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author | Andrey Grodzovsky <andrey.grodzovsky@amd.com> | 2018-12-04 16:56:14 -0500 |
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committer | Alex Deucher <alexander.deucher@amd.com> | 2019-01-25 16:15:36 -0500 |
commit | 222b5f044159877504dbac9bc1910f89a74136e2 (patch) | |
tree | 4a983bae8c0688b62f350c2bafd5a6b5c38fbdf2 /include/drm | |
parent | 713b64a58e88acec4ab97782086061fd012de7aa (diff) | |
download | linux-222b5f044159877504dbac9bc1910f89a74136e2.tar.bz2 |
drm/sched: Refactor ring mirror list handling.
Decauple sched threads stop and start and ring mirror
list handling from the policy of what to do about the
guilty jobs.
When stoppping the sched thread and detaching sched fences
from non signaled HW fenes wait for all signaled HW fences
to complete before rerunning the jobs.
v2: Fix resubmission of guilty job into HW after refactoring.
v4:
Full restart for all the jobs, not only from guilty ring.
Extract karma increase into standalone function.
v5:
Rework waiting for signaled jobs without relying on the job
struct itself as those might already be freed for non 'guilty'
job's schedulers.
Expose karma increase to drivers.
v6:
Use list_for_each_entry_safe_continue and drm_sched_process_job
in case fence already signaled.
Call drm_sched_increase_karma only once for amdgpu and add documentation.
v7:
Wait only for the latest job's fence.
Suggested-by: Christian Koenig <Christian.Koenig@amd.com>
Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'include/drm')
-rw-r--r-- | include/drm/gpu_scheduler.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index 47e19796c450..c567bba91ba0 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -298,9 +298,10 @@ int drm_sched_job_init(struct drm_sched_job *job, void *owner); void drm_sched_job_cleanup(struct drm_sched_job *job); void drm_sched_wakeup(struct drm_gpu_scheduler *sched); -void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched, - struct drm_sched_job *job); -void drm_sched_job_recovery(struct drm_gpu_scheduler *sched); +void drm_sched_stop(struct drm_gpu_scheduler *sched); +void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery); +void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched); +void drm_sched_increase_karma(struct drm_sched_job *bad); bool drm_sched_dependency_optimized(struct dma_fence* fence, struct drm_sched_entity *entity); void drm_sched_fault(struct drm_gpu_scheduler *sched); |