diff options
author | Alex Elder <elder@inktank.com> | 2012-05-23 14:35:23 -0500 |
---|---|---|
committer | Sage Weil <sage@inktank.com> | 2012-07-05 21:14:26 -0700 |
commit | 3ec50d1868a9e0493046400bb1fdd054c7f64ebd (patch) | |
tree | f5a5dbab32b5205f07aa4867a32e4b7bcd823e16 /net/ceph | |
parent | bb9e6bba5d8b85b631390f8dbe8a24ae1ff5b48a (diff) | |
download | linux-3ec50d1868a9e0493046400bb1fdd054c7f64ebd.tar.bz2 |
libceph: clear NEGOTIATING when done
A connection state's NEGOTIATING bit gets set while in CONNECTING
state after we have successfully exchanged a ceph banner and IP
addresses with the connection's peer (the server). But that bit
is not cleared again--at least not until another connection attempt
is initiated.
Instead, clear it as soon as the connection is fully established.
Also, clear it when a socket connection gets prematurely closed
in the midst of establishing a ceph connection (in case we had
reached the point where it was set).
Signed-off-by: Alex Elder <elder@inktank.com>
Reviewed-by: Sage Weil <sage@inktank.com>
Diffstat (limited to 'net/ceph')
-rw-r--r-- | net/ceph/messenger.c | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/net/ceph/messenger.c b/net/ceph/messenger.c index beee382d784e..500207bad5d6 100644 --- a/net/ceph/messenger.c +++ b/net/ceph/messenger.c @@ -1562,6 +1562,7 @@ static int process_connect(struct ceph_connection *con) fail_protocol(con); return -1; } + clear_bit(NEGOTIATING, &con->state); clear_bit(CONNECTING, &con->state); con->peer_global_seq = le32_to_cpu(con->in_reply.global_seq); con->connect_seq++; @@ -1951,7 +1952,6 @@ more: /* open the socket first? */ if (con->sock == NULL) { - clear_bit(NEGOTIATING, &con->state); set_bit(CONNECTING, &con->state); con_out_kvec_reset(con); @@ -2190,10 +2190,12 @@ static void con_work(struct work_struct *work) mutex_lock(&con->mutex); restart: if (test_and_clear_bit(SOCK_CLOSED, &con->flags)) { - if (test_and_clear_bit(CONNECTING, &con->state)) + if (test_and_clear_bit(CONNECTING, &con->state)) { + clear_bit(NEGOTIATING, &con->state); con->error_msg = "connection failed"; - else + } else { con->error_msg = "socket closed"; + } goto fault; } |