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authorJavier Cardona <javier@cozybit.com>2009-12-09 18:43:01 -0800
committerJohn W. Linville <linville@tuxdriver.com>2009-12-10 16:12:52 -0500
commit7b324d28a94dac5a451e8cba66e8d324601e5b9a (patch)
treed633782fad15ae57560cfebb5ff5c3c78af5d610 /net
parent5d618cb81aeea19879975cd1f9a1e707694dfd7c (diff)
downloadlinux-7b324d28a94dac5a451e8cba66e8d324601e5b9a.tar.bz2
mac80211: Revert 'Use correct sign for mesh active path refresh'
The patch ("mac80211: Use correct sign for mesh active path refresh.") was actually a bug. Reverted it and improved the explanation of how mesh path refresh works. Signed-off-by: Javier Cardona <javier@cozybit.com> Signed-off-by: Andrey Yurovsky <andrey@cozybit.com> Cc: stable@kernel.org Signed-off-by: John W. Linville <linville@tuxdriver.com>
Diffstat (limited to 'net')
-rw-r--r--net/mac80211/mesh.h5
-rw-r--r--net/mac80211/mesh_hwmp.c2
2 files changed, 4 insertions, 3 deletions
diff --git a/net/mac80211/mesh.h b/net/mac80211/mesh.h
index 31e102541869..85562c59d7d6 100644
--- a/net/mac80211/mesh.h
+++ b/net/mac80211/mesh.h
@@ -188,8 +188,9 @@ struct mesh_rmc {
*/
#define MESH_PREQ_MIN_INT 10
#define MESH_DIAM_TRAVERSAL_TIME 50
-/* Paths will be refreshed if they are closer than PATH_REFRESH_TIME to their
- * expiration
+/* A path will be refreshed if it is used PATH_REFRESH_TIME milliseconds before
+ * timing out. This way it will remain ACTIVE and no data frames will be
+ * unnecesarily held in the pending queue.
*/
#define MESH_PATH_REFRESH_TIME 1000
#define MESH_MIN_DISCOVERY_TIMEOUT (2 * MESH_DIAM_TRAVERSAL_TIME)
diff --git a/net/mac80211/mesh_hwmp.c b/net/mac80211/mesh_hwmp.c
index 833b2f3670c5..d28acb6b1f81 100644
--- a/net/mac80211/mesh_hwmp.c
+++ b/net/mac80211/mesh_hwmp.c
@@ -937,7 +937,7 @@ int mesh_nexthop_lookup(struct sk_buff *skb,
if (mpath->flags & MESH_PATH_ACTIVE) {
if (time_after(jiffies,
- mpath->exp_time +
+ mpath->exp_time -
msecs_to_jiffies(sdata->u.mesh.mshcfg.path_refresh_time)) &&
!memcmp(sdata->dev->dev_addr, hdr->addr4, ETH_ALEN) &&
!(mpath->flags & MESH_PATH_RESOLVING) &&