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author | Thierry Reding <treding@nvidia.com> | 2014-05-13 11:38:36 +0200 |
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committer | Thierry Reding <treding@nvidia.com> | 2014-11-13 10:43:49 +0100 |
commit | 12e6cecd55e541d3e8110f7dfbb6a601e81733ff (patch) | |
tree | b37309d828e2527a487881a9ec8d92e84913ce9f /include/sound/wm2000.h | |
parent | ecbbe59bbb1cd2973e031c5b6ba28653d66a17de (diff) | |
download | linux-12e6cecd55e541d3e8110f7dfbb6a601e81733ff.tar.bz2 |
drm: Use const data when creating blob properties
Creating a blob property will always copy the input data so the data
that is passed in can be const.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Diffstat (limited to 'include/sound/wm2000.h')
0 files changed, 0 insertions, 0 deletions