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author | Stephen Hemminger <shemminger@osdl.org> | 2005-12-20 15:08:09 -0800 |
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committer | Jeff Garzik <jgarzik@pobox.com> | 2005-12-24 09:38:35 -0500 |
commit | 6e15b7124990e4b91645601e7a90d3fe72873336 (patch) | |
tree | 4b7e90e86467ed541c055a69362dc5ba8bc34ec8 /net/core | |
parent | 6ed995bb29f042eece8392d9bae0b83f84bcdb23 (diff) | |
download | linux-6e15b7124990e4b91645601e7a90d3fe72873336.tar.bz2 |
[PATCH] sky2: handle hardware packet overrun
It is possible for hardware to get confused when an oversized frame
is received. In that case, just drop the packet and increment a counter.
Signed-off-by: Stephen Hemminger <shemminger@osdl.org>
Signed-off-by: Jeff Garzik <jgarzik@pobox.com>
Diffstat (limited to 'net/core')
0 files changed, 0 insertions, 0 deletions