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authorTakashi Iwai <tiwai@suse.de>2008-01-08 18:13:27 +0100
committerJaroslav Kysela <perex@perex.cz>2008-01-31 17:29:48 +0100
commit9004acc70e8c49c50c4c7b652f906f1e0ed5709d (patch)
treede504d87cc727b4ecab5718522ce94890f349149 /sound/aoa/aoa.h
parent31e8960b35975ed235d283d6fb95d0e28dffded0 (diff)
downloadlinux-9004acc70e8c49c50c4c7b652f906f1e0ed5709d.tar.bz2
[ALSA] Remove sound/driver.h
This header file exists only for some hacks to adapt alsa-driver tree. It's useless for building in the kernel. Let's move a few lines in it to sound/core.h and remove it. With this patch, sound/driver.h isn't removed but has just a single compile warning to include it. This should be really killed in future. Signed-off-by: Takashi Iwai <tiwai@suse.de> Signed-off-by: Jaroslav Kysela <perex@perex.cz>
Diffstat (limited to 'sound/aoa/aoa.h')
-rw-r--r--sound/aoa/aoa.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/sound/aoa/aoa.h b/sound/aoa/aoa.h
index 541b908f3cdf..e08789484e30 100644
--- a/sound/aoa/aoa.h
+++ b/sound/aoa/aoa.h
@@ -10,8 +10,6 @@
#define __AOA_H
#include <asm/prom.h>
#include <linux/module.h>
-/* So apparently there's a reason for requiring driver.h to be included first! */
-#include <sound/driver.h>
#include <sound/core.h>
#include <sound/asound.h>
#include <sound/control.h>