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author | Mac Chiang <mac.chiang@intel.com> | 2019-05-02 14:12:04 +0800 |
---|---|---|
committer | Mark Brown <broonie@kernel.org> | 2019-05-03 15:37:09 +0900 |
commit | 16ec5dfe0327ddcf279957bffe4c8fe527088c63 (patch) | |
tree | 9fed35b19ca033655f7b3b2d49adde9db1ffd8a2 /sound | |
parent | f70abd75b7c6c04d3219d0b3a0f3f15411b042fb (diff) | |
download | linux-16ec5dfe0327ddcf279957bffe4c8fe527088c63.tar.bz2 |
ASoC: Intel: kbl_da7219_max98357a: Map BTN_0 to KEY_PLAYPAUSE
On kbl_rt5663_max98927, commit 38a5882e4292
("ASoC: Intel: kbl_rt5663_max98927: Map BTN_0 to KEY_PLAYPAUSE")
This key pair mapping to play/pause when playing Youtube
The Android 3.5mm Headset jack specification mentions that BTN_0 should
be mapped to KEY_MEDIA, but this is less logical than KEY_PLAYPAUSE,
which has much broader userspace support.
For example, the Chrome OS userspace now supports KEY_PLAYPAUSE to toggle
play/pause of videos and audio, but does not handle KEY_MEDIA.
Furthermore, Android itself now supports KEY_PLAYPAUSE equivalently, as the
new USB headset spec requires KEY_PLAYPAUSE for BTN_0.
https://source.android.com/devices/accessories/headset/usb-headset-spec
The same fix is required on Chrome kbl_da7219_max98357a.
Signed-off-by: Mac Chiang <mac.chiang@intel.com>
Reviewed-by: Benson Leung <bleung@chromium.org>
Acked-by: Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com>
Signed-off-by: Mark Brown <broonie@kernel.org>
Diffstat (limited to 'sound')
-rw-r--r-- | sound/soc/intel/boards/kbl_da7219_max98357a.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/soc/intel/boards/kbl_da7219_max98357a.c b/sound/soc/intel/boards/kbl_da7219_max98357a.c index 38f6ab74709d..07491a0f8fb8 100644 --- a/sound/soc/intel/boards/kbl_da7219_max98357a.c +++ b/sound/soc/intel/boards/kbl_da7219_max98357a.c @@ -188,7 +188,7 @@ static int kabylake_da7219_codec_init(struct snd_soc_pcm_runtime *rtd) jack = &ctx->kabylake_headset; - snd_jack_set_key(jack->jack, SND_JACK_BTN_0, KEY_MEDIA); + snd_jack_set_key(jack->jack, SND_JACK_BTN_0, KEY_PLAYPAUSE); snd_jack_set_key(jack->jack, SND_JACK_BTN_1, KEY_VOLUMEUP); snd_jack_set_key(jack->jack, SND_JACK_BTN_2, KEY_VOLUMEDOWN); snd_jack_set_key(jack->jack, SND_JACK_BTN_3, KEY_VOICECOMMAND); |