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author | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
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committer | Linus Torvalds <torvalds@ppc970.osdl.org> | 2005-04-16 15:20:36 -0700 |
commit | 1da177e4c3f41524e886b7f1b8a0c1fc7321cac2 (patch) | |
tree | 0bba044c4ce775e45a88a51686b5d9f90697ea9d /sound/pci/au88x0/au8810.h | |
download | linux-1da177e4c3f41524e886b7f1b8a0c1fc7321cac2.tar.bz2 |
Linux-2.6.12-rc2v2.6.12-rc2
Initial git repository build. I'm not bothering with the full history,
even though we have it. We can create a separate "historical" git
archive of that later if we want to, and in the meantime it's about
3.2GB when imported into git - space that would just make the early
git days unnecessarily complicated, when we don't have a lot of good
infrastructure for it.
Let it rip!
Diffstat (limited to 'sound/pci/au88x0/au8810.h')
-rw-r--r-- | sound/pci/au88x0/au8810.h | 229 |
1 files changed, 229 insertions, 0 deletions
diff --git a/sound/pci/au88x0/au8810.h b/sound/pci/au88x0/au8810.h new file mode 100644 index 000000000000..3837d2ba5e67 --- /dev/null +++ b/sound/pci/au88x0/au8810.h @@ -0,0 +1,229 @@ +/* + Aureal Advantage Soundcard driver. + */ + +#define CHIP_AU8810 + +#define CARD_NAME "Aureal Advantage 3D Sound Processor" +#define CARD_NAME_SHORT "au8810" + +#define NR_ADB 0x10 +#define NR_WT 0x00 +#define NR_SRC 0x10 +#define NR_A3D 0x10 +#define NR_MIXIN 0x20 +#define NR_MIXOUT 0x10 + + +/* ADBDMA */ +#define VORTEX_ADBDMA_STAT 0x27e00 /* read only, subbuffer, DMA pos */ +#define POS_MASK 0x00000fff +#define POS_SHIFT 0x0 +#define ADB_SUBBUF_MASK 0x00003000 /* ADB only. */ +#define ADB_SUBBUF_SHIFT 0xc /* ADB only. */ +#define VORTEX_ADBDMA_CTRL 0x27180 /* write only; format, flags, DMA pos */ +#define OFFSET_MASK 0x00000fff +#define OFFSET_SHIFT 0x0 +#define IE_MASK 0x00001000 /* interrupt enable. */ +#define IE_SHIFT 0xc +#define DIR_MASK 0x00002000 /* Direction */ +#define DIR_SHIFT 0xd +#define FMT_MASK 0x0003c000 +#define FMT_SHIFT 0xe +// The ADB masks and shift also are valid for the wtdma, except if specified otherwise. +#define VORTEX_ADBDMA_BUFCFG0 0x27100 +#define VORTEX_ADBDMA_BUFCFG1 0x27104 +#define VORTEX_ADBDMA_BUFBASE 0x27000 +#define VORTEX_ADBDMA_START 0x27c00 /* Which subbuffer starts */ + +#define VORTEX_ADBDMA_STATUS 0x27A90 /* stored at AdbDma->this_10 / 2 DWORD in size. */ + +/* WTDMA */ +#define VORTEX_WTDMA_CTRL 0x27fd8 /* format, DMA pos */ +#define VORTEX_WTDMA_STAT 0x27fe8 /* DMA subbuf, DMA pos */ +#define WT_SUBBUF_MASK 0x3 +#define WT_SUBBUF_SHIFT 0xc +#define VORTEX_WTDMA_BUFBASE 0x27fc0 +#define VORTEX_WTDMA_BUFCFG0 0x27fd0 +#define VORTEX_WTDMA_BUFCFG1 0x27fd4 +#define VORTEX_WTDMA_START 0x27fe4 /* which subbuffer is first */ + +/* ADB */ +#define VORTEX_ADB_SR 0x28400 /* Samplerates enable/disable */ +#define VORTEX_ADB_RTBASE 0x28000 +#define VORTEX_ADB_RTBASE_COUNT 173 +#define VORTEX_ADB_CHNBASE 0x282b4 +#define VORTEX_ADB_CHNBASE_COUNT 24 +#define ROUTE_MASK 0xffff +#define SOURCE_MASK 0xff00 +#define ADB_MASK 0xff +#define ADB_SHIFT 0x8 + +/* ADB address */ +#define OFFSET_ADBDMA 0x00 +#define OFFSET_SRCIN 0x40 +#define OFFSET_SRCOUT 0x20 +#define OFFSET_MIXIN 0x50 +#define OFFSET_MIXOUT 0x30 +#define OFFSET_CODECIN 0x70 +#define OFFSET_CODECOUT 0x88 +#define OFFSET_SPORTIN 0x78 /* ch 0x13 */ +#define OFFSET_SPORTOUT 0x90 +#define OFFSET_SPDIFOUT 0x92 /* ch 0x14 check this! */ +#define OFFSET_EQIN 0xa0 +#define OFFSET_EQOUT 0x7e /* 2 routes on ch 0x11 */ +#define OFFSET_XTALKOUT 0x66 /* crosstalk canceller (source) */ +#define OFFSET_XTALKIN 0x96 /* crosstalk canceller (sink) */ +#define OFFSET_A3DIN 0x70 /* ADB sink. */ +#define OFFSET_A3DOUT 0xA6 /* ADB source. 2 routes per slice = 8 */ +#define OFFSET_EFXIN 0x80 /* ADB sink. */ +#define OFFSET_EFXOUT 0x68 /* ADB source. */ + +/* ADB route translate helper */ +#define ADB_DMA(x) (x) +#define ADB_SRCOUT(x) (x + OFFSET_SRCOUT) +#define ADB_SRCIN(x) (x + OFFSET_SRCIN) +#define ADB_MIXOUT(x) (x + OFFSET_MIXOUT) +#define ADB_MIXIN(x) (x + OFFSET_MIXIN) +#define ADB_CODECIN(x) (x + OFFSET_CODECIN) +#define ADB_CODECOUT(x) (x + OFFSET_CODECOUT) +#define ADB_SPORTIN(x) (x + OFFSET_SPORTIN) +#define ADB_SPORTOUT(x) (x + OFFSET_SPORTOUT) +#define ADB_SPDIFOUT(x) (x + OFFSET_SPDIFOUT) +#define ADB_EQIN(x) (x + OFFSET_EQIN) +#define ADB_EQOUT(x) (x + OFFSET_EQOUT) +#define ADB_A3DOUT(x) (x + OFFSET_A3DOUT) /* 0x10 A3D blocks */ +#define ADB_A3DIN(x) (x + OFFSET_A3DIN) +#define ADB_XTALKIN(x) (x + OFFSET_XTALKIN) +#define ADB_XTALKOUT(x) (x + OFFSET_XTALKOUT) + +#define MIX_OUTL 0xe +#define MIX_OUTR 0xf +#define MIX_INL 0x1e +#define MIX_INR 0x1f +#define MIX_DEFIGAIN 0x08 /* 0x8 => 6dB */ +#define MIX_DEFOGAIN 0x08 + +/* MIXER */ +#define VORTEX_MIXER_SR 0x21f00 +#define VORTEX_MIXER_CLIP 0x21f80 +#define VORTEX_MIXER_CHNBASE 0x21e40 +#define VORTEX_MIXER_RTBASE 0x21e00 +#define MIXER_RTBASE_SIZE 0x38 +#define VORTEX_MIX_ENIN 0x21a00 /* Input enable bits. 4 bits wide. */ +#define VORTEX_MIX_SMP 0x21c00 /* AU8820: 0x9c00 */ + +/* MIX */ +#define VORTEX_MIX_INVOL_A 0x21000 /* in? */ +#define VORTEX_MIX_INVOL_B 0x20000 /* out? */ +#define VORTEX_MIX_VOL_A 0x21800 +#define VORTEX_MIX_VOL_B 0x20800 + +#define VOL_MIN 0x80 /* Input volume when muted. */ +#define VOL_MAX 0x7f /* FIXME: Not confirmed! Just guessed. */ + +/* SRC */ +#define VORTEX_SRC_CHNBASE 0x26c40 +#define VORTEX_SRC_RTBASE 0x26c00 +#define VORTEX_SRCBLOCK_SR 0x26cc0 +#define VORTEX_SRC_SOURCE 0x26cc4 +#define VORTEX_SRC_SOURCESIZE 0x26cc8 +/* Params + 0x26e00 : 1 U0 + 0x26e40 : 2 CR + 0x26e80 : 3 U3 + 0x26ec0 : 4 DRIFT1 + 0x26f00 : 5 U1 + 0x26f40 : 6 DRIFT2 + 0x26f80 : 7 U2 : Target rate, direction +*/ + +#define VORTEX_SRC_CONVRATIO 0x26e40 +#define VORTEX_SRC_DRIFT0 0x26e80 +#define VORTEX_SRC_DRIFT1 0x26ec0 +#define VORTEX_SRC_DRIFT2 0x26f40 +#define VORTEX_SRC_U0 0x26e00 +#define U0_SLOWLOCK 0x200 +#define VORTEX_SRC_U1 0x26f00 +#define VORTEX_SRC_U2 0x26f80 +#define VORTEX_SRC_DATA 0x26800 /* 0xc800 */ +#define VORTEX_SRC_DATA0 0x26000 + +/* FIFO */ +#define VORTEX_FIFO_ADBCTRL 0x16100 /* Control bits. */ +#define VORTEX_FIFO_WTCTRL 0x16000 +#define FIFO_RDONLY 0x00000001 +#define FIFO_CTRL 0x00000002 /* Allow ctrl. ? */ +#define FIFO_VALID 0x00000010 +#define FIFO_EMPTY 0x00000020 +#define FIFO_U0 0x00001000 /* Unknown. */ +#define FIFO_U1 0x00010000 +#define FIFO_SIZE_BITS 5 +#define FIFO_SIZE (1<<FIFO_SIZE_BITS) // 0x20 +#define FIFO_MASK (FIFO_SIZE-1) //0x1f /* at shift left 0xc */ +//#define FIFO_MASK 0x1f /* at shift left 0xb */ +//#define FIFO_SIZE 0x20 +#define FIFO_BITS 0x03880000 +#define VORTEX_FIFO_ADBDATA 0x14000 +#define VORTEX_FIFO_WTDATA 0x10000 + +/* CODEC */ +#define VORTEX_CODEC_CTRL 0x29184 +#define VORTEX_CODEC_EN 0x29190 +#define EN_CODEC0 0x00000300 +#define EN_AC98 0x00000c00 /* Modem AC98 slots. */ +#define EN_CODEC1 0x00003000 +#define EN_CODEC (EN_CODEC0 | EN_CODEC1) +#define EN_SPORT 0x00030000 +#define EN_SPDIF 0x000c0000 + +#define VORTEX_CODEC_CHN 0x29080 +#define VORTEX_CODEC_WRITE 0x00800000 +#define VORTEX_CODEC_ADDSHIFT 16 +#define VORTEX_CODEC_ADDMASK 0x7f0000 /* 0x000f0000 */ +#define VORTEX_CODEC_DATSHIFT 0 +#define VORTEX_CODEC_DATMASK 0xffff +#define VORTEX_CODEC_IO 0x29188 + +/* SPDIF */ +#define VORTEX_SPDIF_FLAGS 0x2205c +#define VORTEX_SPDIF_CFG0 0x291D0 +#define VORTEX_SPDIF_CFG1 0x291D4 +#define VORTEX_SPDIF_SMPRATE 0x29194 + +/* Sample timer */ +#define VORTEX_SMP_TIME 0x29198 + +#define VORTEX_MODEM_CTRL 0x291ac + +/* IRQ */ +#define VORTEX_IRQ_SOURCE 0x2a000 /* Interrupt source flags. */ +#define VORTEX_IRQ_CTRL 0x2a004 /* Interrupt source mask. */ + +#define VORTEX_STAT 0x2a008 /* Status */ + +#define VORTEX_CTRL 0x2a00c +#define CTRL_MIDI_EN 0x00000001 +#define CTRL_MIDI_PORT 0x00000060 +#define CTRL_GAME_EN 0x00000008 +#define CTRL_GAME_PORT 0x00000e00 +//#define CTRL_IRQ_ENABLE 0x01004000 +#define CTRL_IRQ_ENABLE 0x00004000 + +/* write: Timer period config / read: TIMER IRQ ack. */ +#define VORTEX_IRQ_STAT 0x2919c + +/* DMA */ +#define VORTEX_ENGINE_CTRL 0x27ae8 +#define ENGINE_INIT 0x1380000 + +/* MIDI *//* GAME. */ +#define VORTEX_MIDI_DATA 0x28800 +#define VORTEX_MIDI_CMD 0x28804 /* Write command / Read status */ + +#define VORTEX_CTRL2 0x2880c +#define CTRL2_GAME_ADCMODE 0x40 +#define VORTEX_GAME_LEGACY 0x28808 +#define VORTEX_GAME_AXIS 0x28810 +#define AXIS_SIZE 4 +#define AXIS_RANGE 0x1fff |