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authorDmitry Torokhov <dmitry.torokhov@gmail.com>2009-04-13 15:27:49 -0700
committerDmitry Torokhov <dmitry.torokhov@gmail.com>2009-04-15 08:58:19 -0700
commit4ced8e7cb990a2c3bbf0ac7f27b35c890e7ce895 (patch)
tree17d4f49178ec7c407b876796ac0c6d57ea9a80b7 /drivers/input/gameport
parentd061ebd57a046b3df8be8b76c387a95171059244 (diff)
downloadlinux-4ced8e7cb990a2c3bbf0ac7f27b35c890e7ce895.tar.bz2
Input: gameport - fix attach driver code
The commit 6902c0bead4ce266226fc0c5b3828b850bdc884a that moved driver registration out of kgameportd thread was incomplete and did not add the code necessary to actually attach driver to already registered devices, rectify that. Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r--drivers/input/gameport/gameport.c14
1 files changed, 6 insertions, 8 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
index ebf4be5b7c4e..2d175b5928ff 100644
--- a/drivers/input/gameport/gameport.c
+++ b/drivers/input/gameport/gameport.c
@@ -50,9 +50,8 @@ static LIST_HEAD(gameport_list);
static struct bus_type gameport_bus;
-static void gameport_add_driver(struct gameport_driver *drv);
static void gameport_add_port(struct gameport *gameport);
-static void gameport_destroy_port(struct gameport *gameport);
+static void gameport_attach_driver(struct gameport_driver *drv);
static void gameport_reconnect_port(struct gameport *gameport);
static void gameport_disconnect_port(struct gameport *gameport);
@@ -230,7 +229,6 @@ static void gameport_find_driver(struct gameport *gameport)
enum gameport_event_type {
GAMEPORT_REGISTER_PORT,
- GAMEPORT_REGISTER_DRIVER,
GAMEPORT_ATTACH_DRIVER,
};
@@ -374,8 +372,8 @@ static void gameport_handle_event(void)
gameport_add_port(event->object);
break;
- case GAMEPORT_REGISTER_DRIVER:
- gameport_add_driver(event->object);
+ case GAMEPORT_ATTACH_DRIVER:
+ gameport_attach_driver(event->object);
break;
default:
@@ -706,14 +704,14 @@ static int gameport_driver_remove(struct device *dev)
return 0;
}
-static void gameport_add_driver(struct gameport_driver *drv)
+static void gameport_attach_driver(struct gameport_driver *drv)
{
int error;
- error = driver_register(&drv->driver);
+ error = driver_attach(&drv->driver);
if (error)
printk(KERN_ERR
- "gameport: driver_register() failed for %s, error: %d\n",
+ "gameport: driver_attach() failed for %s, error: %d\n",
drv->driver.name, error);
}