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author | Shaohua Li <shaohua.li@intel.com> | 2010-11-08 15:01:04 +0100 |
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committer | Jens Axboe <jaxboe@fusionio.com> | 2010-11-08 15:01:04 +0100 |
commit | 8e1ac6655104bc6e1e79d67e2df88cc8fa9b6e07 (patch) | |
tree | 2ba1aadf339af7d69931151e9d51f8054753ff85 /sound/pci/azt3328.h | |
parent | d2d59e18a1ea8ecdd1c0a52af320e9a7f5391cc4 (diff) | |
download | linux-8e1ac6655104bc6e1e79d67e2df88cc8fa9b6e07.tar.bz2 |
cfq-iosched: don't idle if a deep seek queue is slow
If a deep seek queue slowly deliver requests but disk is much faster, idle
for the queue just wastes disk throughput. If the queue delevers all requests
before half its slice is used, the patch disable idle for it.
In my test, application delivers 32 requests one time, the disk can accept
128 requests at maxium and disk is fast. without the patch, the throughput
is just around 30m/s, while with it, the speed is about 80m/s. The disk is
a SSD, but is detected as a rotational disk. I can configure it as SSD, but
I thought the deep seek queue logic should be fixed too, for example,
considering a fast raid.
Signed-off-by: Shaohua Li <shaohua.li@intel.com>
Signed-off-by: Jens Axboe <jaxboe@fusionio.com>
Diffstat (limited to 'sound/pci/azt3328.h')
0 files changed, 0 insertions, 0 deletions