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author | Mikulas Patocka <mpatocka@redhat.com> | 2019-04-01 17:46:56 +0200 |
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committer | Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com> | 2019-04-01 17:46:56 +0200 |
commit | 6b11f9d8433b471fdd3ebed232b43a4b723be6ff (patch) | |
tree | 0ea2723e1a6b691cba78eda2ebe365305c11b59b /include/video | |
parent | bd86b6c5c60711dbd4fa21bdb497a188ecb6cf63 (diff) | |
download | linux-6b11f9d8433b471fdd3ebed232b43a4b723be6ff.tar.bz2 |
udlfb: fix sleeping inside spinlock
If a framebuffer device is used as a console, the rendering calls
(copyarea, fillrect, imageblit) may be done with the console spinlock
held. On udlfb, these function call dlfb_handle_damage that takes a
blocking semaphore before acquiring an URB.
In order to fix the bug, this patch changes the calls copyarea, fillrect
and imageblit to offload USB work to a workqueue.
A side effect of this patch is 3x improvement in console scrolling speed
because the device doesn't have to be updated after each copyarea call.
Signed-off-by: Mikulas Patocka <mpatocka@redhat.com>
Cc: Bernie Thompson <bernie@plugable.com>
Cc: Ladislav Michl <ladis@linux-mips.org>
Cc: <stable@vger.kernel.org>
Signed-off-by: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
Diffstat (limited to 'include/video')
-rw-r--r-- | include/video/udlfb.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/include/video/udlfb.h b/include/video/udlfb.h index 7d09e54ae54e..a3724f1fca1c 100644 --- a/include/video/udlfb.h +++ b/include/video/udlfb.h @@ -48,6 +48,12 @@ struct dlfb_data { int base8; u32 pseudo_palette[256]; int blank_mode; /*one of FB_BLANK_ */ + int damage_x; + int damage_y; + int damage_x2; + int damage_y2; + spinlock_t damage_lock; + struct work_struct damage_work; struct fb_ops ops; /* blit-only rendering path metrics, exposed through sysfs */ atomic_t bytes_rendered; /* raw pixel-bytes driver asked to render */ |