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author | Daniel Vetter <daniel.vetter@ffwll.ch> | 2016-10-25 10:06:04 +0200 |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2016-10-25 10:06:04 +0200 |
commit | 0fc4f78f44e6c6148cee32456f0d0023ec1c1fd8 (patch) | |
tree | 71c906207227dd8753a0191db9304035ec3471a4 /drivers/gpu/drm/vc4/vc4_validate.c | |
parent | 78010cd9736ec571796f4404524ed575b81238b9 (diff) | |
parent | 5481e27f6fd06b7cb902072e81d6b083db8155eb (diff) | |
download | linux-0fc4f78f44e6c6148cee32456f0d0023ec1c1fd8.tar.bz2 |
Merge remote-tracking branch 'airlied/drm-next' into topic/drm-misc
Backmerge latest drm-next to have a baseline for the
s/fence/dma_fence/ patch from Chris.
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate.c | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index 9ce1d0adf882..26503e307438 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -267,6 +267,9 @@ validate_indexed_prim_list(VALIDATE_ARGS) if (!ib) return -EINVAL; + exec->bin_dep_seqno = max(exec->bin_dep_seqno, + to_vc4_bo(&ib->base)->write_seqno); + if (offset > ib->base.size || (ib->base.size - offset) / index_size < length) { DRM_ERROR("IB access overflow (%d + %d*%d > %zd)\n", @@ -555,8 +558,7 @@ static bool reloc_tex(struct vc4_exec_info *exec, void *uniform_data_u, struct vc4_texture_sample_info *sample, - uint32_t texture_handle_index) - + uint32_t texture_handle_index, bool is_cs) { struct drm_gem_cma_object *tex; uint32_t p0 = *(uint32_t *)(uniform_data_u + sample->p_offset[0]); @@ -714,6 +716,11 @@ reloc_tex(struct vc4_exec_info *exec, *validated_p0 = tex->paddr + p0; + if (is_cs) { + exec->bin_dep_seqno = max(exec->bin_dep_seqno, + to_vc4_bo(&tex->base)->write_seqno); + } + return true; fail: DRM_INFO("Texture p0 at %d: 0x%08x\n", sample->p_offset[0], p0); @@ -835,7 +842,8 @@ validate_gl_shader_rec(struct drm_device *dev, if (!reloc_tex(exec, uniform_data_u, &validated_shader->texture_samples[tex], - texture_handles_u[tex])) { + texture_handles_u[tex], + i == 2)) { return -EINVAL; } } @@ -867,6 +875,9 @@ validate_gl_shader_rec(struct drm_device *dev, uint32_t stride = *(uint8_t *)(pkt_u + o + 5); uint32_t max_index; + exec->bin_dep_seqno = max(exec->bin_dep_seqno, + to_vc4_bo(&vbo->base)->write_seqno); + if (state->addr & 0x8) stride |= (*(uint32_t *)(pkt_u + 100 + i * 4)) & ~0xff; |