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author | Alan Stern <stern@rowland.harvard.edu> | 2012-01-24 13:34:24 -0500 |
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committer | Greg Kroah-Hartman <gregkh@suse.de> | 2012-01-24 16:00:34 -0800 |
commit | fde25a9b63b9a3dc91365c394a426ebe64cfc2da (patch) | |
tree | ecc24bd2702cb7cb32cd4d22729541d5c79cee39 /drivers/input/gameport | |
parent | 2b31594a9523449b168946725689d039c80204de (diff) | |
download | linux-fde25a9b63b9a3dc91365c394a426ebe64cfc2da.tar.bz2 |
Driver core: driver_find() drops reference before returning
As part of the removal of get_driver()/put_driver(), this patch
(as1510) changes driver_find(); it now drops the reference it acquires
before returning. The patch also adjusts all the callers of
driver_find() to remove the now unnecessary calls to put_driver().
In addition, the patch adds a warning to driver_find(): Callers must
make sure the driver they are searching for does not get unloaded
while they are using it. This has always been the case; driver_find()
has never prevented a driver from being unregistered or unloaded.
Hence the patch will not introduce any new bugs. The existing callers
all seem to be okay in this respect, however I don't understand the
video drivers well enough to be certain about them.
Signed-off-by: Alan Stern <stern@rowland.harvard.edu>
CC: Dmitry Torokhov <dmitry.torokhov@gmail.com>
CC: Kyungmin Park <kyungmin.park@samsung.com>
CC: Andy Walls <awalls@md.metrocast.net>
CC: Martin Schwidefsky <schwidefsky@de.ibm.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@suse.de>
Diffstat (limited to 'drivers/input/gameport')
-rw-r--r-- | drivers/input/gameport/gameport.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index c351aa421f8f..da739d9d1905 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -449,7 +449,6 @@ static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribut } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) { gameport_disconnect_port(gameport); error = gameport_bind_driver(gameport, to_gameport_driver(drv)); - put_driver(drv); } else { error = -EINVAL; } |