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author | Michael Schmitz <schmitz@opal.biophys.uni-duesseldorf.de> | 2007-05-01 22:32:39 +0200 |
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committer | Linus Torvalds <torvalds@woody.linux-foundation.org> | 2007-05-04 17:59:05 -0700 |
commit | a100501212f2e26bb6d70bfb5c55eefd90e22b65 (patch) | |
tree | 64373f2a78d8920e11fe2a66152f280332b51363 /drivers/video/atafb_utils.h | |
parent | c04cb856e20a8bf68762d60737b84328c1ab5900 (diff) | |
download | linux-a100501212f2e26bb6d70bfb5c55eefd90e22b65.tar.bz2 |
m68k: Atari fb revival
Update the atari fb to 2.6 by Michael Schmitz,
Reformatting and rewrite of bit plane functions by Roman Zippel,
A few more fixes by Geert Uytterhoeven.
Signed-off-by: Michael Schmitz <schmitz@debian.org>
Signed-off-by: Roman Zippel <zippel@linux-m68k.org>
Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Diffstat (limited to 'drivers/video/atafb_utils.h')
-rw-r--r-- | drivers/video/atafb_utils.h | 400 |
1 files changed, 400 insertions, 0 deletions
diff --git a/drivers/video/atafb_utils.h b/drivers/video/atafb_utils.h new file mode 100644 index 000000000000..ac9e19dc5057 --- /dev/null +++ b/drivers/video/atafb_utils.h @@ -0,0 +1,400 @@ +#ifndef _VIDEO_ATAFB_UTILS_H +#define _VIDEO_ATAFB_UTILS_H + +/* ================================================================= */ +/* Utility Assembler Functions */ +/* ================================================================= */ + +/* ====================================================================== */ + +/* Those of a delicate disposition might like to skip the next couple of + * pages. + * + * These functions are drop in replacements for memmove and + * memset(_, 0, _). However their five instances add at least a kilobyte + * to the object file. You have been warned. + * + * Not a great fan of assembler for the sake of it, but I think + * that these routines are at least 10 times faster than their C + * equivalents for large blits, and that's important to the lowest level of + * a graphics driver. Question is whether some scheme with the blitter + * would be faster. I suspect not for simple text system - not much + * asynchrony. + * + * Code is very simple, just gruesome expansion. Basic strategy is to + * increase data moved/cleared at each step to 16 bytes to reduce + * instruction per data move overhead. movem might be faster still + * For more than 15 bytes, we try to align the write direction on a + * longword boundary to get maximum speed. This is even more gruesome. + * Unaligned read/write used requires 68020+ - think this is a problem? + * + * Sorry! + */ + + +/* ++roman: I've optimized Robert's original versions in some minor + * aspects, e.g. moveq instead of movel, let gcc choose the registers, + * use movem in some places... + * For other modes than 1 plane, lots of more such assembler functions + * were needed (e.g. the ones using movep or expanding color values). + */ + +/* ++andreas: more optimizations: + subl #65536,d0 replaced by clrw d0; subql #1,d0 for dbcc + addal is faster than addaw + movep is rather expensive compared to ordinary move's + some functions rewritten in C for clarity, no speed loss */ + +static inline void *fb_memclear_small(void *s, size_t count) +{ + if (!count) + return 0; + + asm volatile ("\n" + " lsr.l #1,%1 ; jcc 1f ; move.b %2,-(%0)\n" + "1: lsr.l #1,%1 ; jcc 1f ; move.w %2,-(%0)\n" + "1: lsr.l #1,%1 ; jcc 1f ; move.l %2,-(%0)\n" + "1: lsr.l #1,%1 ; jcc 1f ; move.l %2,-(%0) ; move.l %2,-(%0)\n" + "1:" + : "=a" (s), "=d" (count) + : "d" (0), "0" ((char *)s + count), "1" (count)); + asm volatile ("\n" + " subq.l #1,%1\n" + " jcs 3f\n" + " move.l %2,%%d4; move.l %2,%%d5; move.l %2,%%d6\n" + "2: movem.l %2/%%d4/%%d5/%%d6,-(%0)\n" + " dbra %1,2b\n" + "3:" + : "=a" (s), "=d" (count) + : "d" (0), "0" (s), "1" (count) + : "d4", "d5", "d6" + ); + + return 0; +} + + +static inline void *fb_memclear(void *s, size_t count) +{ + if (!count) + return 0; + + if (count < 16) { + asm volatile ("\n" + " lsr.l #1,%1 ; jcc 1f ; clr.b (%0)+\n" + "1: lsr.l #1,%1 ; jcc 1f ; clr.w (%0)+\n" + "1: lsr.l #1,%1 ; jcc 1f ; clr.l (%0)+\n" + "1: lsr.l #1,%1 ; jcc 1f ; clr.l (%0)+ ; clr.l (%0)+\n" + "1:" + : "=a" (s), "=d" (count) + : "0" (s), "1" (count)); + } else { + long tmp; + asm volatile ("\n" + " move.l %1,%2\n" + " lsr.l #1,%2 ; jcc 1f ; clr.b (%0)+ ; subq.w #1,%1\n" + " lsr.l #1,%2 ; jcs 2f\n" /* %0 increased=>bit 2 switched*/ + " clr.w (%0)+ ; subq.w #2,%1 ; jra 2f\n" + "1: lsr.l #1,%2 ; jcc 2f\n" + " clr.w (%0)+ ; subq.w #2,%1\n" + "2: move.w %1,%2; lsr.l #2,%1 ; jeq 6f\n" + " lsr.l #1,%1 ; jcc 3f ; clr.l (%0)+\n" + "3: lsr.l #1,%1 ; jcc 4f ; clr.l (%0)+ ; clr.l (%0)+\n" + "4: subq.l #1,%1 ; jcs 6f\n" + "5: clr.l (%0)+; clr.l (%0)+ ; clr.l (%0)+ ; clr.l (%0)+\n" + " dbra %1,5b ; clr.w %1; subq.l #1,%1; jcc 5b\n" + "6: move.w %2,%1; btst #1,%1 ; jeq 7f ; clr.w (%0)+\n" + "7: btst #0,%1 ; jeq 8f ; clr.b (%0)+\n" + "8:" + : "=a" (s), "=d" (count), "=d" (tmp) + : "0" (s), "1" (count)); + } + + return 0; +} + + +static inline void *fb_memset255(void *s, size_t count) +{ + if (!count) + return 0; + + asm volatile ("\n" + " lsr.l #1,%1 ; jcc 1f ; move.b %2,-(%0)\n" + "1: lsr.l #1,%1 ; jcc 1f ; move.w %2,-(%0)\n" + "1: lsr.l #1,%1 ; jcc 1f ; move.l %2,-(%0)\n" + "1: lsr.l #1,%1 ; jcc 1f ; move.l %2,-(%0) ; move.l %2,-(%0)\n" + "1:" + : "=a" (s), "=d" (count) + : "d" (-1), "0" ((char *)s+count), "1" (count)); + asm volatile ("\n" + " subq.l #1,%1 ; jcs 3f\n" + " move.l %2,%%d4; move.l %2,%%d5; move.l %2,%%d6\n" + "2: movem.l %2/%%d4/%%d5/%%d6,-(%0)\n" + " dbra %1,2b\n" + "3:" + : "=a" (s), "=d" (count) + : "d" (-1), "0" (s), "1" (count) + : "d4", "d5", "d6"); + + return 0; +} + + +static inline void *fb_memmove(void *d, const void *s, size_t count) +{ + if (d < s) { + if (count < 16) { + asm volatile ("\n" + " lsr.l #1,%2 ; jcc 1f ; move.b (%1)+,(%0)+\n" + "1: lsr.l #1,%2 ; jcc 1f ; move.w (%1)+,(%0)+\n" + "1: lsr.l #1,%2 ; jcc 1f ; move.l (%1)+,(%0)+\n" + "1: lsr.l #1,%2 ; jcc 1f ; move.l (%1)+,(%0)+ ; move.l (%1)+,(%0)+\n" + "1:" + : "=a" (d), "=a" (s), "=d" (count) + : "0" (d), "1" (s), "2" (count)); + } else { + long tmp; + asm volatile ("\n" + " move.l %0,%3\n" + " lsr.l #1,%3 ; jcc 1f ; move.b (%1)+,(%0)+ ; subqw #1,%2\n" + " lsr.l #1,%3 ; jcs 2f\n" /* %0 increased=>bit 2 switched*/ + " move.w (%1)+,(%0)+ ; subqw #2,%2 ; jra 2f\n" + "1: lsr.l #1,%3 ; jcc 2f\n" + " move.w (%1)+,(%0)+ ; subqw #2,%2\n" + "2: move.w %2,%-; lsr.l #2,%2 ; jeq 6f\n" + " lsr.l #1,%2 ; jcc 3f ; move.l (%1)+,(%0)+\n" + "3: lsr.l #1,%2 ; jcc 4f ; move.l (%1)+,(%0)+ ; move.l (%1)+,(%0)+\n" + "4: subq.l #1,%2 ; jcs 6f\n" + "5: move.l (%1)+,(%0)+; move.l (%1)+,(%0)+\n" + " move.l (%1)+,(%0)+; move.l (%1)+,(%0)+\n" + " dbra %2,5b ; clr.w %2; subq.l #1,%2; jcc 5b\n" + "6: move.w %+,%2; btst #1,%2 ; jeq 7f ; move.w (%1)+,(%0)+\n" + "7: btst #0,%2 ; jeq 8f ; move.b (%1)+,(%0)+\n" + "8:" + : "=a" (d), "=a" (s), "=d" (count), "=d" (tmp) + : "0" (d), "1" (s), "2" (count)); + } + } else { + if (count < 16) { + asm volatile ("\n" + " lsr.l #1,%2 ; jcc 1f ; move.b -(%1),-(%0)\n" + "1: lsr.l #1,%2 ; jcc 1f ; move.w -(%1),-(%0)\n" + "1: lsr.l #1,%2 ; jcc 1f ; move.l -(%1),-(%0)\n" + "1: lsr.l #1,%2 ; jcc 1f ; move.l -(%1),-(%0) ; move.l -(%1),-(%0)\n" + "1:" + : "=a" (d), "=a" (s), "=d" (count) + : "0" ((char *) d + count), "1" ((char *) s + count), "2" (count)); + } else { + long tmp; + + asm volatile ("\n" + " move.l %0,%3\n" + " lsr.l #1,%3 ; jcc 1f ; move.b -(%1),-(%0) ; subqw #1,%2\n" + " lsr.l #1,%3 ; jcs 2f\n" /* %0 increased=>bit 2 switched*/ + " move.w -(%1),-(%0) ; subqw #2,%2 ; jra 2f\n" + "1: lsr.l #1,%3 ; jcc 2f\n" + " move.w -(%1),-(%0) ; subqw #2,%2\n" + "2: move.w %2,%-; lsr.l #2,%2 ; jeq 6f\n" + " lsr.l #1,%2 ; jcc 3f ; move.l -(%1),-(%0)\n" + "3: lsr.l #1,%2 ; jcc 4f ; move.l -(%1),-(%0) ; move.l -(%1),-(%0)\n" + "4: subq.l #1,%2 ; jcs 6f\n" + "5: move.l -(%1),-(%0); move.l -(%1),-(%0)\n" + " move.l -(%1),-(%0); move.l -(%1),-(%0)\n" + " dbra %2,5b ; clr.w %2; subq.l #1,%2; jcc 5b\n" + "6: move.w %+,%2; btst #1,%2 ; jeq 7f ; move.w -(%1),-(%0)\n" + "7: btst #0,%2 ; jeq 8f ; move.b -(%1),-(%0)\n" + "8:" + : "=a" (d), "=a" (s), "=d" (count), "=d" (tmp) + : "0" ((char *) d + count), "1" ((char *) s + count), "2" (count)); + } + } + + return 0; +} + + +/* ++andreas: Simple and fast version of memmove, assumes size is + divisible by 16, suitable for moving the whole screen bitplane */ +static inline void fast_memmove(char *dst, const char *src, size_t size) +{ + if (!size) + return; + if (dst < src) + asm volatile ("\n" + "1: movem.l (%0)+,%%d0/%%d1/%%a0/%%a1\n" + " movem.l %%d0/%%d1/%%a0/%%a1,%1@\n" + " addq.l #8,%1; addq.l #8,%1\n" + " dbra %2,1b\n" + " clr.w %2; subq.l #1,%2\n" + " jcc 1b" + : "=a" (src), "=a" (dst), "=d" (size) + : "0" (src), "1" (dst), "2" (size / 16 - 1) + : "d0", "d1", "a0", "a1", "memory"); + else + asm volatile ("\n" + "1: subq.l #8,%0; subq.l #8,%0\n" + " movem.l %0@,%%d0/%%d1/%%a0/%%a1\n" + " movem.l %%d0/%%d1/%%a0/%%a1,-(%1)\n" + " dbra %2,1b\n" + " clr.w %2; subq.l #1,%2\n" + " jcc 1b" + : "=a" (src), "=a" (dst), "=d" (size) + : "0" (src + size), "1" (dst + size), "2" (size / 16 - 1) + : "d0", "d1", "a0", "a1", "memory"); +} + +#ifdef BPL + +/* + * This expands a up to 8 bit color into two longs + * for movel operations. + */ +static const u32 four2long[] = { + 0x00000000, 0x000000ff, 0x0000ff00, 0x0000ffff, + 0x00ff0000, 0x00ff00ff, 0x00ffff00, 0x00ffffff, + 0xff000000, 0xff0000ff, 0xff00ff00, 0xff00ffff, + 0xffff0000, 0xffff00ff, 0xffffff00, 0xffffffff, +}; + +static inline void expand8_col2mask(u8 c, u32 m[]) +{ + m[0] = four2long[c & 15]; +#if BPL > 4 + m[1] = four2long[c >> 4]; +#endif +} + +static inline void expand8_2col2mask(u8 fg, u8 bg, u32 fgm[], u32 bgm[]) +{ + fgm[0] = four2long[fg & 15] ^ (bgm[0] = four2long[bg & 15]); +#if BPL > 4 + fgm[1] = four2long[fg >> 4] ^ (bgm[1] = four2long[bg >> 4]); +#endif +} + +/* + * set an 8bit value to a color + */ +static inline void fill8_col(u8 *dst, u32 m[]) +{ + u32 tmp = m[0]; + dst[0] = tmp; + dst[2] = (tmp >>= 8); +#if BPL > 2 + dst[4] = (tmp >>= 8); + dst[6] = tmp >> 8; +#endif +#if BPL > 4 + tmp = m[1]; + dst[8] = tmp; + dst[10] = (tmp >>= 8); + dst[12] = (tmp >>= 8); + dst[14] = tmp >> 8; +#endif +} + +/* + * set an 8bit value according to foreground/background color + */ +static inline void fill8_2col(u8 *dst, u8 fg, u8 bg, u32 mask) +{ + u32 fgm[2], bgm[2], tmp; + + expand8_2col2mask(fg, bg, fgm, bgm); + + mask |= mask << 8; +#if BPL > 2 + mask |= mask << 16; +#endif + tmp = (mask & fgm[0]) ^ bgm[0]; + dst[0] = tmp; + dst[2] = (tmp >>= 8); +#if BPL > 2 + dst[4] = (tmp >>= 8); + dst[6] = tmp >> 8; +#endif +#if BPL > 4 + tmp = (mask & fgm[1]) ^ bgm[1]; + dst[8] = tmp; + dst[10] = (tmp >>= 8); + dst[12] = (tmp >>= 8); + dst[14] = tmp >> 8; +#endif +} + +static const u32 two2word[] = { + 0x00000000, 0xffff0000, 0x0000ffff, 0xffffffff +}; + +static inline void expand16_col2mask(u8 c, u32 m[]) +{ + m[0] = two2word[c & 3]; +#if BPL > 2 + m[1] = two2word[(c >> 2) & 3]; +#endif +#if BPL > 4 + m[2] = two2word[(c >> 4) & 3]; + m[3] = two2word[c >> 6]; +#endif +} + +static inline void expand16_2col2mask(u8 fg, u8 bg, u32 fgm[], u32 bgm[]) +{ + bgm[0] = two2word[bg & 3]; + fgm[0] = two2word[fg & 3] ^ bgm[0]; +#if BPL > 2 + bgm[1] = two2word[(bg >> 2) & 3]; + fgm[1] = two2word[(fg >> 2) & 3] ^ bgm[1]; +#endif +#if BPL > 4 + bgm[2] = two2word[(bg >> 4) & 3]; + fgm[2] = two2word[(fg >> 4) & 3] ^ bgm[2]; + bgm[3] = two2word[bg >> 6]; + fgm[3] = two2word[fg >> 6] ^ bgm[3]; +#endif +} + +static inline u32 *fill16_col(u32 *dst, int rows, u32 m[]) +{ + while (rows) { + *dst++ = m[0]; +#if BPL > 2 + *dst++ = m[1]; +#endif +#if BPL > 4 + *dst++ = m[2]; + *dst++ = m[3]; +#endif + rows--; + } + return dst; +} + +static inline void memmove32_col(void *dst, void *src, u32 mask, u32 h, u32 bytes) +{ + u32 *s, *d, v; + + s = src; + d = dst; + do { + v = (*s++ & mask) | (*d & ~mask); + *d++ = v; +#if BPL > 2 + v = (*s++ & mask) | (*d & ~mask); + *d++ = v; +#endif +#if BPL > 4 + v = (*s++ & mask) | (*d & ~mask); + *d++ = v; + v = (*s++ & mask) | (*d & ~mask); + *d++ = v; +#endif + d = (u32 *)((u8 *)d + bytes); + s = (u32 *)((u8 *)s + bytes); + } while (--h); +} + +#endif + +#endif /* _VIDEO_ATAFB_UTILS_H */ |