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authorEric Anholt <eric@anholt.net>2016-01-25 13:52:41 -0800
committerEric Anholt <eric@anholt.net>2016-02-16 12:20:58 -0800
commit54aec44ab02b1fa216706671ae12d64af74443c5 (patch)
treeac2b2e8ba462dd2e087c8bb7583fc62a7442ca91 /drivers/gpu
parente001523666d0b07592abe1822b78ed0e5c2a34ab (diff)
downloadlinux-54aec44ab02b1fa216706671ae12d64af74443c5.tar.bz2
drm/vc4: Fix the clear color for the first tile rendered.
Apparently in hardware (as opposed to simulation), the clear colors need to be uploaded before the render config, otherwise they won't take effect. Fixes igt's vc4_wait_bo/used-bo-* subtests. Signed-off-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'drivers/gpu')
-rw-r--r--drivers/gpu/drm/vc4/vc4_render_cl.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_render_cl.c b/drivers/gpu/drm/vc4/vc4_render_cl.c
index 8a2a312e2c1b..dea97f45e5af 100644
--- a/drivers/gpu/drm/vc4/vc4_render_cl.c
+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
@@ -321,15 +321,6 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head,
&exec->unref_list);
- rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
- rcl_u32(setup,
- (setup->color_write ? (setup->color_write->paddr +
- args->color_write.offset) :
- 0));
- rcl_u16(setup, args->width);
- rcl_u16(setup, args->height);
- rcl_u16(setup, args->color_write.bits);
-
/* The tile buffer gets cleared when the previous tile is stored. If
* the clear values changed between frames, then the tile buffer has
* stale clear values in it, so we have to do a store in None mode (no
@@ -349,6 +340,15 @@ static int vc4_create_rcl_bo(struct drm_device *dev, struct vc4_exec_info *exec,
rcl_u32(setup, 0); /* no address, since we're in None mode */
}
+ rcl_u8(setup, VC4_PACKET_TILE_RENDERING_MODE_CONFIG);
+ rcl_u32(setup,
+ (setup->color_write ? (setup->color_write->paddr +
+ args->color_write.offset) :
+ 0));
+ rcl_u16(setup, args->width);
+ rcl_u16(setup, args->height);
+ rcl_u16(setup, args->color_write.bits);
+
for (y = min_y_tile; y <= max_y_tile; y++) {
for (x = min_x_tile; x <= max_x_tile; x++) {
bool first = (x == min_x_tile && y == min_y_tile);