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authorChris Wilson <chris@chris-wilson.co.uk>2016-08-18 17:17:14 +0100
committerChris Wilson <chris@chris-wilson.co.uk>2016-08-18 22:36:59 +0100
commitd6a4ead7a38666b9acdb098012a178c4c4950eca (patch)
tree08d6739686d1e032d8586ac081561df0cddf0cd7 /drivers/gpu/drm/i915/i915_cmd_parser.c
parented13033f0287051577bc1678cde63a42fa419f3c (diff)
downloadlinux-d6a4ead7a38666b9acdb098012a178c4c4950eca.tar.bz2
drm/i915/cmdparser: Improve hash function
The existing code's hashfunction is very suboptimal (most 3D commands use the same bucket degrading the hash to a long list). The code even acknowledge that the issue was known and the fix simple: /* * If we attempt to generate a perfect hash, we should be able to look at bits * 31:29 of a command from a batch buffer and use the full mask for that * client. The existing INSTR_CLIENT_MASK/SHIFT defines can be used for this. */ Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Reviewed-by: Matthew Auld <matthew.auld@intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20160818161718.27187-35-chris@chris-wilson.co.uk
Diffstat (limited to 'drivers/gpu/drm/i915/i915_cmd_parser.c')
-rw-r--r--drivers/gpu/drm/i915/i915_cmd_parser.c51
1 files changed, 31 insertions, 20 deletions
diff --git a/drivers/gpu/drm/i915/i915_cmd_parser.c b/drivers/gpu/drm/i915/i915_cmd_parser.c
index d1858f80d64c..54aeab3f9614 100644
--- a/drivers/gpu/drm/i915/i915_cmd_parser.c
+++ b/drivers/gpu/drm/i915/i915_cmd_parser.c
@@ -86,24 +86,24 @@
* general bitmasking mechanism.
*/
-#define STD_MI_OPCODE_MASK 0xFF800000
-#define STD_3D_OPCODE_MASK 0xFFFF0000
-#define STD_2D_OPCODE_MASK 0xFFC00000
-#define STD_MFX_OPCODE_MASK 0xFFFF0000
+#define STD_MI_OPCODE_SHIFT (32 - 9)
+#define STD_3D_OPCODE_SHIFT (32 - 16)
+#define STD_2D_OPCODE_SHIFT (32 - 10)
+#define STD_MFX_OPCODE_SHIFT (32 - 16)
#define CMD(op, opm, f, lm, fl, ...) \
{ \
.flags = (fl) | ((f) ? CMD_DESC_FIXED : 0), \
- .cmd = { (op), (opm) }, \
+ .cmd = { (op), ~0u << (opm) }, \
.length = { (lm) }, \
__VA_ARGS__ \
}
/* Convenience macros to compress the tables */
-#define SMI STD_MI_OPCODE_MASK
-#define S3D STD_3D_OPCODE_MASK
-#define S2D STD_2D_OPCODE_MASK
-#define SMFX STD_MFX_OPCODE_MASK
+#define SMI STD_MI_OPCODE_SHIFT
+#define S3D STD_3D_OPCODE_SHIFT
+#define S2D STD_2D_OPCODE_SHIFT
+#define SMFX STD_MFX_OPCODE_SHIFT
#define F true
#define S CMD_DESC_SKIP
#define R CMD_DESC_REJECT
@@ -696,12 +696,26 @@ struct cmd_node {
* non-opcode bits being set. But if we don't include those bits, some 3D
* commands may hash to the same bucket due to not including opcode bits that
* make the command unique. For now, we will risk hashing to the same bucket.
- *
- * If we attempt to generate a perfect hash, we should be able to look at bits
- * 31:29 of a command from a batch buffer and use the full mask for that
- * client. The existing INSTR_CLIENT_MASK/SHIFT defines can be used for this.
*/
-#define CMD_HASH_MASK STD_MI_OPCODE_MASK
+static inline u32 cmd_header_key(u32 x)
+{
+ u32 shift;
+
+ switch (x >> INSTR_CLIENT_SHIFT) {
+ default:
+ case INSTR_MI_CLIENT:
+ shift = STD_MI_OPCODE_SHIFT;
+ break;
+ case INSTR_RC_CLIENT:
+ shift = STD_3D_OPCODE_SHIFT;
+ break;
+ case INSTR_BC_CLIENT:
+ shift = STD_2D_OPCODE_SHIFT;
+ break;
+ }
+
+ return x >> shift;
+}
static int init_hash_table(struct intel_engine_cs *engine,
const struct drm_i915_cmd_table *cmd_tables,
@@ -725,7 +739,7 @@ static int init_hash_table(struct intel_engine_cs *engine,
desc_node->desc = desc;
hash_add(engine->cmd_hash, &desc_node->node,
- desc->cmd.value & CMD_HASH_MASK);
+ cmd_header_key(desc->cmd.value));
}
}
@@ -859,12 +873,9 @@ find_cmd_in_table(struct intel_engine_cs *engine,
struct cmd_node *desc_node;
hash_for_each_possible(engine->cmd_hash, desc_node, node,
- cmd_header & CMD_HASH_MASK) {
+ cmd_header_key(cmd_header)) {
const struct drm_i915_cmd_descriptor *desc = desc_node->desc;
- u32 masked_cmd = desc->cmd.mask & cmd_header;
- u32 masked_value = desc->cmd.value & desc->cmd.mask;
-
- if (masked_cmd == masked_value)
+ if (((cmd_header ^ desc->cmd.value) & desc->cmd.mask) == 0)
return desc;
}