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authorChristoph Hellwig <hch@infradead.org>2007-08-30 17:20:39 +1000
committerTim Shimmin <tes@chook.melbourne.sgi.com>2007-10-16 11:44:08 +1000
commit745f691912b700ac98607b525f3c892204c7f12f (patch)
tree4988bdf45dec4bc9bffd432fc3e521b73836172f /fs/xfs/xfs_behavior.h
parent48c872a9f3ec4cdc37801aae9ef16c80026503ea (diff)
downloadlinux-745f691912b700ac98607b525f3c892204c7f12f.tar.bz2
[XFS] call common xfs vfs-level helpers directly and remove vfs operations
Also remove the now dead behavior code. SGI-PV: 969608 SGI-Modid: xfs-linux-melb:xfs-kern:29505a Signed-off-by: Christoph Hellwig <hch@infradead.org> Signed-off-by: David Chinner <dgc@sgi.com> Signed-off-by: Tim Shimmin <tes@sgi.com>
Diffstat (limited to 'fs/xfs/xfs_behavior.h')
-rw-r--r--fs/xfs/xfs_behavior.h185
1 files changed, 0 insertions, 185 deletions
diff --git a/fs/xfs/xfs_behavior.h b/fs/xfs/xfs_behavior.h
deleted file mode 100644
index e7ca1fed955a..000000000000
--- a/fs/xfs/xfs_behavior.h
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * Copyright (c) 2000-2003,2005 Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License as
- * published by the Free Software Foundation.
- *
- * This program is distributed in the hope that it would be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- */
-#ifndef __XFS_BEHAVIOR_H__
-#define __XFS_BEHAVIOR_H__
-
-/*
- * Header file used to associate behaviors with virtualized objects.
- *
- * A virtualized object is an internal, virtualized representation of
- * OS entities such as persistent files, processes, or sockets. Examples
- * of virtualized objects include vnodes, vprocs, and vsockets. Often
- * a virtualized object is referred to simply as an "object."
- *
- * A behavior is essentially an implementation layer associated with
- * an object. Multiple behaviors for an object are chained together,
- * the order of chaining determining the order of invocation. Each
- * behavior of a given object implements the same set of interfaces
- * (e.g., the VOP interfaces).
- *
- * Behaviors may be dynamically inserted into an object's behavior chain,
- * such that the addition is transparent to consumers that already have
- * references to the object. Typically, a given behavior will be inserted
- * at a particular location in the behavior chain. Insertion of new
- * behaviors is synchronized with operations-in-progress (oip's) so that
- * the oip's always see a consistent view of the chain.
- *
- * The term "interposition" is used to refer to the act of inserting
- * a behavior such that it interposes on (i.e., is inserted in front
- * of) a particular other behavior. A key example of this is when a
- * system implementing distributed single system image wishes to
- * interpose a distribution layer (providing distributed coherency)
- * in front of an object that is otherwise only accessed locally.
- *
- * Note that the traditional vnode/inode combination is simply a virtualized
- * object that has exactly one associated behavior.
- *
- * Behavior synchronization is logic which is necessary under certain
- * circumstances that there is no conflict between ongoing operations
- * traversing the behavior chain and those dynamically modifying the
- * behavior chain. Because behavior synchronization adds extra overhead
- * to virtual operation invocation, we want to restrict, as much as
- * we can, the requirement for this extra code, to those situations
- * in which it is truly necessary.
- *
- * Behavior synchronization is needed whenever there's at least one class
- * of object in the system for which:
- * 1) multiple behaviors for a given object are supported,
- * -- AND --
- * 2a) insertion of a new behavior can happen dynamically at any time during
- * the life of an active object,
- * -- AND --
- * 3a) insertion of a new behavior needs to synchronize with existing
- * ops-in-progress.
- * -- OR --
- * 3b) multiple different behaviors can be dynamically inserted at
- * any time during the life of an active object
- * -- OR --
- * 3c) removal of a behavior can occur at any time during the life of
- * an active object.
- * -- OR --
- * 2b) removal of a behavior can occur at any time during the life of an
- * active object
- *
- */
-
-/*
- * Behavior head. Head of the chain of behaviors.
- * Contained within each virtualized object data structure.
- */
-typedef struct bhv_head {
- struct bhv_desc *bh_first; /* first behavior in chain */
-} bhv_head_t;
-
-/*
- * Behavior descriptor. Descriptor associated with each behavior.
- * Contained within the behavior's private data structure.
- */
-typedef struct bhv_desc {
- void *bd_pdata; /* private data for this behavior */
- void *bd_vobj; /* virtual object associated with */
- void *bd_ops; /* ops for this behavior */
- struct bhv_desc *bd_next; /* next behavior in chain */
-} bhv_desc_t;
-
-/*
- * Behavior identity field. A behavior's identity determines the position
- * where it lives within a behavior chain, and it's always the first field
- * of the behavior's ops vector. The optional id field further identifies the
- * subsystem responsible for the behavior.
- */
-typedef struct bhv_identity {
- __u16 bi_id; /* owning subsystem id */
- __u16 bi_position; /* position in chain */
-} bhv_identity_t;
-
-typedef bhv_identity_t bhv_position_t;
-
-#define BHV_IDENTITY_INIT(id,pos) {id, pos}
-#define BHV_IDENTITY_INIT_POSITION(pos) BHV_IDENTITY_INIT(0, pos)
-
-/*
- * Define boundaries of position values.
- */
-#define BHV_POSITION_INVALID 0 /* invalid position number */
-#define BHV_POSITION_BASE 1 /* base (last) implementation layer */
-#define BHV_POSITION_TOP 63 /* top (first) implementation layer */
-
-/*
- * Plumbing macros.
- */
-#define BHV_HEAD_FIRST(bhp) (ASSERT((bhp)->bh_first), (bhp)->bh_first)
-#define BHV_NEXT(bdp) (ASSERT((bdp)->bd_next), (bdp)->bd_next)
-#define BHV_NEXTNULL(bdp) ((bdp)->bd_next)
-#define BHV_VOBJ(bdp) (ASSERT((bdp)->bd_vobj), (bdp)->bd_vobj)
-#define BHV_VOBJNULL(bdp) ((bdp)->bd_vobj)
-#define BHV_PDATA(bdp) (bdp)->bd_pdata
-#define BHV_OPS(bdp) (bdp)->bd_ops
-#define BHV_IDENTITY(bdp) ((bhv_identity_t *)(bdp)->bd_ops)
-#define BHV_POSITION(bdp) (BHV_IDENTITY(bdp)->bi_position)
-
-extern void bhv_head_init(bhv_head_t *, char *);
-extern void bhv_head_destroy(bhv_head_t *);
-extern int bhv_insert(bhv_head_t *, bhv_desc_t *);
-extern void bhv_insert_initial(bhv_head_t *, bhv_desc_t *);
-
-/*
- * Initialize a new behavior descriptor.
- * Arguments:
- * bdp - pointer to behavior descriptor
- * pdata - pointer to behavior's private data
- * vobj - pointer to associated virtual object
- * ops - pointer to ops for this behavior
- */
-#define bhv_desc_init(bdp, pdata, vobj, ops) \
- { \
- (bdp)->bd_pdata = pdata; \
- (bdp)->bd_vobj = vobj; \
- (bdp)->bd_ops = ops; \
- (bdp)->bd_next = NULL; \
- }
-
-/*
- * Remove a behavior descriptor from a behavior chain.
- */
-#define bhv_remove(bhp, bdp) \
- { \
- if ((bhp)->bh_first == (bdp)) { \
- /* \
- * Remove from front of chain. \
- * Atomic wrt oip's. \
- */ \
- (bhp)->bh_first = (bdp)->bd_next; \
- } else { \
- /* remove from non-front of chain */ \
- bhv_remove_not_first(bhp, bdp); \
- } \
- (bdp)->bd_vobj = NULL; \
- }
-
-/*
- * Behavior module prototypes.
- */
-extern void bhv_remove_not_first(bhv_head_t *bhp, bhv_desc_t *bdp);
-extern bhv_desc_t * bhv_lookup_range(bhv_head_t *bhp, int low, int high);
-extern bhv_desc_t * bhv_base(bhv_head_t *bhp);
-
-/* No bhv locking on Linux */
-#define bhv_base_unlocked bhv_base
-
-#endif /* __XFS_BEHAVIOR_H__ */