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authorEmily Deng <Emily.Deng@amd.com>2018-04-16 10:07:02 +0800
committerAlex Deucher <alexander.deucher@amd.com>2018-05-15 13:43:17 -0500
commit8ee3a52e3f35e064a3bf82f21dc74ddaf9843648 (patch)
treeb18d640c5c28dadc6ba3d4673d6ad6b0b18edb73 /include/drm
parent6f752ec2c20c6a575da29d5b297980f376830e6b (diff)
downloadlinux-8ee3a52e3f35e064a3bf82f21dc74ddaf9843648.tar.bz2
drm/gpu-sched: fix force APP kill hang(v4)
issue: there are VMC page fault occurred if force APP kill during 3dmark test, the cause is in entity_fini we manually signal all those jobs in entity's queue which confuse the sync/dep mechanism: 1)page fault occurred in sdma's clear job which operate on shadow buffer, and shadow buffer's Gart table is cleaned by ttm_bo_release since the fence in its reservation was fake signaled by entity_fini() under the case of SIGKILL received. 2)page fault occurred in gfx' job because during the lifetime of gfx job we manually fake signal all jobs from its entity in entity_fini(), thus the unmapping/clear PTE job depend on those result fence is satisfied and sdma start clearing the PTE and lead to GFX page fault. fix: 1)should at least wait all jobs already scheduled complete in entity_fini() if SIGKILL is the case. 2)if a fence signaled and try to clear some entity's dependency, should set this entity guilty to prevent its job really run since the dependency is fake signaled. v2: splitting drm_sched_entity_fini() into two functions: 1)The first one is does the waiting, removes the entity from the runqueue and returns an error when the process was killed. 2)The second one then goes over the entity, install it as completion signal for the remaining jobs and signals all jobs with an error code. v3: 1)Replace the fini1 and fini2 with better name 2)Call the first part before the VM teardown in amdgpu_driver_postclose_kms() and the second part after the VM teardown 3)Keep the original function drm_sched_entity_fini to refine the code. v4: 1)Rename entity->finished to entity->last_scheduled; 2)Rename drm_sched_entity_fini_job_cb() to drm_sched_entity_kill_jobs_cb(); 3)Pass NULL to drm_sched_entity_fini_job_cb() if -ENOENT; 4)Replace the type of entity->fini_status with "int"; 5)Remove the check about entity->finished. Signed-off-by: Monk Liu <Monk.Liu@amd.com> Signed-off-by: Emily Deng <Emily.Deng@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'include/drm')
-rw-r--r--include/drm/gpu_scheduler.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index c053a32341bf..350a62c26b29 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -65,6 +65,8 @@ struct drm_sched_entity {
struct dma_fence *dependency;
struct dma_fence_cb cb;
atomic_t *guilty; /* points to ctx's guilty */
+ int fini_status;
+ struct dma_fence *last_scheduled;
};
/**
@@ -119,6 +121,7 @@ struct drm_sched_job {
uint64_t id;
atomic_t karma;
enum drm_sched_priority s_priority;
+ struct drm_sched_entity *entity;
};
static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job,
@@ -186,6 +189,10 @@ int drm_sched_entity_init(struct drm_gpu_scheduler *sched,
struct drm_sched_entity *entity,
struct drm_sched_rq *rq,
uint32_t jobs, atomic_t *guilty);
+void drm_sched_entity_do_release(struct drm_gpu_scheduler *sched,
+ struct drm_sched_entity *entity);
+void drm_sched_entity_cleanup(struct drm_gpu_scheduler *sched,
+ struct drm_sched_entity *entity);
void drm_sched_entity_fini(struct drm_gpu_scheduler *sched,
struct drm_sched_entity *entity);
void drm_sched_entity_push_job(struct drm_sched_job *sched_job,