
+ */
+ max_frag_len = min_frag_len;
+ do {
+ send_udp_frags(fd_tx_raw, addr, alen, ipv6);
+ recv_validate_udp(fd_rx_udp);
+ max_frag_len += 8 * (rand() % 8);
+ } while (max_frag_len < (1500 - FRAG_HLEN) &&
+ max_frag_len <= payload_len);
+ }
}
/* Cleanup. */