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author | Takashi Iwai <tiwai@suse.de> | 2015-01-28 16:49:33 +0100 |
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committer | Takashi Iwai <tiwai@suse.de> | 2015-01-28 16:49:33 +0100 |
commit | 6cbbfe1c8ddb6ac1322a87795dff9d8712c3e359 (patch) | |
tree | b3c6aa438adcfdc4e9505aca81b82d9efe2eae3d /sound/pci/azt3328.c | |
parent | 37419584abbb3abf3fae6b9eb6869f18c95f6a1d (diff) | |
download | linux-6cbbfe1c8ddb6ac1322a87795dff9d8712c3e359.tar.bz2 |
ALSA: Include linux/io.h instead of asm/io.h
Nowadays it's recommended. Replace all in a shot.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Diffstat (limited to 'sound/pci/azt3328.c')
-rw-r--r-- | sound/pci/azt3328.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/sound/pci/azt3328.c b/sound/pci/azt3328.c index bbacc75c902a..a40a2b4c8fd7 100644 --- a/sound/pci/azt3328.c +++ b/sound/pci/azt3328.c @@ -179,7 +179,7 @@ * - use MMIO (memory-mapped I/O)? Slightly faster access, e.g. for gameport. */ -#include <asm/io.h> +#include <linux/io.h> #include <linux/init.h> #include <linux/bug.h> /* WARN_ONCE */ #include <linux/pci.h> |